mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Refactor closet and RCS code. Can't put items in closets on modes other than help (#13464)
* Refactor closet and RCS code. Can't put items in closets on modes other than help * Undef * Styling tweaks * Github reviews and extra * glob.machines
This commit is contained in:
@@ -12,6 +12,8 @@
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var/opened = FALSE
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var/welded = FALSE
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var/locked = FALSE
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var/large = TRUE
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var/can_be_emaged = FALSE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/lastbang
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var/sound = 'sound/machines/click.ogg'
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@@ -143,84 +145,21 @@
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/obj/structure/closet/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcs) && !opened)
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if(user in contents) //to prevent self-teleporting.
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return
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var/obj/item/rcs/E = W
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if(E.rcell && (E.rcell.charge >= E.chargecost))
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if(!is_level_reachable(z))
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to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
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return
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if(E.mode == 0)
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if(!E.teleporting)
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var/list/L = list()
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var/list/areaindex = list()
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for(var/obj/machinery/telepad_cargo/R in GLOB.machines)
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if(R.stage == 0)
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var/turf/T = get_turf(R)
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var/tmpname = T.loc.name
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if(areaindex[tmpname])
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tmpname = "[tmpname] ([++areaindex[tmpname]])"
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else
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areaindex[tmpname] = 1
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L[tmpname] = R
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var/desc = input("Please select a telepad.", "RCS") in L
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E.pad = L[desc]
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if(!Adjacent(user))
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to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
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return
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playsound(E.loc, E.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
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E.teleporting = 1
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if(!do_after(user, 50 * E.toolspeed, target = src))
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E.teleporting = 0
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return
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E.teleporting = 0
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if(user in contents)
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to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
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playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
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return
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if(!(E.rcell && E.rcell.use(E.chargecost)))
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to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
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return
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do_sparks(5, 1, src)
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do_teleport(src, E.pad, 0)
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to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
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return
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else
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E.rand_x = rand(50,200)
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E.rand_y = rand(50,200)
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var/L = locate(E.rand_x, E.rand_y, 6)
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if(!Adjacent(user))
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to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
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return
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playsound(E.loc, E.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Teleporting [name]...</span>")
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E.teleporting = 1
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if(!do_after(user, 50, E.toolspeed, target = src))
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E.teleporting = 0
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return
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E.teleporting = 0
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if(user in contents)
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to_chat(user, "<span class='warning'>Error: User located in container--aborting for safety.</span>")
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playsound(E.loc, 'sound/machines/buzz-sigh.ogg', 50, 1)
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return
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if(!(E.rcell && E.rcell.use(E.chargecost)))
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to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
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return
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do_sparks(5, 1, src)
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do_teleport(src, L)
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to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
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return
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else
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to_chat(user, "<span class='warning'>Out of charges.</span>")
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return
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E.try_send_container(user, src)
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return
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if(opened)
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if(istype(W, /obj/item/grab))
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MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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if(istype(W,/obj/item/tk_grab))
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var/obj/item/grab/G = W
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if(large)
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MouseDrop_T(G.affecting, user) //act like they were dragged onto the closet
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else
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to_chat(user, "<span class='notice'>[src] is too small to stuff [G.affecting] into!</span>")
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if(istype(W, /obj/item/tk_grab))
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return FALSE
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if(user.a_intent != INTENT_HELP) // Stops you from putting your baton in the closet on accident
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return
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if(isrobot(user))
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return
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if(!user.drop_item()) //couldn't drop the item
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@@ -228,13 +167,20 @@
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return
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if(W)
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W.forceMove(loc)
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return TRUE // It's resolved. No afterattack needed. Stops you from emagging lockers when putting in an emag
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else if(can_be_emaged && (istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade) && !broken))
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emag_act(user)
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else if(istype(W, /obj/item/stack/packageWrap))
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return
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else if(user.a_intent != INTENT_HARM)
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attack_hand(user)
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closed_item_click(user)
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else
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return ..()
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// What happens when the closet is attacked by a random item not on harm mode
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/obj/structure/closet/proc/closed_item_click(mob/user)
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attack_hand(user)
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/obj/structure/closet/welder_act(mob/user, obj/item/I)
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. = TRUE
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if(!opened && user.loc == src)
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@@ -7,10 +7,10 @@
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opened = 0
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locked = 1
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broken = 0
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can_be_emaged = TRUE
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max_integrity = 250
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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damage_deflection = 20
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var/large = 1
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icon_closed = "secure"
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var/icon_locked = "secure1"
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icon_opened = "secureopen"
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@@ -66,31 +66,8 @@
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else
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to_chat(user, "<span class='notice'>Access Denied</span>")
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/obj/structure/closet/secure_closet/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcs))
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return ..()
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if(opened)
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if(istype(W, /obj/item/grab))
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if(large)
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MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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else
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to_chat(user, "<span class='notice'>The locker is too small to stuff [W:affecting] into!</span>")
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if(isrobot(user))
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return
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if(!user.drop_item()) //couldn't drop the item
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to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
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return
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if(W)
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W.forceMove(loc)
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else if((istype(W, /obj/item/card/emag)||istype(W, /obj/item/melee/energy/blade)) && !broken)
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emag_act(user)
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else if(istype(W,/obj/item/stack/packageWrap) || istype(W,/obj/item/weldingtool))
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return ..(W, user)
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else if(user.a_intent != INTENT_HARM)
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togglelock(user)
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else
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return ..()
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/obj/structure/closet/secure_closet/closed_item_click(mob/user)
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togglelock(user)
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/obj/structure/closet/secure_closet/emag_act(mob/user)
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if(!broken)
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@@ -426,7 +426,7 @@
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icon_off = "wall-lockeroff"
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//too small to put a man in
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large = 0
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large = FALSE
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/obj/structure/closet/secure_closet/wall/update_icon()
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if(broken)
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@@ -79,111 +79,42 @@
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return TRUE
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/obj/structure/closet/crate/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/rcs) && !src.opened)
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var/obj/item/rcs/E = W
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if(E.rcell && (E.rcell.charge >= E.chargecost))
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if(!is_level_reachable(src.z)) // This is inconsistent with the closet sending code
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to_chat(user, "<span class='warning'>The rapid-crate-sender can't locate any telepads!</span>")
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return
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if(E.mode == 0)
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if(!E.teleporting)
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var/list/L = list()
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var/list/areaindex = list()
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for(var/obj/machinery/telepad_cargo/R in GLOB.machines)
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if(R.stage == 0)
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var/turf/T = get_turf(R)
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var/tmpname = T.loc.name
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if(areaindex[tmpname])
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tmpname = "[tmpname] ([++areaindex[tmpname]])"
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else
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areaindex[tmpname] = 1
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L[tmpname] = R
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var/desc = input("Please select a telepad.", "RCS") in L
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E.pad = L[desc]
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if(!Adjacent(user))
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to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
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return
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playsound(E.loc, E.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
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E.teleporting = TRUE
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if(!do_after(user, 50 * E.toolspeed, target = src))
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E.teleporting = 0
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return
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E.teleporting = 0
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if(!(E.rcell && E.rcell.use(E.chargecost)))
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to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
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return
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do_sparks(5, 1, src)
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do_teleport(src, E.pad, 0)
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to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
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return
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else
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E.rand_x = rand(50,200)
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E.rand_y = rand(50,200)
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var/L = locate(E.rand_x, E.rand_y, 6)
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if(!Adjacent(user))
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to_chat(user, "<span class='notice'>Unable to teleport, too far from crate.</span>")
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return
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playsound(E.loc, E.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Teleporting [src.name]...</span>")
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E.teleporting = TRUE
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if(!do_after(user, 50 * E.toolspeed, target = src))
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E.teleporting = FALSE
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return
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E.teleporting = 0
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if(!(E.rcell && E.rcell.use(E.chargecost)))
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to_chat(user, "<span class='notice'>Unable to teleport, insufficient charge.</span>")
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return
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do_sparks(5, 1, src)
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do_teleport(src, L)
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to_chat(user, "<span class='notice'>Teleport successful. [round(E.rcell.charge/E.chargecost)] charge\s left.</span>")
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return
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else
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to_chat(user, "<span class='warning'>Out of charges.</span>")
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return
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if(opened)
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if(isrobot(user))
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return
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if(!user.drop_item()) //couldn't drop the item
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to_chat(user, "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>")
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return
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if(W)
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W.forceMove(loc)
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else if(istype(W, /obj/item/stack/packageWrap))
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if(!opened && try_rig(W, user))
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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return ..()
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/obj/structure/closet/crate/proc/try_rig(obj/item/W, mob/user)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if(rigged)
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to_chat(user, "<span class='notice'>[src] is already rigged!</span>")
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return
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return TRUE
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if(C.use(15))
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to_chat(user, "<span class='notice'>You rig [src].</span>")
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rigged = TRUE
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else
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to_chat(user, "<span class='warning'>You need atleast 15 wires to rig [src]!</span>")
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return
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else if(istype(W, /obj/item/radio/electropack))
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return TRUE
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if(istype(W, /obj/item/radio/electropack))
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if(rigged)
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>[W] seems to be stuck to your hand!</span>")
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return TRUE
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to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
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user.drop_item()
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W.forceMove(src)
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return
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else if(istype(W, /obj/item/wirecutters))
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if(rigged)
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to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
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playsound(loc, W.usesound, 100, 1)
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rigged = FALSE
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return
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else if(user.a_intent != INTENT_HARM)
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attack_hand(user)
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else
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return ..()
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return TRUE
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/obj/structure/closet/singularity_act()
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dump_contents()
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..()
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/obj/structure/closet/crate/wirecutter_act(mob/living/user, obj/item/I)
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if(opened)
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return
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if(!rigged)
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return
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if(I.use_tool(src, user))
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to_chat(user, "<span class='notice'>You cut away the wiring.</span>")
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playsound(loc, I.usesound, 100, 1)
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rigged = FALSE
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return TRUE
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/obj/structure/closet/crate/welder_act()
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return
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@@ -229,9 +160,10 @@
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max_integrity = 500
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armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
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damage_deflection = 25
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var/tamperproof = 0
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broken = 0
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locked = 1
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var/tamperproof = FALSE
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broken = FALSE
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locked = TRUE
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can_be_emaged = TRUE
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/obj/structure/closet/crate/secure/update_icon()
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..()
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@@ -306,17 +238,8 @@
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else
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src.toggle(user)
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/obj/structure/closet/crate/secure/attackby(obj/item/W, mob/user, params)
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if(is_type_in_list(W, list(/obj/item/stack/packageWrap, /obj/item/stack/cable_coil, /obj/item/radio/electropack, /obj/item/wirecutters,/obj/item/rcs)))
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return ..()
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if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)))
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emag_act(user)
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return
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if(!opened)
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src.togglelock(user)
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return
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return ..()
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/obj/structure/closet/crate/secure/closed_item_click(mob/user)
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togglelock(user)
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/obj/structure/closet/crate/secure/emag_act(mob/user)
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if(locked)
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