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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
Sound Updates
This commit is contained in:
@@ -118,11 +118,11 @@
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if(safety)
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safety = 0
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src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
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playsound(get_turf(src), 'sound/machines/twobeep.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
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else
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safety = 1
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src.visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
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playsound(get_turf(src), 'sound/machines/twobeep.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
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update_icon()
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..()
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@@ -187,14 +187,14 @@
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if(bcell)
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if(bcell.charge >= paddles.revivecost)
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user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
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playsound(get_turf(src), 'sound/machines/twobeep.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
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else
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user.visible_message("<span class='notice'>[src] beeps: Charge depleted.</span>")
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playsound(get_turf(src), 'sound/machines/twobeep.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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paddles.cooldown = 0
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paddles.update_icon()
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update_icon()
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/obj/item/weapon/defibrillator/compact
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name = "compact defibrillator"
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desc = "A belt-equipped defibrillator that can be rapidly deployed."
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@@ -274,7 +274,7 @@
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/obj/item/weapon/twohanded/shockpaddles/suicide_act(mob/user)
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user.visible_message("<span class='danger'>[user] is putting the live paddles on \his chest! It looks like \he's trying to commit suicide.</span>")
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defib.deductcharge(revivecost)
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playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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return (OXYLOSS)
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/obj/item/weapon/twohanded/shockpaddles/dropped(mob/user as mob)
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@@ -305,7 +305,7 @@
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return
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if(!defib.powered)
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user.visible_message("<span class='notice'>[defib] beeps: Unit is unpowered.</span>")
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playsound(get_turf(src), 'sound/machines/twobeep.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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return
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if(!wielded)
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user << "<span class='boldnotice'>You need to wield the paddles in both hands before you can use them on someone!</span>"
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@@ -324,7 +324,7 @@
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H.adjustStaminaLoss(50)
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H.Weaken(5)
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H.updatehealth() //forces health update before next life tick
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playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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H.emote("gasp")
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add_logs(user, M, "stunned", object="defibrillator")
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defib.deductcharge(revivecost)
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@@ -339,7 +339,7 @@
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update_icon()
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if(do_after(user, 30)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
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@@ -351,7 +351,7 @@
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if(!defib.combat)
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user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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return
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@@ -359,7 +359,7 @@
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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playsound(get_turf(src), "bodyfall", 50, 1)
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playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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for(var/datum/organ/external/O in H.organs)
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total_brute += O.brute_dam
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total_burn += O.burn_dam
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@@ -371,7 +371,7 @@
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H.adjustFireLoss(tobehealed)
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/ping.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.stat = 1
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H.update_revive()
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H.emote("gasp")
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@@ -389,14 +389,14 @@
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if(ghost)
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ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
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ghost << sound('sound/effects/genetics.ogg')
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playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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defib.deductcharge(revivecost)
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update_icon()
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cooldown = 1
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defib.cooldowncheck(user)
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else
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user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 50, 0)
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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else
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@@ -51,5 +51,4 @@
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message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
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nologevent = 1
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log_admin("[key_name(usr)] used there can be only one.")
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world << sound('sound/music/highlander.ogg')
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log_admin("[key_name(usr)] used there can be only one.")
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@@ -58,7 +58,6 @@
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message_admins("\blue [key_name_admin(usr)] used DODGEBAWWWWWWWL! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
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nologevent = 1
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log_admin("[key_name(usr)] used dodgeball.")
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world << sound('sound/music/nowyouman.ogg')
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/obj/item/weapon/beach_ball/dodgeball
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name = "dodgeball"
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@@ -55,19 +55,22 @@
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flags = FPRINT | TABLEPASS| CONDUCT
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slot_flags = SLOT_BELT
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force = 15.0
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throwforce = 4.0
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = 'sound/weapons/Genhit.ogg'
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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var/drill_verb = "picking"
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sharp = 1
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var/excavation_amount = 100
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proc/playDigSound()
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playsound(src, pick(digsound),20,1)
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hammer
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name = "sledgehammer"
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//icon_state = "sledgehammer" Waiting on sprite
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@@ -86,6 +89,8 @@
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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hitsound = 'sound/weapons/drill.ogg'
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digsound = list('sound/weapons/drill.ogg')
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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@@ -94,6 +99,8 @@
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 15 //faster than drill, but cannot dig
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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@@ -112,6 +119,8 @@
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w_class = 3.0 //it is smaller than the pickaxe
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damtype = "fire"
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digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
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hitsound = 'sound/weapons/plasma_cutter.ogg'
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digsound = list('sound/weapons/plasma_cutter.ogg')
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origin_tech = "materials=4;plasmatech=3;engineering=3"
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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@@ -129,6 +138,8 @@
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item_state = "jackhammer"
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digspeed = 5 //Digs through walls, girders, and can dig up sand
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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hitsound = 'sound/weapons/drill.ogg'
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digsound = list('sound/weapons/drill.ogg')
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desc = "Yours is the drill that will pierce the heavens!"
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traitor //Pocket-sized traitor diamond drill.
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@@ -143,6 +154,8 @@
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 15
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hitsound = 'sound/weapons/drill.ogg'
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digsound = list('sound/weapons/drill.ogg')
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desc = ""
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/*****************************Shovel********************************/
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@@ -137,7 +137,7 @@
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return
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last_act = world.time
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playsound(user, P.drill_sound, 20, 1)
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P.playDigSound()
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//handle any archaeological finds we might uncover
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var/fail_message
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@@ -10,7 +10,7 @@
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digspeed = 20
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desc = "Thick metallic wires for clearing away dust and loose scree (1 centimetre excavation depth)."
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excavation_amount = 0.5
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drill_sound = 'sound/weapons/thudswoosh.ogg'
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digsound = list('sound/weapons/thudswoosh.ogg')
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drill_verb = "brushing"
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w_class = 2
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@@ -22,7 +22,7 @@
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (2 centimetre excavation depth)."
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excavation_amount = 1
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drill_sound = 'sound/items/Screwdriver.ogg'
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digsound = list('sound/items/Screwdriver.ogg')
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drill_verb = "delicately picking"
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w_class = 2
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@@ -34,7 +34,7 @@
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (4 centimetre excavation depth)."
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excavation_amount = 2
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drill_sound = 'sound/items/Screwdriver.ogg'
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digsound = list('sound/items/Screwdriver.ogg')
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drill_verb = "delicately picking"
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w_class = 2
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@@ -46,7 +46,7 @@
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (6 centimetre excavation depth)."
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excavation_amount = 3
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drill_sound = 'sound/items/Screwdriver.ogg'
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digsound = list('sound/items/Screwdriver.ogg')
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drill_verb = "delicately picking"
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w_class = 2
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@@ -58,7 +58,7 @@
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (8 centimetre excavation depth)."
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excavation_amount = 4
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drill_sound = 'sound/items/Screwdriver.ogg'
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digsound = list('sound/items/Screwdriver.ogg')
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drill_verb = "delicately picking"
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w_class = 2
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@@ -70,7 +70,7 @@
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (10 centimetre excavation depth)."
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excavation_amount = 5
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drill_sound = 'sound/items/Screwdriver.ogg'
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digsound = list('sound/items/Screwdriver.ogg')
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drill_verb = "delicately picking"
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w_class = 2
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@@ -82,7 +82,7 @@
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digspeed = 20
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desc = "A miniature excavation tool for precise digging (12 centimetre excavation depth)."
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excavation_amount = 6
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drill_sound = 'sound/items/Screwdriver.ogg'
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digsound = list('sound/items/Screwdriver.ogg')
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drill_verb = "delicately picking"
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w_class = 2
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@@ -94,7 +94,7 @@
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digspeed = 30
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desc = "A smaller, more precise version of the pickaxe (30 centimetre excavation depth)."
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excavation_amount = 15
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drill_sound = 'sound/items/Crowbar.ogg'
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digsound = list('sound/items/Crowbar.ogg')
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drill_verb = "clearing"
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w_class = 3
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