Expansion of every "icon = ''" path.

Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2013-09-01 21:53:36 +01:00
parent 51ea24b0fe
commit a084f74c7d
146 changed files with 342 additions and 342 deletions
@@ -43,7 +43,7 @@
/obj/effect/snake_egg
name = "Egg"
icon = 'alien.dmi'
icon = 'icons/mob/alien.dmi'
icon_state = "egg"
density = 1
anchored = 1
@@ -20,4 +20,4 @@
//Active emote/pose
var/pose = null
var/pulse = PULSE_NORM //current pulse level
var/pulse = PULSE_NORM //current pulse level
@@ -164,7 +164,7 @@ var/global/list/damage_icon_parts = list()
proc/get_damage_icon_part(damage_state, body_part)
if(damage_icon_parts["[damage_state]/[body_part]"] == null)
var/icon/DI = new /icon('icons/mob/dam_human.dmi', damage_state) // the damage icon for whole human
DI.Blend(new /icon('dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
DI.Blend(new /icon('icons/mob/dam_mask.dmi', body_part), ICON_MULTIPLY) // mask with this organ's pixels
damage_icon_parts["[damage_state]/[body_part]"] = DI
return DI
else
@@ -187,8 +187,8 @@ proc/get_damage_icon_part(damage_state, body_part)
previous_damage_appearance = damage_appearance
var/icon/standing = new /icon('dam_human.dmi', "00")
var/icon/lying = new /icon('dam_human.dmi', "00-2")
var/icon/standing = new /icon('icons/mob/dam_human.dmi', "00")
var/icon/lying = new /icon('icons/mob/dam_human.dmi', "00-2")
var/image/standing_image = new /image("icon" = standing)
var/image/lying_image = new /image("icon" = lying)
@@ -124,11 +124,11 @@
/obj/item/broken_device
name = "broken component"
icon = 'robot_component.dmi'
icon = 'icons/robot_component.dmi'
icon_state = "broken"
/obj/item/robot_parts/robot_component
icon = 'robot_component.dmi'
icon = 'icons/robot_component.dmi'
icon_state = "working"
construction_time = 200
construction_cost = list("metal"=5000)
@@ -191,7 +191,7 @@
if (istype(module,/obj/item/weapon/robot_module/security))
message = "<B>[src]</B> shows its legal authorization barcode."
playsound(src.loc, 'biamthelaw.ogg', 50, 0)
playsound(src.loc, 'sound/voice/biamthelaw.ogg', 50, 0)
m_type = 2
else
src << "You are not THE LAW, pal."
@@ -4,7 +4,7 @@
/obj/item/borg/upgrade/
name = "A borg upgrade module."
desc = "Protected by FRM."
icon = 'module.dmi'
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
@@ -472,4 +472,4 @@
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i
sleep(1)
sleep(1)
@@ -2,7 +2,7 @@
/mob/living/simple_animal/kobold
name = "kobold"
desc = "A small, rat-like creature."
icon = 'mob.dmi'
icon = 'icons/mob/mob.dmi'
icon_state = "kobold_idle"
icon_living = "kobold_idle"
icon_dead = "kobold_dead"
+1 -1
View File
@@ -960,4 +960,4 @@ mob/verb/yank_out_object()
pinned -= O
if(!pinned.len)
anchored = 0
return 1
return 1
+1 -1
View File
@@ -77,7 +77,7 @@
/obj/screen/gun
name = "gun"
icon = 'screen1.dmi'
icon = 'icons/mob/screen1.dmi'
master = null
dir = 2