diff --git a/code/game/gamemodes/extra/ninja_equipment.dm b/code/game/gamemodes/extra/ninja_equipment.dm index b7ca1f8465d..e68f68cf7e1 100644 --- a/code/game/gamemodes/extra/ninja_equipment.dm +++ b/code/game/gamemodes/extra/ninja_equipment.dm @@ -940,7 +940,8 @@ ________________________________________________________________________________ G.draining = 1 - U << "\blue Now charging battery..." + if(target_type!="RESEARCH")//I lumped research downloading here for ease of use. + U << "\blue Now charging battery..." switch(target_type) @@ -1052,6 +1053,29 @@ ________________________________________________________________________________ else U << "\red This recharger is not providing energy. You must find another source." + if("RESEARCH") + var/obj/machinery/A = target + U << "\blue Hacking \the [A]..." + spawn(0) + for(var/mob/living/silicon/ai/AI in world) + if(U.loc) + AI << "\red Network Alert: Hacking attempt detected in [U.loc]." + else + AI << "\red Network Alert: Hacking attempt detected. Unable to pinpoint location." + if(A:files&&A:files.known_tech.len)) + while(G.candrain&&!isnull(A)) + for(var/datum/tech/current_data in S.stored_research) + U << "\blue Checking \the [current_data.name] database." + if(do_after(U,S.s_delay) + for(var/datum/tech/analyzing_data in A:files.known_tech) + if(current_data.id==analyzing_data.id) + if(analyzing_data.level>current_data.level) + U << "\blue Database: \black UPDATED." + current_data.level = analyzing_data.level + break + break + U << "\blue Data analyzed. Process finished." + if("WIRE") var/obj/cable/A = target var/datum/powernet/PN = A.get_powernet() @@ -1124,6 +1148,7 @@ ________________________________________________________________________________ U << "\blue Gained [totaldrain] energy from [A]." else U << "\red Their battery has run dry of power. You must find another source." + else//Else nothing :< G.draining = 0 diff --git a/code/game/magic/musician.dm b/code/game/magic/musician.dm index fd5a139a12c..96cb89d70c3 100644 --- a/code/game/magic/musician.dm +++ b/code/game/magic/musician.dm @@ -1,9 +1,7 @@ -datum/song +/datum/song var name = "Untitled" - var/list/lines = list() - - + lines[] = list() /obj/device/piano name = "space piano" @@ -11,127 +9,442 @@ datum/song icon_state = "piano" anchored = 1 density = 1 - var/hitstaken = 0 - var/broken = 0 var datum/song/song playing = 0 tempo = 5 - proc/playnote(var/note as text) - var/soundfile - switch(note) - if("A") - soundfile = 'pianoA.ogg' - if("B") - soundfile = 'pianoB.ogg' - if("C") - soundfile = 'pianoC.ogg' - if("D") - soundfile = 'pianoD.ogg' - if("E") - soundfile = 'pianoE.ogg' - if("F") - soundfile = 'pianoF.ogg' - if("G") - soundfile = 'pianoG.ogg' - else - return - - for(var/mob/M in range(15, src)) - M << sound(soundfile) - - proc/playsong() - for(var/line in song.lines) - var/i - for(i = 1; i <= lentext(line); i++) - var/currentnote = copytext(line, i, i+1) - if(currentnote == "*") - sleep(src.tempo) + proc + playnote(var/note as text) + var/soundfile + /*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically. + Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/ + switch(note) + if("Cn1") + soundfile = 'Cn1.ogg' + if("C#1") + soundfile = 'C#1.ogg' + if("Db1") + soundfile = 'Db1.ogg' + if("Dn1") + soundfile = 'Dn1.ogg' + if("D#1") + soundfile = 'D#1.ogg' + if("Eb1") + soundfile = 'Eb1.ogg' + if("En1") + soundfile = 'En1.ogg' + if("E#1") + soundfile = 'E#1.ogg' + if("Fb1") + soundfile = 'Fb1.ogg' + if("Fn1") + soundfile = 'Fn1.ogg' + if("F#1") + soundfile = 'F#1.ogg' + if("Gb1") + soundfile = 'Gb1.ogg' + if("Gn1") + soundfile = 'Gn1.ogg' + if("G#1") + soundfile = 'G#1.ogg' + if("Ab1") + soundfile = 'Ab1.ogg' + if("An1") + soundfile = 'An1.ogg' + if("A#1") + soundfile = 'A#1.ogg' + if("Bb1") + soundfile = 'Bb1.ogg' + if("Bn1") + soundfile = 'Bn1.ogg' + if("B#1") + soundfile = 'B#1.ogg' + if("Cb2") + soundfile = 'Cb2.ogg' + if("Cn2") + soundfile = 'Cn2.ogg' + if("C#2") + soundfile = 'C#2.ogg' + if("Db2") + soundfile = 'Db2.ogg' + if("Dn2") + soundfile = 'Dn2.ogg' + if("D#2") + soundfile = 'D#2.ogg' + if("Eb2") + soundfile = 'Eb2.ogg' + if("En2") + soundfile = 'En2.ogg' + if("E#2") + soundfile = 'E#2.ogg' + if("Fb2") + soundfile = 'Fb2.ogg' + if("Fn2") + soundfile = 'Fn2.ogg' + if("F#2") + soundfile = 'F#2.ogg' + if("Gb2") + soundfile = 'Gb2.ogg' + if("Gn2") + soundfile = 'Gn2.ogg' + if("G#2") + soundfile = 'G#2.ogg' + if("Ab2") + soundfile = 'Ab2.ogg' + if("An2") + soundfile = 'An2.ogg' + if("A#2") + soundfile = 'A#2.ogg' + if("Bb2") + soundfile = 'Bb2.ogg' + if("Bn2") + soundfile = 'Bn2.ogg' + if("B#2") + soundfile = 'B#2.ogg' + if("Cb3") + soundfile = 'Cb3.ogg' + if("Cn3") + soundfile = 'Cn3.ogg' + if("C#3") + soundfile = 'C#3.ogg' + if("Db3") + soundfile = 'Db3.ogg' + if("Dn3") + soundfile = 'Dn3.ogg' + if("D#3") + soundfile = 'D#3.ogg' + if("Eb3") + soundfile = 'Eb3.ogg' + if("En3") + soundfile = 'En3.ogg' + if("E#3") + soundfile = 'E#3.ogg' + if("Fb3") + soundfile = 'Fb3.ogg' + if("Fn3") + soundfile = 'Fn3.ogg' + if("F#3") + soundfile = 'F#3.ogg' + if("Gb3") + soundfile = 'Gb3.ogg' + if("Gn3") + soundfile = 'Gn3.ogg' + if("G#3") + soundfile = 'G#3.ogg' + if("Ab3") + soundfile = 'Ab3.ogg' + if("An3") + soundfile = 'An3.ogg' + if("A#3") + soundfile = 'A#3.ogg' + if("Bb3") + soundfile = 'Bb3.ogg' + if("Bn3") + soundfile = 'Bn3.ogg' + if("B#3") + soundfile = 'B#3.ogg' + if("Cb4") + soundfile = 'Cb4.ogg' + if("Cn4") + soundfile = 'Cn4.ogg' + if("C#4") + soundfile = 'C#4.ogg' + if("Db4") + soundfile = 'Db4.ogg' + if("Dn4") + soundfile = 'Dn4.ogg' + if("D#4") + soundfile = 'D#4.ogg' + if("Eb4") + soundfile = 'Eb4.ogg' + if("En4") + soundfile = 'En4.ogg' + if("E#4") + soundfile = 'E#4.ogg' + if("Fb4") + soundfile = 'Fb4.ogg' + if("Fn4") + soundfile = 'Fn4.ogg' + if("F#4") + soundfile = 'F#4.ogg' + if("Gb4") + soundfile = 'Gb4.ogg' + if("Gn4") + soundfile = 'Gn4.ogg' + if("G#4") + soundfile = 'G#4.ogg' + if("Ab4") + soundfile = 'Ab4.ogg' + if("An4") + soundfile = 'An4.ogg' + if("A#4") + soundfile = 'A#4.ogg' + if("Bb4") + soundfile = 'Bb4.ogg' + if("Bn4") + soundfile = 'Bn4.ogg' + if("B#4") + soundfile = 'B#4.ogg' + if("Cb5") + soundfile = 'Cb5.ogg' + if("Cn5") + soundfile = 'Cn5.ogg' + if("C#5") + soundfile = 'C#5.ogg' + if("Db5") + soundfile = 'Db5.ogg' + if("Dn5") + soundfile = 'Dn5.ogg' + if("D#5") + soundfile = 'D#5.ogg' + if("Eb5") + soundfile = 'Eb5.ogg' + if("En5") + soundfile = 'En5.ogg' + if("E#5") + soundfile = 'E#5.ogg' + if("Fb5") + soundfile = 'Fb5.ogg' + if("Fn5") + soundfile = 'Fn5.ogg' + if("F#5") + soundfile = 'F#5.ogg' + if("Gb5") + soundfile = 'Gb5.ogg' + if("Gn5") + soundfile = 'Gn5.ogg' + if("G#5") + soundfile = 'G#5.ogg' + if("Ab5") + soundfile = 'Ab5.ogg' + if("An5") + soundfile = 'An5.ogg' + if("A#5") + soundfile = 'A#5.ogg' + if("Bb5") + soundfile = 'Bb5.ogg' + if("Bn5") + soundfile = 'Bn5.ogg' + if("B#5") + soundfile = 'B#5.ogg' + if("Cb6") + soundfile = 'Cb6.ogg' + if("Cn6") + soundfile = 'Cn6.ogg' + if("C#6") + soundfile = 'C#6.ogg' + if("Db6") + soundfile = 'Db6.ogg' + if("Dn6") + soundfile = 'Dn6.ogg' + if("D#6") + soundfile = 'D#6.ogg' + if("Eb6") + soundfile = 'Eb6.ogg' + if("En6") + soundfile = 'En6.ogg' + if("E#6") + soundfile = 'E#6.ogg' + if("Fb6") + soundfile = 'Fb6.ogg' + if("Fn6") + soundfile = 'Fn6.ogg' + if("F#6") + soundfile = 'F#6.ogg' + if("Gb6") + soundfile = 'Gb6.ogg' + if("Gn6") + soundfile = 'Gn6.ogg' + if("G#6") + soundfile = 'G#6.ogg' + if("Ab6") + soundfile = 'Ab6.ogg' + if("An6") + soundfile = 'An6.ogg' + if("A#6") + soundfile = 'A#6.ogg' + if("Bb6") + soundfile = 'Bb6.ogg' + if("Bn6") + soundfile = 'Bn6.ogg' + if("B#6") + soundfile = 'B#6.ogg' + if("Cb7") + soundfile = 'Cb7.ogg' + if("Cn7") + soundfile = 'Cn7.ogg' + if("C#7") + soundfile = 'C#7.ogg' + if("Db7") + soundfile = 'Db7.ogg' + if("Dn7") + soundfile = 'Dn7.ogg' + if("D#7") + soundfile = 'D#7.ogg' + if("Eb7") + soundfile = 'Eb7.ogg' + if("En7") + soundfile = 'En7.ogg' + if("E#7") + soundfile = 'E#7.ogg' + if("Fb7") + soundfile = 'Fb7.ogg' + if("Fn7") + soundfile = 'Fn7.ogg' + if("F#7") + soundfile = 'F#7.ogg' + if("Gb7") + soundfile = 'Gb7.ogg' + if("Gn7") + soundfile = 'Gn7.ogg' + if("G#7") + soundfile = 'G#7.ogg' + if("Ab7") + soundfile = 'Ab7.ogg' + if("An7") + soundfile = 'An7.ogg' + if("A#7") + soundfile = 'A#7.ogg' + if("Bb7") + soundfile = 'Bb7.ogg' + if("Bn7") + soundfile = 'Bn7.ogg' + if("B#7") + soundfile = 'B#7.ogg' + if("Cb8") + soundfile = 'Cb8.ogg' + if("Cn8") + soundfile = 'Cn8.ogg' + if("C#8") + soundfile = 'C#8.ogg' + if("Db8") + soundfile = 'Db8.ogg' + if("Dn8") + soundfile = 'Dn8.ogg' + if("D#8") + soundfile = 'D#8.ogg' + if("Eb8") + soundfile = 'Eb8.ogg' + if("En8") + soundfile = 'En8.ogg' + if("E#8") + soundfile = 'E#8.ogg' + if("Fb8") + soundfile = 'Fb8.ogg' + if("Fn8") + soundfile = 'Fn8.ogg' + if("F#8") + soundfile = 'F#8.ogg' + if("Gb8") + soundfile = 'Gb8.ogg' + if("Gn8") + soundfile = 'Gn8.ogg' + if("G#8") + soundfile = 'G#8.ogg' + if("Ab8") + soundfile = 'Ab8.ogg' + if("An8") + soundfile = 'An8.ogg' + if("A#8") + soundfile = 'A#8.ogg' + if("Bb8") + soundfile = 'Bb8.ogg' + if("Bn8") + soundfile = 'Bn8.ogg' + if("B#8") + soundfile = 'B#8.ogg' + if("Cb9") + soundfile = 'Cb9.ogg' + if("Cn9") + soundfile = 'Cn9.ogg' else + return + + for(var/mob/M in range(15, src)) + M << sound(soundfile) + + playsong() + for(var/line in song.lines) + for(var/i = 1, i <= length(line), i+=4)//i starts as 1, or beggining of list. Goes up by 4, skipping every fourth character. + if(!playing)//If the piano is playing and you don't want it playing, this will stop the proc. + return + var/currentnote = copytext(line, i, i+3) playnote(currentnote) - if(!src.playing) - return - src.playing = 0 + sleep(tempo) + playing = 0 attack_hand(var/mob/user as mob) - if(src.broken) - return - else - usr.machine = src - //var/dat = "Piano\n " - var/dat - var/calctempo = (10/tempo)*60 - dat += "Tempo : [calctempo] BPM (-/+)" - dat += "(Start a New Song)
" - if(src.song) - var/linecount = 0 - for(var/line in song.lines) - linecount += 1 - dat += "Bar [linecount]: [line]
"//(Delete bar)
" // TODO: Replace delimeters with spaces, clean up display - dat += "(Write a new bar)
" - if(src.song.lines.len > 0 && !(src.playing)) - dat += "(Play song)
" - if(src.playing) - dat += "(Stop playing)
" - dat += "


Bars are a series of notes separated by asterisks (*)

Example: A*B*C*D*E*F*G will play a scale
Chords can be played simply by listing more than one note before a pause : AB*CD*EF*GA

Bars may be up to 30 characters (including pauses)
A song may only contain up to 10 bars
" - user << browse(dat, "window=piano") - onclose(user, "piano") + usr.machine = src + var/dat = "Piano\n " + var/calctempo = (10/tempo)*60 + dat += "Tempo : [calctempo] BPM (-/+)" + dat += "(Start a New Song)
" + if(song) + var/linecount = 0 + for(var/line in song.lines) + linecount += 1 + dat += "Bar [linecount]: [line]
"//(Delete bar)
" // TODO: Replace delimeters with spaces, clean up display + dat += "(Write a new bar)
" + if(song.lines.len > 0 && !(playing)) + dat += "(Play song)
" + if(playing) + dat += "(Stop playing)
" + dat += {" +

+ Bars are a series of notes separated by asterisks (*) or anything else you want to put there.
+ Just know that every fourth character will act as a stop, delaying the next note by tempo.
+
+ Notes are played by the names of the note, the accidental, then the octave number.
+ Example: An3*Bn3*Cn3*Dn3*En3*Fn3*Gn3 will play a scale.
+ Chords can be played simply by listing more than one note before a pause: AB*CD*EF*GA
+
+ Bars may be up to 30 characters (including pauses).
+ A song may only contain up to 10 bars.
+ "} + user << browse(dat, "window=piano") + onclose(user, "piano") Topic(href, href_list) - if(href_list["lowertempo"]) - tempo += 1 - if(tempo < 1) - tempo = 1 - if(href_list["raisetempo"]) - tempo -= 1 - if(tempo < 1) - tempo = 1 - if(href_list["play"]) - if(src.song) - src.playing = 1 - spawn() playsong() - if(href_list["newsong"]) - src.song = new /datum/song - if(href_list["newbar"]) - var/newbar = input("Enter your bar: ") as text|null - if(!newbar) - return - if(src.song.lines.len >= 10) - return - if(lentext(newbar) > 30) - newbar = copytext(newbar, 1, 30) - src.song.lines.Add(newbar) - if(href_list["deletebar"]) - var/num = href_list["deletebar"] - num -= 1 - var/line = src.song.lines[num] - usr << "Line found is [line]" - src.song.lines.Remove(line) - if(href_list["stop"]) - src.playing = 0 - src.add_fingerprint(usr) - src.updateUsrDialog() - return - - attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/fireaxe) && W.wielded == 1) - playsound(src.loc, 'woodhit.ogg', 50, 0) - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] forcefully slams the [] with the Fire axe!", user, src), 1) - if(!src.broken) //we don't want an already damaged piano to be more damageable - src.hitstaken++ - if(prob(src.hitstaken*8)) - src.broken = 1 - src.icon_state = "pianobroken" - playsound(src.loc, 'pianocrash.ogg', 50, 0) + //You need some safety checks here. Where is the person located, etc. + switch(href_list["choice"]) + if("lowertempo") + tempo += 1 + if(tempo < 1) + tempo = 1 + if("raisetempo") + tempo -= 1 + if(tempo < 1) + tempo = 1 + if("play") + if(song) + playing = 1 + spawn() playsong() + if("newsong") + song = new /datum/song + if("newbar") + var/newbar = input("Enter your bar: ") as text|null + if(!newbar) return - return + if(song.lines.len >= 10) + return + if(lentext(newbar) > 30) + newbar = copytext(newbar, 1, 30) + song.lines.Add(newbar) + if("deletebar") + var/num = href_list["deletebar"] + num -= 1 + var/line = song.lines[num] + usr << "Line found is [line]" + song.lines.Remove(line) + if("stop") + playing = 0 + add_fingerprint(usr) + updateUsrDialog() return - -/* src.playing = 1 - var/datum/song/S = new /datum/song - S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G") - S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G") - src.song = S*/ \ No newline at end of file +/* playing = 1 + var/datum/song/S = new /datum/song + S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G") + S.lines.Add("A;B;C;D;E;F;G;A;A;B;B;A;G;A;F;F;A;*;*;*;*;B;C;C;F;G") + song = S*/ \ No newline at end of file diff --git a/code/game/research/rdconsole.dm b/code/game/research/rdconsole.dm index e5814b3e030..73a8159a680 100644 --- a/code/game/research/rdconsole.dm +++ b/code/game/research/rdconsole.dm @@ -511,6 +511,12 @@ won't update every console in existence) but it's more of a hassle to do. Also, attack_hand(mob/user as mob) if(stat & (BROKEN|NOPOWER)) return + + if(ishuman(user)) + if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining) + call(/obj/item/clothing/gloves/space_ninja/proc/drain)("RESEARCH",src,user:wear_suit) + return + user.machine = src var/dat = "" files.RefreshResearch() diff --git a/code/game/research/server.dm b/code/game/research/server.dm index d169720e314..031d7f524b6 100644 --- a/code/game/research/server.dm +++ b/code/game/research/server.dm @@ -115,6 +115,16 @@ del(src) return 1 + attack_hand(mob/user as mob) + if (disabled) + return + if (shocked) + shock(user,50) + if(ishuman(user)) + if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining) + call(/obj/item/clothing/gloves/space_ninja/proc/drain)("RESEARCH",src,user:wear_suit) + return + /obj/machinery/r_n_d/server/centcom name = "Centcom Central R&D Database" server_id = -1 diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm index dc68f0c14f7..e1afeb644df 100644 --- a/code/modules/admin/verbs/playsound.dm +++ b/code/modules/admin/verbs/playsound.dm @@ -8,6 +8,7 @@ return var/sound/uploaded_sound = sound(S,0,1,0) + uploaded_sound.channel = 777 uploaded_sound.priority = 255 uploaded_sound.wait = 1 diff --git a/sound/piano/A#1.ogg b/sound/piano/A#1.ogg new file mode 100644 index 00000000000..b40cc723334 Binary files /dev/null and b/sound/piano/A#1.ogg differ diff --git a/sound/piano/A#2.ogg b/sound/piano/A#2.ogg new file mode 100644 index 00000000000..2b0677d44ae Binary files /dev/null and b/sound/piano/A#2.ogg differ diff --git a/sound/piano/A#3.ogg b/sound/piano/A#3.ogg new file mode 100644 index 00000000000..e8fc263d8f4 Binary files /dev/null and b/sound/piano/A#3.ogg differ diff --git a/sound/piano/A#4.ogg b/sound/piano/A#4.ogg new file mode 100644 index 00000000000..8ba7c40d331 Binary files /dev/null and b/sound/piano/A#4.ogg differ diff --git a/sound/piano/A#5.ogg b/sound/piano/A#5.ogg new file mode 100644 index 00000000000..65c14d3320f Binary files /dev/null and b/sound/piano/A#5.ogg differ diff --git a/sound/piano/A#6.ogg b/sound/piano/A#6.ogg new file mode 100644 index 00000000000..88317f7d55c Binary files /dev/null and b/sound/piano/A#6.ogg differ diff --git a/sound/piano/A#7.ogg b/sound/piano/A#7.ogg new file mode 100644 index 00000000000..e7354522fee Binary files /dev/null and b/sound/piano/A#7.ogg differ diff --git a/sound/piano/A#8.ogg b/sound/piano/A#8.ogg new file mode 100644 index 00000000000..7d8014c059a Binary files /dev/null and b/sound/piano/A#8.ogg differ diff --git a/sound/piano/Ab1.ogg b/sound/piano/Ab1.ogg new file mode 100644 index 00000000000..0c5ae362163 Binary files /dev/null and b/sound/piano/Ab1.ogg differ diff --git a/sound/piano/Ab2.ogg b/sound/piano/Ab2.ogg new file mode 100644 index 00000000000..4dabf2cc82c Binary files /dev/null and b/sound/piano/Ab2.ogg differ diff --git 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deleted file mode 100644 index 4ea675c1d3a..00000000000 Binary files a/sound/piano/pianoD.ogg and /dev/null differ diff --git a/sound/piano/pianoE.ogg b/sound/piano/pianoE.ogg deleted file mode 100644 index eb49eceb8a9..00000000000 Binary files a/sound/piano/pianoE.ogg and /dev/null differ diff --git a/sound/piano/pianoF.ogg b/sound/piano/pianoF.ogg deleted file mode 100644 index 89c0d7ab795..00000000000 Binary files a/sound/piano/pianoF.ogg and /dev/null differ diff --git a/sound/piano/pianoG.ogg b/sound/piano/pianoG.ogg deleted file mode 100644 index 34db93d4de7..00000000000 Binary files a/sound/piano/pianoG.ogg and /dev/null differ diff --git a/tgstation.dme b/tgstation.dme index 7b7ab2a6e2f..bc0718aa065 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -130,7 +130,6 @@ #define FILE_DIR "icons/turf" #define FILE_DIR "interface" #define FILE_DIR "maps" -#define FILE_DIR "maps/backup" #define FILE_DIR "sound" #define FILE_DIR "sound/ambience" #define FILE_DIR "sound/announcer"