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Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles. Conflicts: code/defines/obj.dm code/game/machinery/kitchen/smartfridge.dm code/game/machinery/vending.dm code/game/mecha/equipment/weapons/weapons.dm code/modules/games/cards.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/living_defense.dm
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@@ -387,9 +387,7 @@ var/global/list/PDA_Manifest = list()
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throw_speed = 1
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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// afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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// user.drop_item()
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// src.throw_at(target, throw_range, throw_speed)
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/obj/effect/stop
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var/victim = null
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