Thrown items can be targeted, has miss chance...

...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
This commit is contained in:
mwerezak
2014-07-16 09:53:34 -04:00
committed by ZomgPonies
parent ee3b362f8e
commit a07b7a5ce3
21 changed files with 275 additions and 33 deletions
+1 -3
View File
@@ -387,9 +387,7 @@ var/global/list/PDA_Manifest = list()
throw_speed = 1
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
// afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
// user.drop_item()
// src.throw_at(target, throw_range, throw_speed)
/obj/effect/stop
var/victim = null