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- Department radio keys are now a global list and no longer a list that gets created every single time 'say :X' is used
- You can no longer whisper when stung by a changeling or had another thing make your 'silent' var get set. - Added a single empty toolbelt to robotics, added a wrench and screwdriver to toxins. - Power cells now always spawn full. The double use of the 'charge' variable was not good, as when creating the map it had a value of 0 - 100 to represent the percentage of the cell's power, while it was used as a numeric representation of the amper-hours that were still left in the cell. The problem this caused was that cells created mid-round (cells which spawned in closets or were spawned by admins) always started empty. They all start fully charged now. Additional obj/item/weapon/cell/X/empty types were added if we want empty cells. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3763 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -4,21 +4,12 @@
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/obj/item/weapon/cell/New()
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..()
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charge = charge * maxcharge/100.0 // map obj has charge as percentage, convert to real value here
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charge = maxcharge
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spawn(5)
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updateicon()
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/obj/item/weapon/cell/proc/updateicon()
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/*if(maxcharge < 10000)
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icon_state = "cell"
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if(maxcharge >= 10000 && maxcharge < 20000)
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icon_state = "hcell"
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if(maxcharge >= 20000 && maxcharge < 30000)
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icon_state = "scell"
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else
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icon_state = "hpcell"*/
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overlays = null
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