Revenant update, event weight tweaks

This commit is contained in:
Markolie
2015-08-17 22:08:25 +02:00
parent fe1fecca11
commit a15097f6fb
16 changed files with 162 additions and 344 deletions

View File

@@ -9,6 +9,7 @@
#define ASSIGNMENT_SECURITY "Security"
var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major")
var/list/event_last_fired = list()
/datum/event_container
var/severity = -1
@@ -134,8 +135,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Vermin Infestation",/datum/event/infestation, 100, list(ASSIGNMENT_JANITOR = 100)),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 0, list(ASSIGNMENT_ENGINEER = 30, ASSIGNMENT_GARDENER = 50)),
// NON-BAY EVENTS
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Cargo Bonus", /datum/event/cargo_bonus, 100),
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Revenant", /datum/event/revenant, 50)
new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Cargo Bonus", /datum/event/cargo_bonus, 100)
)
/datum/event_container/moderate
@@ -158,7 +158,6 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ion_storm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Borer Infestation", /datum/event/borer_infestation, 20, list(ASSIGNMENT_SECURITY = 20), 1),
new /datum/event_meta/alien(EVENT_LEVEL_MODERATE, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 15), 1),
//new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 15), 1),
// NON-BAY EVENTS
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Mass Hallucination", /datum/event/mass_hallucination, 300),
@@ -172,6 +171,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 50, list(ASSIGNMENT_ENGINEER = 25)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 50, list(ASSIGNMENT_ENGINEER = 50)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravitational Anomaly", /datum/event/anomaly/anomaly_grav, 200),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Revenant", /datum/event/revenant, 150)
)
/datum/event_container/major
@@ -183,6 +183,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 30), 1),
)

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@@ -1,242 +0,0 @@
/*
/proc/start_events()
//changed to a while(1) loop since they are more efficient.
//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
//and also to stop spawn copying variables from the game ticker
spawn(3000)
while(1)
/*if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
spawn(1)
dust_swarm("weak")*/
if(!event)
//CARN: checks to see if random events are enabled.
if(config.allow_random_events)
hadevent = event()
else
Holiday_Random_Event()
else
event = 0
sleep(2400)
*/
var/list/event_last_fired = list()
//Always triggers an event when called, dynamically chooses events based on job population
var/global/list/possibleEvents = list()
/proc/spawn_dynamic_event()
if(!config.allow_random_events)
return
var/minutes_passed = world.time/600
var/list/active_with_role = number_active_with_role()
//var/engineer_count = number_active_with_role("Engineer")
//var/security_count = number_active_with_role("Security")
//var/medical_count = number_active_with_role("Medical")
//var/AI_count = number_active_with_role("AI")
//var/janitor_count = number_active_with_role("Janitor")
// Maps event names to event chances
// For each chance, 100 represents "normal likelihood", anything below 100 is "reduced likelihood", anything above 100 is "increased likelihood"
// Events have to be manually added to this proc to happen
//see:
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events.dm
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events_Mundane.dm
possibleEvents[/datum/event/economic_event] = 300
possibleEvents[/datum/event/trivial_news] = 400
possibleEvents[/datum/event/mundane_news] = 300
possibleEvents[/datum/event/cargo_bonus] = 100
possibleEvents[/datum/event/revenant] = 75
possibleEvents[/datum/event/pda_spam] = max(min(25, player_list.len) * 4, 200)
possibleEvents[/datum/event/money_lotto] = max(min(5, player_list.len), 50)
if(account_hack_attempted)
possibleEvents[/datum/event/money_hacker] = max(min(25, player_list.len) * 4, 200)
possibleEvents[/datum/event/mass_hallucination] = 200
possibleEvents[/datum/event/vent_clog] = 300
possibleEvents[/datum/event/anomaly/anomaly_grav] = 200
possibleEvents[/datum/event/wormholes] = 150
possibleEvents[/datum/event/carp_migration] = 20 + 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/dust] = 50 + 50 * active_with_role["Engineer"]
possibleEvents[/datum/event/dust/meaty] = 50 + 50 * active_with_role["Engineer"]
possibleEvents[/datum/event/rogue_drone] = 5 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"]
possibleEvents[/datum/event/infestation] = 100 + 100 * active_with_role["Janitor"]
possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
possibleEvents[/datum/event/ion_storm] = active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
// possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/electrical_storm] = 15 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
possibleEvents[/datum/event/wallrot] = 30 * active_with_role["Engineer"] + 50 * active_with_role["Botanist"]
possibleEvents[/datum/event/borer_infestation] = 50 + 15 * active_with_role["Security"]
if(!spacevines_spawned)
possibleEvents[/datum/event/spacevine] = 10 + 5 * active_with_role["Engineer"]
if(minutes_passed >= 30) // Give engineers time to set up engine
possibleEvents[/datum/event/brand_intelligence] = 50 + 25 * active_with_role["Engineer"]
possibleEvents[/datum/event/anomaly/anomaly_pyro] = 100 + 60 * active_with_role["Engineer"]
possibleEvents[/datum/event/anomaly/anomaly_vortex] = 50 + 25 * active_with_role["Engineer"]
possibleEvents[/datum/event/anomaly/anomaly_bluespace] = 50 + 25 * active_with_role["Engineer"]
possibleEvents[/datum/event/anomaly/anomaly_flux] = 50 + 50 * active_with_role["Engineer"]
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
possibleEvents[/datum/event/blob] = 10 * active_with_role["Engineer"]
if(active_with_role["Medical"] > 0)
possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/viral_infection] = active_with_role["Medical"] * 10
possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50
if(active_with_role["Security"] > 0)
if(!sent_spiders_to_station)
possibleEvents[/datum/event/spider_infestation] = max(active_with_role["Security"], 5) + 5
if(aliens_allowed && !sent_aliens_to_station)
possibleEvents[/datum/event/alien_infestation] = max(active_with_role["Security"], 5) + 2.5
/*if(!sent_ninja_to_station && toggle_space_ninja)
possibleEvents[/datum/event/space_ninja] = max(active_with_role["Security"], 5)*/
possibleEvents[/datum/event/tear] = active_with_role["Security"] * 25
for(var/event_type in event_last_fired) if(possibleEvents[event_type])
var/time_passed = world.time - event_last_fired[event_type]
var/full_recharge_after = 60 * 60 * 10 * 3 // 3 hours
var/weight_modifier = max(0, (full_recharge_after - time_passed) / 300)
possibleEvents[event_type] = max(possibleEvents[event_type] - weight_modifier, 0)
var/picked_event = pickweight(possibleEvents)
event_last_fired[picked_event] = world.time
// Debug code below here, very useful for testing so don't delete please.
var/debug_message = "Firing random event. "
for(var/V in active_with_role)
debug_message += "#[V]:[active_with_role[V]] "
debug_message += "||| "
for(var/V in possibleEvents)
debug_message += "[V]:[possibleEvents[V]]"
debug_message += "|||Picked:[picked_event]"
log_debug(debug_message)
if(!picked_event)
return
//The event will add itself to the MC's event list
//and start working via the constructor.
new picked_event
//moved this to proc/check_event()
/*var/chance = possibleEvents[picked_event]
var/base_chance = 0.4
switch(player_list.len)
if(5 to 10)
base_chance = 0.6
if(11 to 15)
base_chance = 0.7
if(16 to 20)
base_chance = 0.8
if(21 to 25)
base_chance = 0.9
if(26 to 30)
base_chance = 1.0
if(30 to 100000)
base_chance = 1.1
// Trigger the event based on how likely it currently is.
if(!prob(chance * eventchance * base_chance / 100))
return 0*/
/*switch(picked_event)
if("Meteor")
command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
spawn(100)
meteor_wave(10)
spawn_meteors()
spawn(700)
meteor_wave(10)
spawn_meteors()
if("Space Ninja")
//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
space_ninja_arrival()
if("Radiation")
high_radiation_event()
if("Virus")
viral_outbreak()
if("Alien")
alien_infestation()
if("Prison Break")
prison_break()
if("Carp")
carp_migration()
if("Lights")
lightsout(1,2)
if("Appendicitis")
appendicitis()
if("Ion Storm")
IonStorm()
if("Spacevine")
spacevine_infestation()
if("Communications")
communications_blackout()
if("Grid Check")
grid_check()
if("Meteor")
meteor_shower()*/
return 1
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
// with a specific role.
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
/proc/number_active_with_role()
var/list/active_with_role = list()
active_with_role["Engineer"] = 0
active_with_role["Medical"] = 0
active_with_role["Security"] = 0
active_with_role["Scientist"] = 0
active_with_role["AI"] = 0
active_with_role["Cyborg"] = 0
active_with_role["Janitor"] = 0
active_with_role["Botanist"] = 0
active_with_role["Any"] = player_list.len
for(var/mob/M in player_list)
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
continue
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
active_with_role["Engineer"]++
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
active_with_role["Engineer"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
active_with_role["Medical"]++
if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
active_with_role["Medical"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
active_with_role["Security"]++
if(M.mind.assigned_role in security_positions)
active_with_role["Security"]++
if(M.mind.assigned_role in list("Research Director", "Scientist"))
active_with_role["Scientist"]++
if(M.mind.assigned_role == "AI")
active_with_role["AI"]++
if(M.mind.assigned_role == "Cyborg")
active_with_role["Cyborg"]++
if(M.mind.assigned_role == "Janitor")
active_with_role["Janitor"]++
if(M.mind.assigned_role == "Botanist")
active_with_role["Botanist"]++
return active_with_role

View File

@@ -361,3 +361,54 @@
if(P.client)
players++
return players
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
// with a specific role.
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
/proc/number_active_with_role()
var/list/active_with_role = list()
active_with_role["Engineer"] = 0
active_with_role["Medical"] = 0
active_with_role["Security"] = 0
active_with_role["Scientist"] = 0
active_with_role["AI"] = 0
active_with_role["Cyborg"] = 0
active_with_role["Janitor"] = 0
active_with_role["Botanist"] = 0
active_with_role["Any"] = player_list.len
for(var/mob/M in player_list)
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
continue
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
active_with_role["Engineer"]++
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
active_with_role["Engineer"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
active_with_role["Medical"]++
if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
active_with_role["Medical"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
active_with_role["Security"]++
if(M.mind.assigned_role in security_positions)
active_with_role["Security"]++
if(M.mind.assigned_role in list("Research Director", "Scientist"))
active_with_role["Scientist"]++
if(M.mind.assigned_role == "AI")
active_with_role["AI"]++
if(M.mind.assigned_role == "Cyborg")
active_with_role["Cyborg"]++
if(M.mind.assigned_role == "Janitor")
active_with_role["Janitor"]++
if(M.mind.assigned_role == "Botanist")
active_with_role["Botanist"]++
return active_with_role

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@@ -3,8 +3,10 @@
endWhen = 1
/datum/event/falsealarm/announce()
var/datum/event/E = pick(possibleEvents)
var/datum/event/Event = new E
message_admins("False Alarm: [Event]")
Event.announce() //just announce it like it's happening
Event.kill() //do not process this event - no starts, no ticks, no ends
var/weight = pick(EVENT_LEVEL_MUNDANE,EVENT_LEVEL_MUNDANE,EVENT_LEVEL_MUNDANE,EVENT_LEVEL_MODERATE,EVENT_LEVEL_MODERATE,EVENT_LEVEL_MAJOR)
var/datum/event_container/container = event_manager.event_containers[weight]
var/datum/event/E = container.acquire_event()
var/datum/event/Event = new E
message_admins("False Alarm: [Event]")
Event.announce() //just announce it like it's happening
Event.kill() //do not process this event - no starts, no ticks, no ends