From a0d354771ba07bc4df8009d4c9c64a23739b4874 Mon Sep 17 00:00:00 2001 From: Kyep Date: Thu, 16 Jul 2020 02:56:31 -0700 Subject: [PATCH] fix player controlled terrors still moving under AI pathing --- .../mob/living/simple_animal/hostile/terror_spiders/ghost.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm index daed363b8d9..9db8b6f074f 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm @@ -42,5 +42,6 @@ to_chat(user, "Someone else already took this spider.") return key = user.key + walk(src, 0) // if spider is moving under ai control (already aggroed on something before player control), then stop AI movement for(var/mob/dead/observer/G in GLOB.player_list) G.show_message("A ghost has taken control of [src]. ([ghost_follow_link(src, ghost=G)]).")