mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 17:13:46 +01:00
Merge branch 'master' of github.com:ParadiseSS13/Paradise into SlimeColorChanger
This commit is contained in:
@@ -105,4 +105,12 @@ obj/item/clothing/head/helmet/bluetaghelm
|
||||
item_state = "bluetaghelm"
|
||||
armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
|
||||
// Offer about the same protection as a hardhat.
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||||
flags_inv = HIDEEARS|HIDEEYES
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flags_inv = HIDEEARS|HIDEEYES
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obj/item/clothing/head/blob
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name = "blob hat"
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desc = "A collectible hat handed out at the latest Blob Family Reunion."
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icon_state = "blobhat"
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item_state = "blobhat"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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@@ -8,7 +8,7 @@
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icon_state = "paramedic-vest"
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item_state = "paramedic-vest"
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||||
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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/obj/item/device/healthanalyzer, /obj/item/device/antibody_scanner, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10)
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -22,7 +22,8 @@
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icon_state = "brigphysician-vest"
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item_state = "brigphysician-vest"
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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/obj/item/device/healthanalyzer, /obj/item/device/antibody_scanner, /obj/item/device/flashlight, \
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/obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
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//Botonist
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@@ -227,7 +228,7 @@
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item_state = "fr_jacket"
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blood_overlay_type = "armor"
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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/obj/item/device/healthanalyzer, /obj/item/device/antibody_scanner, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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verb/toggle()
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set name = "Toggle Jacket Buttons"
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@@ -5,7 +5,7 @@
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item_state = "labcoat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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allowed = list(/obj/item/device/analyzer,/obj/item/device/antibody_scanner,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -376,7 +376,7 @@ log transactions
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//create the most effective combination of notes to make up the requested amount
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/obj/machinery/atm/proc/withdraw_arbitrary_sum(var/arbitrary_sum)
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dispense_cash(arbitrary_sum,get_turf(src))
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dispense_cash(arbitrary_sum,get_step(get_turf(src),turn(dir,180))) // Spawn on the ATM.
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//stolen wholesale and then edited a bit from newscasters, which are awesome and by Agouri
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/obj/machinery/atm/proc/scan_user(mob/living/carbon/human/human_user as mob)
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@@ -222,7 +222,7 @@
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src.modules += new /obj/item/device/flash/cyborg(src)
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src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
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src.modules += new /obj/item/weapon/melee/baton/robot(src)
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src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
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src.modules += new /obj/item/weapon/gun/energy/disabler/cyborg(src)
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src.modules += new /obj/item/taperoll/police(src)
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src.modules += new /obj/item/device/taperecorder(src)
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src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
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@@ -343,7 +343,7 @@
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src.modules += new /obj/item/weapon/card/emag(src)
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src.modules += new /obj/item/weapon/tank/jetpack/carbondioxide(src)
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src.modules += new /obj/item/weapon/crowbar(src)
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src.modules += new /obj/item/weapon/pinpointer/operative(src)
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src.modules += new /obj/item/weapon/pinpointer/operative(src)
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src.emag = null
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return
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@@ -57,4 +57,25 @@
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client.verbs |= H.species.abilities
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CallHook("Login", list("client" = src.client, "mob" = src))
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//Update morgues on login/logout
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if (stat == DEAD)
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var/obj/structure/morgue/Morgue = null
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var/mob/living/carbon/human/C = null
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if (istype(src,/mob/dead/observer)) //We're a ghost, let's find our corpse
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var/mob/dead/observer/G = src
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if (G.can_reenter_corpse && G.mind.current)
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C = G.mind.current
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else if (istype(src,/mob/living/carbon/human))
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C = src
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if (C) //We found our corpse, is it inside a morgue?
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if (istype(C.loc,/obj/structure/morgue))
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Morgue = C.loc
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else if (istype(C.loc,/obj/structure/closet/body_bag))
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var/obj/structure/closet/body_bag/B = C.loc
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if (istype(B.loc,/obj/structure/morgue))
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Morgue = B.loc
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if (Morgue)
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Morgue.update()
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@@ -10,5 +10,26 @@
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if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
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send2adminirc("[key_name(src)] logged out - no more admins online.")
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..()
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//Update morgues on login/logout
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if (stat == DEAD)
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var/obj/structure/morgue/Morgue = null
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||||
var/mob/living/carbon/human/C = null
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if (istype(src,/mob/dead/observer)) //We're a ghost, let's find our corpse
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var/mob/dead/observer/G = src
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if (G.can_reenter_corpse && G.mind.current)
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C = G.mind.current
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else if (istype(src,/mob/living/carbon/human))
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C = src
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||||
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if (C) //We found our corpse, is it inside a morgue?
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if (istype(C.loc,/obj/structure/morgue))
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Morgue = C.loc
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||||
else if (istype(C.loc,/obj/structure/closet/body_bag))
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||||
var/obj/structure/closet/body_bag/B = C.loc
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||||
if (istype(B.loc,/obj/structure/morgue))
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Morgue = B.loc
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||||
if (Morgue)
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Morgue.update()
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return 1
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@@ -529,7 +529,8 @@
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if(client.prefs.disabilities & DISABILITY_FLAG_DEAF)
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new_character.dna.SetSEState(DEAFBLOCK,1,1)
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new_character.sdisabilities |= DEAF
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||||
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domutcheck(new_character)
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new_character.dna.UpdateSE()
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@@ -284,6 +284,38 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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cell_type = "/obj/item/weapon/cell"
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charge_cost = 500
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/obj/item/weapon/gun/energy/disabler/cyborg
|
||||
name = "cyborg disabler"
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desc = "An integrated disabler that draws from a cyborg's power cell. This weapon contains a limiter to prevent the cyborg's power cell from overheating."
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||||
var/charge_tick = 0
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||||
var/recharge_time = 2.5
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||||
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||||
/obj/item/weapon/gun/energy/disabler/cyborg/New()
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..()
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processing_objects.Add(src)
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||||
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||||
/obj/item/weapon/gun/energy/disabler/cyborg/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/gun/energy/disabler/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
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||||
if(power_supply.charge == power_supply.maxcharge)
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return 0
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||||
charge_tick++
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if(charge_tick < recharge_time)
|
||||
return 0
|
||||
charge_tick = 0
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||||
|
||||
if(!power_supply) return 0 //sanity
|
||||
if(isrobot(src.loc))
|
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var/mob/living/silicon/robot/R = src.loc
|
||||
if(R && R.cell)
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if(R.cell.use(charge_cost)) //Take power from the borg...
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power_supply.give(charge_cost) //... to recharge the shot
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update_icon()
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return 1
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||||
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||||
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||||
/* 3d printer 'pseudo guns' for borgs */
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||||
@@ -446,7 +446,6 @@
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||||
src.printing = 1
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||||
for(var/mob/O in viewers(usr))
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||||
O.show_message("\blue \the [src] rattles and prints out a sheet of paper.", 1)
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sleep(25)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
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P.info = "<CENTER><B>Chemical Analysis</B></CENTER><BR>"
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P.info += "<b>Time of analysis:</b> [worldtime2text(world.time)]<br><br>"
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|
||||
@@ -65,7 +65,7 @@
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||||
construction_time = 200
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||||
category = list("Cyborg")
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//Robot repair
|
||||
//Robot repair
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/datum/design/borg_binary_communication
|
||||
name = "Cyborg Binary Communication Device"
|
||||
id = "borg_binary_communication"
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||||
@@ -74,7 +74,7 @@
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||||
materials = list("$metal"=2500, "$glass"=1000)
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||||
construction_time = 200
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||||
category = list("Cyborg Repair")
|
||||
|
||||
|
||||
/datum/design/borg_radio
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||||
name = "Cyborg Radio"
|
||||
id = "borg_radio"
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||||
@@ -83,7 +83,7 @@
|
||||
materials = list("$metal"=2500, "$glass"=1000)
|
||||
construction_time = 200
|
||||
category = list("Cyborg Repair")
|
||||
|
||||
|
||||
/datum/design/borg_actuator
|
||||
name = "Cyborg Actuator"
|
||||
id = "borg_actuator"
|
||||
@@ -92,7 +92,7 @@
|
||||
materials = list("$metal"=3500)
|
||||
construction_time = 200
|
||||
category = list("Cyborg Repair")
|
||||
|
||||
|
||||
/datum/design/borg_diagnosis_unit
|
||||
name = "Cyborg Diagnosis Unit"
|
||||
id = "borg_diagnosis_unit"
|
||||
@@ -101,7 +101,7 @@
|
||||
materials = list("$metal"=3500)
|
||||
construction_time = 200
|
||||
category = list("Cyborg Repair")
|
||||
|
||||
|
||||
/datum/design/borg_camera
|
||||
name = "Cyborg Camera"
|
||||
id = "borg_camera"
|
||||
@@ -110,7 +110,7 @@
|
||||
materials = list("$metal"=2500, "$glass"=1000)
|
||||
construction_time = 200
|
||||
category = list("Cyborg Repair")
|
||||
|
||||
|
||||
/datum/design/borg_armor
|
||||
name = "Cyborg Armor"
|
||||
id = "borg_armor"
|
||||
@@ -541,7 +541,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_drill
|
||||
name = "Exosuit Engineering Equipment (Drill)"
|
||||
id = "mech_drill"
|
||||
@@ -559,7 +559,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_hydraulic_clamp
|
||||
name = "Exosuit Engineering Equipment (Hydraulic Clamp)"
|
||||
id = "mech_hydraulic_clamp"
|
||||
@@ -622,7 +622,7 @@
|
||||
materials = list("$metal"=20000,"$bananium"=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_honker
|
||||
name = "HoNkER BlAsT 5000"
|
||||
id = "mech_honker"
|
||||
@@ -631,7 +631,7 @@
|
||||
materials = list("$metal"=20000,"$bananium"=10000)
|
||||
construction_time = 500
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_mousetrap_mortar
|
||||
name = "H.O.N.K Mousetrap Mortar"
|
||||
id = "mech_mousetrap_mortar"
|
||||
@@ -640,7 +640,7 @@
|
||||
materials = list("$metal"=20000,"$bananium"=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
// Exosuit Modules
|
||||
/datum/design/mech_diamond_drill
|
||||
name = "Exosuit Module (Diamond Mining Drill)"
|
||||
@@ -652,7 +652,7 @@
|
||||
materials = list("$metal"=10000,"$diamond"=6500)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_generator_nuclear
|
||||
name = "Exosuit Module (ExoNuclear Reactor)"
|
||||
desc = "Compact nuclear reactor module."
|
||||
@@ -663,7 +663,7 @@
|
||||
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_gravcatapult
|
||||
name = "Exosuit Module (Gravitational Catapult Module)"
|
||||
desc = "An exosuit mounted Gravitational Catapult."
|
||||
@@ -685,7 +685,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_rcd
|
||||
name = "Exosuit Module (RCD Module)"
|
||||
desc = "An exosuit-mounted Rapid Construction Device."
|
||||
@@ -696,7 +696,7 @@
|
||||
materials = list("$metal"=30000,"$gold"=20000,"$plasma"=25000,"$silver"=20000)
|
||||
construction_time = 1200
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_ccw_armor
|
||||
name = "Exosuit Module (Reactive Armor Booster Module)"
|
||||
desc = "Exosuit-mounted armor booster."
|
||||
@@ -707,7 +707,7 @@
|
||||
materials = list("$metal"=20000,"$silver"=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_proj_armor
|
||||
name = "Exosuit Module (Reflective Armor Booster Module)"
|
||||
desc = "Exosuit-mounted armor booster."
|
||||
@@ -718,7 +718,7 @@
|
||||
materials = list("$metal"=20000,"$gold"=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_repair_droid
|
||||
name = "Exosuit Module (Repair Droid Module)"
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
@@ -729,7 +729,7 @@
|
||||
materials = list("$metal"=10000,"$glass"=5000,"$gold"=1000,"$silver"=2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/clusterbang_launcher
|
||||
name = "Exosuit Module (SOB-3 Clusterbang Launcher)"
|
||||
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
|
||||
@@ -740,7 +740,7 @@
|
||||
materials = list("$metal"=20000,"$gold"=10000,"$uranium"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_teleporter
|
||||
name = "Exosuit Module (Teleporter Module)"
|
||||
desc = "An exosuit module that allows exosuits to teleport to any position in view."
|
||||
@@ -751,7 +751,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_energy_relay
|
||||
name = "Exosuit Module (Tesla Energy Relay)"
|
||||
desc = "Tesla Energy Relay"
|
||||
@@ -761,8 +761,8 @@
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
materials = list("$metal"=10000,"$glass"=2000,"$gold"=2000,"$silver"=3000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
// Exosuit Weapons
|
||||
/datum/design/mech_laser_heavy
|
||||
name = "Exosuit Weapon (CH-LC \"Solaris\" Laser Cannon)"
|
||||
@@ -774,7 +774,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_laser
|
||||
name = "Exosuit Weapon (CH-PS \"Immolator\" Laser)"
|
||||
desc = "Allows for the construction of CH-PS Laser."
|
||||
@@ -785,7 +785,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_carbine
|
||||
name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)"
|
||||
desc = "Allows for the construction of FNX-99 \"Hades\" Carbine."
|
||||
@@ -796,7 +796,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_scattershot
|
||||
name = "Exosuit Weapon (LBX AC 10 \"Scattershot\")"
|
||||
desc = "Allows for the construction of LBX AC 10."
|
||||
@@ -807,7 +807,7 @@
|
||||
materials = list("$metal"=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
|
||||
/datum/design/mech_ion
|
||||
name = "Exosuit Weapon (MKIV Ion Heavy Cannon)"
|
||||
desc = "Allows for the construction of MKIV Ion Heavy Cannon."
|
||||
@@ -850,7 +850,7 @@
|
||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
category = "Cyborg Upgrade Modules"
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_jetpack
|
||||
name = "Cyborg Upgrade Module (Mining Jetpack)"
|
||||
@@ -860,16 +860,16 @@
|
||||
materials = list("$metal"=10000,"$plasma"=15000,"$uranium" = 20000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_tasercooler
|
||||
name = "Cyborg Upgrade Module (Rapid Taser Cooling Module)"
|
||||
id = "borg_upgrade_tasercooler"
|
||||
|
||||
/datum/design/borg_upgrade_disablercooler
|
||||
name = "Cyborg Upgrade Module (Rapid Disabler Cooling Module)"
|
||||
id = "borg_upgrade_disablercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/tasercooler
|
||||
build_path = /obj/item/borg/upgrade/disablercooler
|
||||
materials = list("$metal"=80000 , "$glass"=6000 , "$gold"= 2000, "$diamond" = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
|
||||
/datum/design/borg_upgrade_rename
|
||||
name = "Cyborg Upgrade Module (Rename Module)"
|
||||
id = "borg_upgrade_rename"
|
||||
@@ -878,7 +878,7 @@
|
||||
materials = list("$metal"=35000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
|
||||
/datum/design/borg_upgrade_reset
|
||||
name = "Cyborg Upgrade Module (Reset Module)"
|
||||
id = "borg_upgrade_reset"
|
||||
|
||||
@@ -57,6 +57,12 @@
|
||||
typepath = /obj/item/clothing/mask/cigarette/pipe
|
||||
cost = 350
|
||||
|
||||
/datum/storeitem/candle
|
||||
name = "Candles"
|
||||
desc = "A box of chandles. Use them to fool others into thinking you're out for a romantic dinner...or something."
|
||||
typepath = /obj/item/weapon/storage/fancy/candle_box
|
||||
cost = 200
|
||||
|
||||
/datum/storeitem/katana
|
||||
name = "replica katana"
|
||||
desc = "Woefully underpowered in D20."
|
||||
@@ -75,12 +81,6 @@
|
||||
typepath = /obj/item/weapon/toddler
|
||||
cost = 1000
|
||||
|
||||
/datum/storeitem/laserpointer
|
||||
name = "laser pointer"
|
||||
desc = "Don't shine it in your eyes!"
|
||||
typepath = /obj/item/device/laser_pointer
|
||||
cost = 1000
|
||||
|
||||
/datum/storeitem/flag/slime
|
||||
name = "Slime People flag"
|
||||
desc = "A flag proudly proclaiming the superior heritage of Slime People."
|
||||
|
||||
Reference in New Issue
Block a user