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Merge pull request #17038 from E-MonaRhg/carpet-stuff-two
The Subsequent Carpet PR: tweaks and tables edition
This commit is contained in:
@@ -30,6 +30,7 @@
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to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
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if(do_after(user, 50, target = src) && P.use(1))
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make_new_table(/obj/structure/table/reinforced)
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.get_amount() < 1)
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@@ -38,6 +39,7 @@
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to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
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if(do_after(user, 20, target = src) && M.use(1))
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make_new_table(/obj/structure/table)
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else if(istype(I, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 1)
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@@ -46,22 +48,16 @@
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to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
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if(do_after(user, 20, target = src) && G.use(1))
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make_new_table(/obj/structure/table/glass)
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else if(istype(I, /obj/item/stack/tile/carpet/black))
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var/obj/item/stack/tile/carpet/black/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one black carpet sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy/black)
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else if(istype(I, /obj/item/stack/tile/carpet))
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if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
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to_chat(user, "<span class='warning'>You need one [C.name] sheet to do this!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src) && C.use(1))
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make_new_table(/obj/structure/table/wood/fancy)
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make_new_table(C.fancy_table_type)
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else
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return ..()
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@@ -498,24 +498,85 @@
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/obj/structure/table/wood/fancy
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name = "fancy table"
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desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth."
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icon = 'icons/obj/structures.dmi'
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icon = 'icons/obj/smooth_structures/fancy_table.dmi'
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icon_state = "fancy_table"
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frame = /obj/structure/table_frame
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framestack = /obj/item/stack/rods
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
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canSmoothWith = list(/obj/structure/table/wood/fancy,
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/obj/structure/table/wood/fancy/black,
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/obj/structure/table/wood/fancy/blue,
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/obj/structure/table/wood/fancy/cyan,
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/obj/structure/table/wood/fancy/green,
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/obj/structure/table/wood/fancy/orange,
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/obj/structure/table/wood/fancy/purple,
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/obj/structure/table/wood/fancy/red,
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/obj/structure/table/wood/fancy/royalblack,
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/obj/structure/table/wood/fancy/royalblue)
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var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi'
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/obj/structure/table/wood/fancy/Initialize(mapload)
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/obj/structure/table/wood/fancy/flip(direction)
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return FALSE
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/obj/structure/table/wood/fancy/Initialize()
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. = ..()
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icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor
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icon = smooth_icon
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/obj/structure/table/wood/fancy/black
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icon_state = "fancy_table_black"
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buildstack = /obj/item/stack/tile/carpet/black
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icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
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/obj/structure/table/wood/fancy/black/Initialize(mapload)
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. = ..()
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icon = 'icons/obj/smooth_structures/fancy_table_black.dmi' //so that the tables place correctly in the map editor
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/obj/structure/table/wood/fancy/blue
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icon_state = "fancy_table_blue"
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buildstack = /obj/item/stack/tile/carpet/blue
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icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
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/obj/structure/table/wood/fancy/cyan
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icon_state = "fancy_table_cyan"
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buildstack = /obj/item/stack/tile/carpet/cyan
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icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
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/obj/structure/table/wood/fancy/green
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icon_state = "fancy_table_green"
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buildstack = /obj/item/stack/tile/carpet/green
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icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
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/obj/structure/table/wood/fancy/orange
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icon_state = "fancy_table_orange"
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buildstack = /obj/item/stack/tile/carpet/orange
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icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
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/obj/structure/table/wood/fancy/purple
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icon_state = "fancy_table_purple"
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buildstack = /obj/item/stack/tile/carpet/purple
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icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
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/obj/structure/table/wood/fancy/red
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icon_state = "fancy_table_red"
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buildstack = /obj/item/stack/tile/carpet/red
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icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
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/obj/structure/table/wood/fancy/royalblack
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icon_state = "fancy_table_royalblack"
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buildstack = /obj/item/stack/tile/carpet/royalblack
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icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
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/obj/structure/table/wood/fancy/royalblue
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icon_state = "fancy_table_royalblue"
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buildstack = /obj/item/stack/tile/carpet/royalblue
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icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
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/*
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* Reinforced tables
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