Firedoors autoclosing

This commit is contained in:
ZomgPonies
2013-11-06 18:01:52 -05:00
parent e1279e8983
commit a0155d51c5
+12 -2
View File
@@ -136,6 +136,11 @@
user << "\red \The [src] is welded solid!"
return
var/area/A = get_area(src)
ASSERT(istype(A))
if(A.master)
A = A.master
var/alarmed = A.air_doors_activated || A.fire
if( istype(C, /obj/item/weapon/crowbar) || ( istype(C,/obj/item/weapon/twohanded/fireaxe) && C:wielded == 1 ) )
if(operating)
@@ -160,14 +165,19 @@
user.visible_message("\red \The [user] forces \the [ blocked ? "welded" : "" ] [src] [density ? "open" : "closed"] with \a [C]!",\
"You force \the [ blocked ? "welded" : "" ] [src] [density ? "open" : "closed"] with \the [C]!",\
"You hear metal strain and groan, and a door [density ? "open" : "close"].")
var/needs_to_close = 0
if(density)
if(alarmed)
needs_to_close = 1
spawn(0)
open()
spawn(5)
close()
else
spawn(0)
close()
if(needs_to_close)
spawn(50)
if(alarmed)
nextstate = CLOSED
return