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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 06:27:26 +01:00
remove extra var, floor surgery, add med gripper
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@@ -38,16 +38,35 @@
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/obj/item/gripper/paperwork
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name = "paperwork gripper"
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desc = "A simple grasping tool for clerical work."
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icon = 'icons/obj/device.dmi'
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icon_state = "gripper"
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can_hold = list(
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/obj/item/clipboard,
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/obj/item/paper,
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// /obj/item/paper_bundle,
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/obj/item/card/id
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)
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/obj/item/gripper/medical
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name = "medical gripper"
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desc = "A grasping tool used to help patients up once surgery is complete."
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can_hold = list()
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/obj/item/gripper/medical/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity, params)
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var/mob/living/carbon/human/H
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if(!wrapped && proximity && target && ishuman(target))
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H = target
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if(H.lying)
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H.AdjustSleeping(-5)
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if(H.sleeping == 0)
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H.StopResting()
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H.AdjustParalysis(-3)
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H.AdjustStunned(-3)
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H.AdjustWeakened(-3)
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playsound(user.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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user.visible_message( \
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"<span class='notice'>[user] shakes [H] trying to wake [H.p_them()] up!</span>",\
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"<span class='notice'>You shake [H] trying to wake [H.p_them()] up!</span>",\
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)
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/obj/item/gripper/New()
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..()
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can_hold = typecacheof(can_hold)
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@@ -161,6 +161,7 @@
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modules += new /obj/item/bonesetter(src)
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modules += new /obj/item/circular_saw(src)
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modules += new /obj/item/surgicaldrill(src)
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modules += new /obj/item/gripper/medical(src)
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emag = new /obj/item/reagent_containers/spray(src)
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@@ -422,6 +423,7 @@
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modules += new /obj/item/FixOVein(src)
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modules += new /obj/item/bonesetter(src)
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modules += new /obj/item/surgicaldrill(src)
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modules += new /obj/item/gripper/medical(src)
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modules += new /obj/item/melee/energy/sword/cyborg/saw(src) //Energy saw -- primary weapon
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modules += new /obj/item/card/emag(src)
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modules += new /obj/item/crowbar/cyborg(src)
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@@ -70,7 +70,6 @@
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else if(!current_surgery.step_in_progress && ishuman(M)) //early surgery cautery
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var/datum/surgery_step/generic/cauterize/C = new
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var/target_zone = check_zone(selected_zone)
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if(current_surgery.status == 1)
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M.surgeries -= current_surgery
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to_chat(user, "You stop the surgery.")
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@@ -92,17 +91,17 @@
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cautery_tool = user.get_inactive_hand()
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if(cautery_chance)
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C.begin_step(user, H, selected_zone, target_zone, cautery_tool, current_surgery)
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C.begin_step(user, H, selected_zone, cautery_tool, current_surgery)
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if(do_after(user, C.time * cautery_tool.toolspeed, target = M))
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if(!isrobot(user))
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cautery_chance *= get_location_modifier(H)
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cautery_chance *= get_pain_modifier(H)
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if(prob(cautery_chance))
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C.end_step(user, H, selected_zone, target_zone, cautery_tool, current_surgery)
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C.end_step(user, H, selected_zone, cautery_tool, current_surgery)
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M.surgeries -= current_surgery
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qdel(current_surgery)
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else
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C.fail_step(user, H, selected_zone, target_zone, cautery_tool, current_surgery)
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C.fail_step(user, H, selected_zone, cautery_tool, current_surgery)
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else if(!isrobot(user))
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to_chat(user, "<span class='notice'>You need to hold a cautery or equivalent in your inactive hand to stop the surgery in progress.</span>")
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@@ -149,8 +148,6 @@
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return TRUE
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if(locate(/obj/structure/table, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat))
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return TRUE
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if((istype(M.loc, /turf/simulated/floor) || istype(M.loc, /turf/unsimulated/floor)) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat))
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return TRUE
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return FALSE
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// Called when a limb containing this object is placed back on a body
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