Ports Rod of Asclepius in hand sprites and moves staves in hands into a new file (#22250)

* Ports Rod of Asclepius inhand sprites and moves
staves hand.dmi into a new file

* removing for now

* its conflict time

* lets fix this conflict

* ah shit

* here we go again
This commit is contained in:
Henri215
2023-09-19 14:58:11 -03:00
committed by GitHub
parent 24440cc3a4
commit 9fdf2992be
11 changed files with 28 additions and 8 deletions

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@@ -124,9 +124,11 @@
/obj/item/nullrod/staff /obj/item/nullrod/staff
name = "red holy staff" name = "red holy staff"
icon_state = "godstaff-red"
item_state = "godstaff-red"
desc = "It has a mysterious, protective aura." desc = "It has a mysterious, protective aura."
icon_state = "godstaff-red"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
item_state = "godstaff-red"
w_class = WEIGHT_CLASS_HUGE w_class = WEIGHT_CLASS_HUGE
force = 5 force = 5
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
@@ -449,14 +451,16 @@
/obj/item/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking /obj/item/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking
name = "monk's staff" name = "monk's staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown." desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown."
icon_state = "bostaff0"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
item_state = "bostaff0"
w_class = WEIGHT_CLASS_BULKY w_class = WEIGHT_CLASS_BULKY
force = 13 force = 13
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
sharp = FALSE sharp = FALSE
hitsound = "swing_hit" hitsound = "swing_hit"
attack_verb = list("smashed", "slammed", "whacked", "thwacked") attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon_state = "bostaff0"
item_state = "bostaff0"
/obj/item/nullrod/claymore/bostaff/Initialize(mapload) /obj/item/nullrod/claymore/bostaff/Initialize(mapload)
. = ..() . = ..()
@@ -600,6 +604,8 @@
reskinned = TRUE reskinned = TRUE
reskin_selectable = FALSE reskin_selectable = FALSE
icon_state = "godstaff-red" icon_state = "godstaff-red"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
item_state = "godstaff-red" item_state = "godstaff-red"
w_class = WEIGHT_CLASS_HUGE w_class = WEIGHT_CLASS_HUGE
force = 5 force = 5

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@@ -3,6 +3,8 @@
desc = "Apparently a staff used by the wizard." desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi' icon = 'icons/obj/wizard.dmi'
icon_state = "staff" icon_state = "staff"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
force = 3.0 force = 3.0
throwforce = 5.0 throwforce = 5.0
throw_speed = 1 throw_speed = 1
@@ -75,6 +77,8 @@
name = "stick" name = "stick"
desc = "A great tool to drag someone else's drinks across the bar." desc = "A great tool to drag someone else's drinks across the bar."
icon_state = "stick" icon_state = "stick"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
item_state = "stick" item_state = "stick"
force = 3.0 force = 3.0
throwforce = 5.0 throwforce = 5.0

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@@ -375,14 +375,16 @@
/obj/item/bostaff /obj/item/bostaff
name = "bo staff" name = "bo staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate." desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
icon_state = "bostaff0"
base_icon_state = "bostaff"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
force = 10 force = 10
w_class = WEIGHT_CLASS_BULKY w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
throwforce = 20 throwforce = 20
throw_speed = 2 throw_speed = 2
attack_verb = list("smashed", "slammed", "whacked", "thwacked") attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon_state = "bostaff0"
base_icon_state = "bostaff"
/obj/item/bostaff/Initialize(mapload) /obj/item/bostaff/Initialize(mapload)
. = ..() . = ..()

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@@ -201,9 +201,11 @@
/obj/item/lava_staff /obj/item/lava_staff
name = "staff of lava" name = "staff of lava"
desc = "The power of fire and rocks in your hands!" desc = "The power of fire and rocks in your hands!"
icon_state = "lavastaff"
item_state = "lavastaff"
icon = 'icons/obj/guns/magic.dmi' icon = 'icons/obj/guns/magic.dmi'
icon_state = "lavastaff"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
item_state = "lavastaff"
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
w_class = WEIGHT_CLASS_BULKY w_class = WEIGHT_CLASS_BULKY
force = 25 force = 25

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@@ -2,6 +2,8 @@
name = "staff of storms" name = "staff of storms"
desc = "An ancient staff retrieved from the remains of Legion. The wind stirs as you move it." desc = "An ancient staff retrieved from the remains of Legion. The wind stirs as you move it."
icon_state = "staffofstorms" icon_state = "staffofstorms"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
item_state = "staffofstorms" item_state = "staffofstorms"
icon = 'icons/obj/guns/magic.dmi' icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK slot_flags = SLOT_BACK

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@@ -299,6 +299,8 @@
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others." desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
icon = 'icons/obj/lavaland/artefacts.dmi' icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "asclepius_dormant" icon_state = "asclepius_dormant"
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
var/activated = FALSE var/activated = FALSE
var/usedHand var/usedHand
var/mob/living/carbon/owner var/mob/living/carbon/owner

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@@ -1,4 +1,6 @@
/obj/item/gun/magic/staff /obj/item/gun/magic/staff
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
ammo_type = /obj/item/ammo_casing/magic ammo_type = /obj/item/ammo_casing/magic
flags_2 = NO_MAT_REDEMPTION_2 flags_2 = NO_MAT_REDEMPTION_2

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