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Rebalances the 3 least used non temp or illegal guns, + BSG (#27476)
* guns * bsg fix, shield * lwap scoped always hits crawling mobs * decrease scope time * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -88,6 +88,9 @@
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///Has the projectile been fired?
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var/has_been_fired = FALSE
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/// Does this projectile hit living non dense mobs?
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var/always_hit_living_nondense = FALSE
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//Hitscan
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var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored.
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var/list/beam_segments //assoc list of datum/point_precise or datum/point_precise/vector, start = end. Used for hitscan effect generation.
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