mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Expansion of every "icon = ''" path.
Supposed to help compilation times. Who knows. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
@@ -391,12 +391,12 @@
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ai.show_message("<i>Intercepted message from <b>[who]</b>: [object]</i>")
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if (!pda.silent)
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playsound(pda.loc, 'twobeep.ogg', 50, 1)
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playsound(pda.loc, 'sound/machines/twobeep.ogg', 50, 1)
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for (var/mob/O in hearers(3, pda.loc))
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O.show_message(text("\icon[pda] *[pda.ttone]*"))
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pda.overlays = null
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pda.overlays += image('pda.dmi', "pda-r")
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pda.overlays += image('icons/obj/pda.dmi', "pda-r")
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else
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var/list/href_list = list()
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href_list["src"] = "\ref[eliza.speaker.loc.loc]"
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@@ -1,7 +1,7 @@
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// Base Class
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/mob/living/simple_animal/livestock
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desc = "Tasty!"
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icon = 'livestock.dmi'
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icon = 'icons/mob/livestock.dmi'
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emote_see = list("shakes its head", "kicks the ground")
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speak_chance = 1
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turns_per_move = 15
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@@ -165,7 +165,7 @@
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/obj/structure/closet/critter
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desc = "\improper Critter crate."
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name = "Critter Crate"
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icon = 'storage.dmi'
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icon = 'icons/obj/storage.dmi'
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icon_state = "critter"
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density = 1
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icon_opened = "critteropen"
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@@ -33,7 +33,7 @@ obj/machinery/atmospherics/pipe/mains_component
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parent_pipe.burst()
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obj/machinery/atmospherics/mains_pipe
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icon = 'mainspipe.dmi'
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icon = 'icons/obj/atmospherics/mainspipe.dmi'
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layer = 2.4 //under wires with their 2.5
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var/volume = 0
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@@ -1,7 +1,7 @@
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// a frame for generic wall-mounted things, such as fire alarm, status display..
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// combination of apc_frame and machine_frame
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/obj/machinery/constructable_frame/wallmount_frame
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icon = 'stock_parts.dmi'
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "wm_0"
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var/wall_offset = 24
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density = 0
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@@ -35,7 +35,7 @@
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if(1)
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if(istype(P, /obj/item/weapon/cable_coil))
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if(P:amount >= 5)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You start to add cables to the frame."
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if(do_after(user, 20))
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P:amount -= 5
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@@ -44,7 +44,7 @@
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state = 2
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icon_state = "wm_1"
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'Ratchet.ogg', 75, 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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user << "\blue You dismantle the frame"
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new /obj/item/stack/sheet/metal(src.loc, 2)
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del(src)
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@@ -52,7 +52,7 @@
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if(istype(P, /obj/item/weapon/circuitboard))
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var/obj/item/weapon/circuitboard/B = P
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if(B.board_type == "wallmount")
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You add the circuit board to the frame."
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circuit = P
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user.drop_item()
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@@ -76,7 +76,7 @@
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else
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user << "\red This frame does not accept circuit boards of this type!"
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if(istype(P, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'wirecutter.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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user << "\blue You remove the cables."
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state = 1
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icon_state = "wm_0"
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@@ -85,7 +85,7 @@
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if(3)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(src.loc, 'Crowbar.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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state = 2
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circuit.loc = src.loc
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circuit = null
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@@ -107,7 +107,7 @@
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component_check = 0
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break
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if(component_check)
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
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new_machine.dir = dir
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if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
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@@ -135,7 +135,7 @@
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if(istype(P, /obj/item/weapon))
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for(var/I in req_components)
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if(istype(P, text2path(I)) && (req_components[I] > 0))
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(istype(P, /obj/item/weapon/cable_coil))
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var/obj/item/weapon/cable_coil/CP = P
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if(CP.amount > 1)
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