Expansion of every "icon = ''" path.

Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-09-01 21:53:36 +01:00
parent 51ea24b0fe
commit a084f74c7d
146 changed files with 342 additions and 342 deletions
+2 -2
View File
@@ -391,12 +391,12 @@
ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>")
if (!pda.silent)
playsound(pda.loc, 'twobeep.ogg', 50, 1)
playsound(pda.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, pda.loc))
O.show_message(text("\icon[pda] *[pda.ttone]*"))
pda.overlays = null
pda.overlays += image('pda.dmi', "pda-r")
pda.overlays += image('icons/obj/pda.dmi', "pda-r")
else
var/list/href_list = list()
href_list["src"] = "\ref[eliza.speaker.loc.loc]"
+2 -2
View File
@@ -1,7 +1,7 @@
// Base Class
/mob/living/simple_animal/livestock
desc = "Tasty!"
icon = 'livestock.dmi'
icon = 'icons/mob/livestock.dmi'
emote_see = list("shakes its head", "kicks the ground")
speak_chance = 1
turns_per_move = 15
@@ -165,7 +165,7 @@
/obj/structure/closet/critter
desc = "\improper Critter crate."
name = "Critter Crate"
icon = 'storage.dmi'
icon = 'icons/obj/storage.dmi'
icon_state = "critter"
density = 1
icon_opened = "critteropen"
+1 -1
View File
@@ -33,7 +33,7 @@ obj/machinery/atmospherics/pipe/mains_component
parent_pipe.burst()
obj/machinery/atmospherics/mains_pipe
icon = 'mainspipe.dmi'
icon = 'icons/obj/atmospherics/mainspipe.dmi'
layer = 2.4 //under wires with their 2.5
var/volume = 0
@@ -1,7 +1,7 @@
// a frame for generic wall-mounted things, such as fire alarm, status display..
// combination of apc_frame and machine_frame
/obj/machinery/constructable_frame/wallmount_frame
icon = 'stock_parts.dmi'
icon = 'icons/obj/stock_parts.dmi'
icon_state = "wm_0"
var/wall_offset = 24
density = 0
@@ -35,7 +35,7 @@
if(1)
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You start to add cables to the frame."
if(do_after(user, 20))
P:amount -= 5
@@ -44,7 +44,7 @@
state = 2
icon_state = "wm_1"
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 75, 1)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user << "\blue You dismantle the frame"
new /obj/item/stack/sheet/metal(src.loc, 2)
del(src)
@@ -52,7 +52,7 @@
if(istype(P, /obj/item/weapon/circuitboard))
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "wallmount")
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You add the circuit board to the frame."
circuit = P
user.drop_item()
@@ -76,7 +76,7 @@
else
user << "\red This frame does not accept circuit boards of this type!"
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'wirecutter.ogg', 50, 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
state = 1
icon_state = "wm_0"
@@ -85,7 +85,7 @@
if(3)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
state = 2
circuit.loc = src.loc
circuit = null
@@ -107,7 +107,7 @@
component_check = 0
break
if(component_check)
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
new_machine.dir = dir
if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
@@ -135,7 +135,7 @@
if(istype(P, /obj/item/weapon))
for(var/I in req_components)
if(istype(P, text2path(I)) && (req_components[I] > 0))
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(istype(P, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/CP = P
if(CP.amount > 1)