Makes our codebase 1641 ready (#26151)

* Makes our codebase 1641 ready

* Store variable

* Renames var
This commit is contained in:
DGamerL
2024-07-22 09:32:48 +00:00
committed by GitHub
parent 3299640dce
commit a04ac32b09
3 changed files with 18 additions and 17 deletions
+9 -9
View File
@@ -343,17 +343,17 @@
*/
/datum/proc/GetExactComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE)
var/initial_type_mode = initial(c_type.dupe_mode)
if(initial_type_mode == COMPONENT_DUPE_ALLOWED || initial_type_mode == COMPONENT_DUPE_SELECTIVE)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
if(!dc)
var/list/all_components = datum_components
if(!all_components)
return null
var/datum/component/C = dc[c_type]
if(C)
if(length(C))
C = C[1]
if(C.type == c_type)
return C
var/datum/component/potential_component
if(length(all_components))
potential_component = all_components[c_type]
if(potential_component?.type == c_type)
return potential_component
return null
/**
+3 -2
View File
@@ -463,11 +463,12 @@
var/header
if(DA)
if(islist(DA))
var/list/debug_list = DA
var/index = name
if(value)
name = DA[name] // name is really the index until this line
name = debug_list[name] // name is really the index until this line
else
value = DA[name]
value = debug_list[name]
header = "<li style='backgroundColor:white'>(<a href='byond://?_src_=vars;listedit=\ref[DA];index=[index]'>E</a>) (<a href='byond://?_src_=vars;listchange=\ref[DA];index=[index]'>C</a>) (<a href='byond://?_src_=vars;listremove=\ref[DA];index=[index]'>-</a>) "
else
header = "<li style='backgroundColor:white'>(<a href='byond://?_src_=vars;datumedit=[DA.UID()];varnameedit=[name]'>E</a>) (<a href='byond://?_src_=vars;datumchange=[DA.UID()];varnamechange=[name]'>C</a>) (<a href='byond://?_src_=vars;datummass=[DA.UID()];varnamemass=[name]'>M</a>) "
@@ -483,16 +483,16 @@ AI MODULES
icon = 'icons/obj/toy.dmi'
icon_state = "AI"
origin_tech = "programming=6;materials=5;syndicate=6"
laws = list("")
var/ion_law = ""
/obj/item/aiModule/toyAI/transmitInstructions(mob/living/silicon/ai/target, mob/sender)
//..()
to_chat(target, "<span class='warning'>KRZZZT</span>")
target.add_ion_law(laws[1])
return laws[1]
target.add_ion_law(ion_law)
return ion_law
/obj/item/aiModule/toyAI/attack_self(mob/user)
laws[1] = generate_ion_law()
ion_law = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
playsound(user, 'sound/machines/click.ogg', 20, TRUE)
visible_message("<span class='warning'>[bicon(src)] [ion_law]</span>")