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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #12853 from SteelSlayer/tank-dispense-hand
Makes tanks dispensed from tank storage units get placed into your hands
This commit is contained in:
@@ -1,3 +1,5 @@
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#define MAX_TANK_STORAGE 10
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/obj/structure/dispenser
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name = "tank storage unit"
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desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
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@@ -5,29 +7,51 @@
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icon_state = "dispenser"
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density = 1
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anchored = 1.0
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var/oxygentanks = 10
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var/plasmatanks = 10
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var/list/oxytanks = list() //sorry for the similar var names
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var/list/platanks = list()
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var/starting_oxygen_tanks = MAX_TANK_STORAGE // The starting amount of oxygen tanks the dispenser gets when it's spawned
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var/starting_plasma_tanks = MAX_TANK_STORAGE // Starting amount of plasma tanks
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var/list/stored_oxygen_tanks = list() // List of currently stored oxygen tanks
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var/list/stored_plasma_tanks = list() // And plasma tanks
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/obj/structure/dispenser/oxygen
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plasmatanks = 0
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starting_plasma_tanks = 0
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/obj/structure/dispenser/plasma
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oxygentanks = 0
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starting_oxygen_tanks = 0
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/obj/structure/dispenser/New()
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..()
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initialize_tanks()
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update_icon()
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/obj/structure/dispenser/Destroy()
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QDEL_LIST(stored_plasma_tanks)
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QDEL_LIST(stored_oxygen_tanks)
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return ..()
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/obj/structure/dispenser/proc/initialize_tanks()
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for(var/I in 1 to starting_plasma_tanks)
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var/obj/item/tank/plasma/P = new(src)
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stored_plasma_tanks.Add(P)
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for(var/I in 1 to starting_oxygen_tanks)
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var/obj/item/tank/oxygen/O = new(src)
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stored_oxygen_tanks.Add(O)
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/obj/structure/dispenser/update_icon()
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overlays.Cut()
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switch(oxygentanks)
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if(1 to 3) overlays += "oxygen-[oxygentanks]"
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if(4 to INFINITY) overlays += "oxygen-4"
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switch(plasmatanks)
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if(1 to 4) overlays += "plasma-[plasmatanks]"
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if(5 to INFINITY) overlays += "plasma-5"
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cut_overlays()
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var/oxy_tank_amount = LAZYLEN(stored_oxygen_tanks)
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switch(oxy_tank_amount)
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if(1 to 3)
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overlays += "oxygen-[oxy_tank_amount]"
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if(4 to INFINITY)
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overlays += "oxygen-4"
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var/pla_tank_amount = LAZYLEN(stored_plasma_tanks)
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switch(pla_tank_amount)
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if(1 to 4)
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overlays += "plasma-[pla_tank_amount]"
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if(5 to INFINITY)
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overlays += "plasma-5"
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/obj/structure/dispenser/attack_hand(mob/user)
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if(..())
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@@ -38,7 +62,7 @@
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/obj/structure/dispenser/attack_ghost(mob/user)
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ui_interact(user)
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/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state)
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/obj/structure/dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, master_ui = null, datum/topic_state/state = GLOB.default_state)
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user.set_machine(src)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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@@ -47,35 +71,19 @@
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/obj/structure/dispenser/ui_data(user)
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var/list/data = list()
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data["o_tanks"] = oxygentanks
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data["p_tanks"] = plasmatanks
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data["o_tanks"] = LAZYLEN(stored_oxygen_tanks)
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data["p_tanks"] = LAZYLEN(stored_plasma_tanks)
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return data
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/obj/structure/dispenser/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/tank/oxygen) || istype(I, /obj/item/tank/air) || istype(I, /obj/item/tank/anesthetic))
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if(oxygentanks < 10)
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user.drop_item()
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I.forceMove(src)
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oxytanks.Add(I)
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oxygentanks++
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update_icon()
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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else
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to_chat(user, "<span class='notice'>[src] is full.</span>")
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SSnanoui.update_uis(src)
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try_insert_tank(user, stored_oxygen_tanks, I)
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return
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if(istype(I, /obj/item/tank/plasma))
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if(plasmatanks < 10)
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user.drop_item()
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I.forceMove(src)
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platanks.Add(I)
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plasmatanks++
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update_icon()
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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else
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to_chat(user, "<span class='notice'>[src] is full.</span>")
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SSnanoui.update_uis(src)
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try_insert_tank(user, stored_plasma_tanks, I)
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return
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if(istype(I, /obj/item/wrench))
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if(anchored)
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to_chat(user, "<span class='notice'>You lean down and unwrench [src].</span>")
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@@ -88,40 +96,55 @@
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/obj/structure/dispenser/Topic(href, href_list)
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if(..())
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return 1
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return TRUE
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if(Adjacent(usr))
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usr.set_machine(src)
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// The oxygen tank button
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if(href_list["oxygen"])
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if(oxygentanks > 0)
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var/obj/item/tank/oxygen/O
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if(oxytanks.len == oxygentanks)
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O = oxytanks[1]
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oxytanks.Remove(O)
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else
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O = new /obj/item/tank/oxygen(loc)
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O.loc = loc
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to_chat(usr, "<span class='notice'>You take [O] out of [src].</span>")
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oxygentanks--
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update_icon()
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try_remove_tank(usr, stored_oxygen_tanks)
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// The plasma tank button
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if(href_list["plasma"])
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if(plasmatanks > 0)
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var/obj/item/tank/plasma/P
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if(platanks.len == plasmatanks)
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P = platanks[1]
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platanks.Remove(P)
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else
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P = new /obj/item/tank/plasma(loc)
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P.loc = loc
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to_chat(usr, "<span class='notice'>You take [P] out of [src].</span>")
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plasmatanks--
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update_icon()
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try_remove_tank(usr, stored_plasma_tanks)
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add_fingerprint(usr)
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updateUsrDialog()
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SSnanoui.update_uis(src)
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SSnanoui.try_update_ui(usr, src)
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else
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SSnanoui.close_user_uis(usr,src)
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return 1
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return TRUE
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/// Called when the user clicks on the oxygen or plasma tank UI buttons, and tries to withdraw a tank.
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/obj/structure/dispenser/proc/try_remove_tank(mob/living/user, list/tank_list)
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if(!LAZYLEN(tank_list))
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return // There are no tanks left to withdraw.
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var/obj/item/tank/T = tank_list[1]
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tank_list.Remove(T)
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if(!user.put_in_hands(T))
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T.forceMove(loc) // If the user's hands are full, place it on the tile of the dispenser.
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to_chat(user, "<span class='notice'>You take [T] out of [src].</span>")
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update_icon()
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/// Called when the user clicks on the dispenser with a tank. Tries to insert the tank into the dispenser, and updates the UI if successful.
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/obj/structure/dispenser/proc/try_insert_tank(mob/living/user, list/tank_list, obj/item/tank/T)
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if(LAZYLEN(tank_list) >= MAX_TANK_STORAGE)
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to_chat(user, "<span class='warning'>[src] is full.</span>")
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return
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if(!user.drop_item()) // Antidrop check
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to_chat(user, "<span class='warning'>[T] is stuck to your hand!</span>")
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return
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T.forceMove(src)
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tank_list.Add(T)
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update_icon()
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to_chat(user, "<span class='notice'>You put [T] in [src].</span>")
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SSnanoui.try_update_ui(user, src)
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/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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@@ -130,3 +153,5 @@
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I.forceMove(loc)
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new /obj/item/stack/sheet/metal(loc, 2)
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qdel(src)
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#undef MAX_TANK_STORAGE
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