From a0c445d7eb8aaf7878a30eb0039c44c780cc1c0b Mon Sep 17 00:00:00 2001 From: Eman Date: Fri, 22 Mar 2019 16:31:53 +0100 Subject: [PATCH] Hatching as a shadowling will reset your HUD. This is only useful in those cases where, for some reason, you are a monkey and use the shadowling hatch ability. Without this change, upon doing the above mentioned thing, your HUD would still be using the monkey version. --- code/game/gamemodes/shadowling/special_shadowling_abilities.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm index a561fe6a273..29a2c9aadca 100644 --- a/code/game/gamemodes/shadowling/special_shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/special_shadowling_abilities.dm @@ -107,6 +107,8 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/collective_mind(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_regenarmor(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle(null)) + H.hud_used = new /datum/hud/human(H, ui_style2icon(H.client.prefs.UI_style), H.client.prefs.UI_style_color, H.client.prefs.UI_style_alpha) + H.hud_used.show_hud(H.hud_used.hud_version) /obj/effect/proc_holder/spell/targeted/shadowling_ascend name = "Ascend"