Expansion of every "icon = ''" path.

Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-09-01 21:53:36 +01:00
parent 51ea24b0fe
commit a084f74c7d
146 changed files with 342 additions and 342 deletions
@@ -83,7 +83,7 @@
//----------------------------------------
/proc/generate_color_animation(icon/icon, list/colors, list/frames)
var/icon/out = icon('uristrunes.dmi', "")
var/icon/out = icon('icons/effects/uristrunes.dmi', "")
var/frame_num = 1
for(var/frame in frames)
+7 -7
View File
@@ -9,7 +9,7 @@
//----------------------------------------
/proc/create_border_image(icon/input, border_color = "#000000", fill_color = "#000000", border_alpha = 255, fill_alpha = 255)
var/icon/I = icon('uristrunes.dmi', "blank")
var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
I.Blend(input, ICON_OVERLAY)
//Discard the image
@@ -176,11 +176,11 @@ var/list/rune_animation = list(
if(lookup in rune_cache)
return rune_cache[lookup]
var/icon/base = icon('uristrunes.dmi', "")
var/icon/base = icon('icons/effects/uristrunes.dmi', "")
for(var/i = 0, i < 10, i++)
if(rune_bits & (1 << i))
base.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
base.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
var/icon/result
@@ -214,23 +214,23 @@ var/list/rune_animation = list(
/*
/mob/verb/create_rune_custom(rune as num, color1 as color, border1 as color, color2 as color, border2 as color, alpha1 as num, alpha2 as num)
var/icon/I = icon('uristrunes.dmi', "blank")
var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
for(var/i = 0, i < 10, i++)
if(rune & (1 << i))
I.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
var/obj/o = new(locate(x, y, z))
o.icon = animate_rune(I, color1, border1, color2, border2, alpha1, alpha2)
/mob/verb/spam()
for(var/turf/t in range(4))
var/icon/I = icon('uristrunes.dmi', "blank")
var/icon/I = icon('icons/effects/uristrunes.dmi', "blank")
var/rune = rand(1, 1023)
for(var/i = 0, i < 10, i++)
if(rune & (1 << i))
I.Blend(icon('uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
I.Blend(icon('icons/effects/uristrunes.dmi', "rune-[1 << i]"), ICON_OVERLAY)
var/obj/o = new(t)
o.icon = animate_rune_full(I, rand(0, 255), rand(0, 255), rand(0, 255), rand(-255, 255),