diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index 7dc1a97a735..9f8c877aa24 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -12,7 +12,7 @@
var/heal_brute = 0
var/heal_burn = 0
var/self_delay = 20
- var/unique_handling = 0 //some things give a special prompt, do we want to bypass some checks in parent?
+ var/unique_handling = FALSE //some things give a special prompt, do we want to bypass some checks in parent?
var/stop_bleeding = 0
var/healverb = "bandage"
@@ -31,28 +31,20 @@
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
if(!H.can_inject(user, TRUE))
- return 1
+ return TRUE
if(!affecting)
to_chat(user, "That limb is missing!")
- return 1
+ return TRUE
if(affecting.is_robotic())
to_chat(user, "This can't be used on a robotic limb.")
- return 1
-
- if(stop_bleeding)
- if(H.bleedsuppress)
- to_chat(user, "[H]'s bleeding is already bandaged!")
- return 1
- else if(!H.bleed_rate)
- to_chat(user, "[H] isn't bleeding!")
- return 1
+ return TRUE
if(M == user && !unique_handling)
user.visible_message("[user] starts to apply [src] on [H]...")
if(!do_mob(user, H, self_delay))
- return 1
+ return TRUE
return
if(isanimal(M))
@@ -123,6 +115,7 @@
desc = "Some sterile gauze to wrap around bloody stumps."
icon_state = "gauze"
origin_tech = "biotech=2"
+ heal_brute = 10
stop_bleeding = 1800
/obj/item/stack/medical/bruise_pack/attackby(obj/item/I, mob/user, params)
@@ -140,13 +133,13 @@
/obj/item/stack/medical/bruise_pack/attack(mob/living/M, mob/user)
if(..())
- return 1
+ return TRUE
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
- if(affecting.open == 0)
+ if(affecting.open == FALSE)
affecting.germ_level = 0
if(stop_bleeding)
@@ -187,6 +180,7 @@
icon_state = "ointment"
origin_tech = "biotech=2"
healverb = "salve"
+ heal_burn = 10
/obj/item/stack/medical/ointment/attack(mob/living/M, mob/user)
if(..())
@@ -196,7 +190,7 @@
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
- if(affecting.open == 0)
+ if(affecting.open == FALSE)
affecting.germ_level = 0
heal(H, user)