mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Revenant update, event weight tweaks
This commit is contained in:
@@ -30,7 +30,7 @@
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min_n2 = 0
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max_n2 = 0
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var/dead = 0
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unsuitable_atoms_damage = 15
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unsuitable_atmos_damage = 15
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faction = list("alien")
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status_flags = CANPUSH
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minbodytemp = 0
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@@ -8,7 +8,7 @@
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max_co2 = 0
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min_n2 = 0
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max_n2 = 0
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unsuitable_atoms_damage = 15
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unsuitable_atmos_damage = 15
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faction = list("mining")
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environment_smash = 2
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minbodytemp = 0
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@@ -27,7 +27,7 @@
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max_co2 = 5
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min_n2 = 0
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max_n2 = 0
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unsuitable_atoms_damage = 15
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unsuitable_atmos_damage = 15
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speak_emote = list("yarrs")
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var/corpse = /obj/effect/landmark/mobcorpse/pirate
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var/weapon1 = /obj/item/weapon/melee/energy/sword/pirate
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@@ -36,4 +36,4 @@
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maxbodytemp = 370
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heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
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cold_damage_per_tick = 10 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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unsuitable_atoms_damage = 10
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unsuitable_atmos_damage = 10
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@@ -29,7 +29,7 @@
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max_co2 = 5
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min_n2 = 0
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max_n2 = 0
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unsuitable_atoms_damage = 15
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unsuitable_atmos_damage = 15
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faction = list("russian")
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status_flags = CANPUSH
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@@ -30,7 +30,7 @@
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max_co2 = 5
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min_n2 = 0
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max_n2 = 0
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unsuitable_atoms_damage = 15
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unsuitable_atmos_damage = 15
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faction = list("syndicate")
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status_flags = CANPUSH
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@@ -12,26 +12,28 @@
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invisibility = INVISIBILITY_OBSERVER
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health = 25
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maxHealth = 25
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see_in_dark = 255
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see_invisible = SEE_INVISIBLE_OBSERVER
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universal_understand = 1
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response_help = "passes through"
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response_disarm = "swings at"
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response_harm = "punches"
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unsuitable_atmos_damage = 0
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minbodytemp = 0
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maxbodytemp = INFINITY
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harm_intent_damage = 5
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speak_emote = list("hisses", "spits", "growls")
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harm_intent_damage = 0
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friendly = "touches"
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status_flags = 0
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wander = 0
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density = 0
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flying = 1
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anchored = 1
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var/essence = 25 //The resource of revenants. Max health is equal to twice this amount
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var/essence = 25 //The resource of revenants. Max health is equal to three times this amount
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var/essence_regen_cap = 25 //The regeneration cap of essence (go figure); regenerates every Life() tick up to this amount.
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var/essence_regen = 1 //If the revenant regenerates essence or not; 1 for yes, 0 for no
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var/essence_regenerating = 1 //If the revenant regenerates essence or not; 1 for yes, 0 for no
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var/essence_regen_amount = 2 //How much essence regenerates
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var/essence_min = 1 //The minimum amount of essence a revenant can have; by default, it never drops below one
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var/strikes = 0 //How many times a revenant can die before dying for good
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var/essence_accumulated = 0 //How much essence the revenant has stolen
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var/revealed = 0 //If the revenant can take damage from normal sources.
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var/inhibited = 0 //If the revenant's abilities are blocked by a chaplain's power.
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@@ -39,20 +41,20 @@
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..()
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if(essence < essence_min)
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essence = essence_min
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if(strikes > 0)
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strikes--
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src << "<span class='boldannounce'>Your essence has dropped below critical levels. You barely manage to save yourself - [strikes ? "you can't keep this up!" : "next time, it's death."]</span>"
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else if(strikes <= 0)
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Die()
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maxHealth = essence * 2
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if(essence_regenerating && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
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essence += essence_regen_amount
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if(essence > essence_regen_cap)
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essence = essence_regen_cap
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maxHealth = essence * 3
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if(!revealed)
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health = maxHealth //Heals to full when not revealed
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if(essence_regen && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
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essence++
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/mob/living/simple_animal/revenant/ex_act(severity)
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return 1 //Immune to the effects of explosions.
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/mob/living/simple_animal/revenant/blob_act()
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return 1 //blah blah blobs aren't in tune with the spirit world, or something.
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/mob/living/simple_animal/revenant/ClickOn(var/atom/A, var/params) //Copypaste from ghost code - revenants can't interact with the world directly.
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if(client.buildmode)
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build_click(src, client.buildmode, params, A)
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@@ -83,6 +85,7 @@
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..()
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if(statpanel("Status"))
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stat(null, "Current essence: [essence]E")
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stat(null, "Stolen essence: [essence_accumulated]E")
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/mob/living/simple_animal/revenant/New()
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..()
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@@ -99,11 +102,11 @@
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src << "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>"
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src << "<b>Be sure to read the wiki page at http://nanotrasen.se/wiki/index.php/Revenant to learn more.</b>"
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var/datum/objective/revenant/objective = new
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objective.owner = src
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objective.owner = src.mind
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src.mind.objectives += objective
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src << "<b>Objective #1</b>: [objective.explanation_text]"
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var/datum/objective/revenantFluff/objective2 = new
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objective2.owner = src
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objective2.owner = src.mind
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src.mind.objectives += objective2
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src << "<b>Objective #2</b>: [objective2.explanation_text]"
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ticker.mode.traitors |= src.mind //Necessary for announcing
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@@ -119,13 +122,11 @@
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_harvest
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_transmit
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenant_light
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenantDefile
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenant_defile
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return 1
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return 0
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/mob/living/simple_animal/revenant/Die()
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if(strikes)
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return 0 //Impossible to die with strikes still active
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..()
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src << "<span class='userdanger'><b>NO! No... it's too late, you can feel yourself fading...</b></span>"
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notransform = 1
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@@ -145,16 +146,15 @@
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/mob/living/simple_animal/revenant/attackby(obj/item/W, mob/living/user, params)
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..()
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if(istype(W, /obj/item/weapon/nullrod))
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visible_message("<span class='warning'>[src] violently flinches!</span>", \
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"<span class='boldannounce'>The null rod invokes agony in you! You feel your essence draining away!</span>")
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"<span class='boldannounce'>As the null rod passes through you, you feel your essence draining away!</span>")
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essence -= 25 //hella effective
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inhibited = 1
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spawn(30)
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inhibited = 0
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..()
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/mob/living/simple_animal/revenant/proc/castcheck(var/essence_cost)
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var/mob/living/simple_animal/revenant/user = usr
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@@ -168,12 +168,10 @@
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user << "<span class='warning'>You lack the essence to use that ability.</span>"
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return 0
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if(user.inhibited)
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user << "<span class='warning'>Your powers have been suppressed by holy energies!</span>"
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user << "<span class='warning'>Your powers have been suppressed by nulling energy!</span>"
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return 0
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return 1
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/mob/living/simple_animal/revenant/proc/change_essence_amount(var/essence_amt, var/silent = 0, var/source = null)
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var/mob/living/simple_animal/revenant/user = usr
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if(!istype(usr) || !usr)
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@@ -181,7 +179,10 @@
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if(user.essence + essence_amt <= 0)
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return
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user.essence += essence_amt
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user.essence = Clamp(user.essence, 0, INFINITY)
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user.essence = max(0, user.essence)
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if(essence_amt > 0)
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user.essence_accumulated += essence_amt
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user.essence_accumulated = max(0, user.essence_accumulated)
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if(!silent)
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if(essence_amt > 0)
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user << "<span class='notice'>Gained [essence_amt]E from [source].</span>"
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@@ -189,8 +190,6 @@
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user << "<span class='danger'>Lost [essence_amt]E from [source].</span>"
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return 1
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/mob/living/simple_animal/revenant/proc/reveal(var/time, var/stun)
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var/mob/living/simple_animal/revenant/R = usr
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if(!istype(usr) || !usr)
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@@ -199,20 +198,20 @@
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R.invisibility = 0
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if(stun)
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R.notransform = 1
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R << "<span class='warning'>You have been revealed [stun ? "and cannot move" : ""].</span>"
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R << "<span class='warning'>You have been revealed[stun ? " and cannot move" : ""].</span>"
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spawn(time)
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R.revealed = 0
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R.invisibility = INVISIBILITY_OBSERVER
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if(stun)
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R.notransform = 0
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R << "<span class='notice'>You are once more concealed [stun ? "and can move again" : ""].</span>"
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R << "<span class='notice'>You are once more concealed[stun ? " and can move again" : ""].</span>"
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/datum/objective/revenant
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var/targetAmount = 100
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/datum/objective/revenant/New()
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targetAmount = rand(100,200)
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explanation_text = "Absorb [targetAmount] points of essence."
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explanation_text = "Absorb [targetAmount] points of essence from humans."
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..()
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/datum/objective/revenant/check_completion()
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@@ -221,8 +220,8 @@
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var/mob/living/simple_animal/revenant/R = owner.current
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if(!R || R.stat == DEAD)
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return 0
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var/essenceAccumulated = R.essence
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if(essenceAccumulated < targetAmount)
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var/essence_stolen = R.essence_accumulated
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if(essence_stolen < targetAmount)
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return 0
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return 1
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@@ -254,7 +253,7 @@
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/obj/item/weapon/ectoplasm/revenant/New()
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..()
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reforming = 1
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spawn(1800) //3 minutes
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spawn(600) //1 minutes
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if(src && reforming)
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return reform()
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if(src && !reforming)
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@@ -290,7 +289,7 @@
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/obj/item/weapon/ectoplasm/revenant/proc/reform()
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if(!reforming || !src)
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return
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message_admins("Revenant ectoplasm was left undestroyed for 3 minutes and has reformed into a new revenant.")
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message_admins("Revenant ectoplasm was left undestroyed for 1 minute and has reformed into a new revenant.")
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loc = get_turf(src) //In case it's in a backpack or someone's hand
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visible_message("<span class='boldannounce'>[src] suddenly rises into the air before fading away.</span>")
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var/mob/living/simple_animal/revenant/R = new(get_turf(src))
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@@ -5,7 +5,7 @@
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panel = "Revenant Abilities"
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charge_max = 100 //Short cooldown
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clothes_req = 0
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range = 5
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range = 1
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var/essence_drained = 0
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var/draining
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var/list/drained_mobs = list() //Cannot harvest the same mob twice
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@@ -18,22 +18,29 @@
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spawn(0)
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if(draining)
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user << "<span class='warning'>You are already siphoning the essence of a soul!</span>"
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charge_counter = charge_max
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return
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if(target in drained_mobs)
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user << "<span class='warning'>[target]'s soul is dead and empty.</span>"
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charge_counter = charge_max
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return
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if(target.stat != DEAD)
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if(!target.stat)
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user << "<span class='notice'>This being's soul is too strong to harvest.</span>"
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if(prob(10))
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target << "You feel as if you are being watched."
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return
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draining = 1
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essence_drained = 1
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user << "<span class='notice'>You search for the still-living soul of [target].</span>"
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essence_drained = 2
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user << "<span class='notice'>You search for the soul of [target].</span>"
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sleep(10)
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if(target.ckey)
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user << "<span class='notice'>Their soul burns with intelligence.</span>"
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essence_drained += 3
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essence_drained += 2
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if(target.stat != DEAD)
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user << "<span class='notice'>Their soul blazes with life!</span>"
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essence_drained += 2
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else
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user << "<span class='notice'>Their soul is weak and faltering.</span>"
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sleep(20)
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switch(essence_drained)
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if(1 to 2)
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@@ -50,23 +57,19 @@
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if(!target.stat)
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user << "<span class='warning'>They are now powerful enough to fight off your draining.</span>"
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target << "<span class='boldannounce'>You feel something tugging across your body before subsiding.</span>"
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user << "<span class='danger'>You begin siphoning essence from [target]'s soul. You can not move while this is happening.</span>"
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return //hey, wait a minute...
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user << "<span class='danger'>You begin siphoning essence from [target]'s soul.</span>"
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if(target.stat != DEAD)
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target << "<span class='warning'>You feel a horribly unpleasant draining sensation as your grip on life weakens...</span>"
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user.icon_state = "revenant_draining"
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user.notransform = 1
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user.revealed = 1
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user.invisibility = 0
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user.reveal(65,1)
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target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, their skin turning an ashy gray.</span>")
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target.Beam(user,icon_state="drain_life",icon='icons/effects/effects.dmi',time=80)
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target.Beam(user,icon_state="drain_life",icon='icons/effects/effects.dmi',time=60)
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target.death(0)
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target.visible_message("<span class='warning'>[target] gently slumps back onto the ground.</span>")
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user.icon_state = "revenant_idle"
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user.change_essence_amount(essence_drained * 5, 0, target)
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user << "<span class='info'>[target]'s soul has been considerably weakened and will yield no more essence for the time being.</span>"
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user.revealed = 0
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user.notransform = 0
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user.invisibility = INVISIBILITY_OBSERVER
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drained_mobs.Add(target)
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draining = 0
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@@ -106,25 +109,29 @@
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//Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
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/obj/effect/proc_holder/spell/aoe_turf/revenant_light
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name = "Overload Light (25E)"
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desc = "Directs a large amount of essence into an electrical light, causing an impressive light show."
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name = "Overload Light (30E)"
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desc = "Directs a large amount of essence into nearby electrical lights, causing lights to shock those nearby."
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panel = "Revenant Abilities (Locked)"
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charge_max = 300
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charge_max = 200
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clothes_req = 0
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range = 1
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var/locked = 1
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/obj/effect/proc_holder/spell/aoe_turf/revenant_light/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
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if(!user.castcheck(-25))
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charge_counter = charge_max
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return
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if(locked)
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user << "<span class='info'>You have unlocked Overload Light!</span>"
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if(!user.castcheck(-30))
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charge_counter = charge_max
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return
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user << "<span class='info'>You have unlocked Overload Lights!</span>"
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name = "Overload Lights (20E)"
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panel = "Revenant Abilities"
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locked = 0
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range = 5
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charge_counter = charge_max
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return
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if(!user.castcheck(-20))
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charge_counter = charge_max
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return
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for(var/turf/T in targets)
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spawn(0)
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for(var/obj/machinery/light/L in T.contents)
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@@ -132,57 +139,68 @@
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if(!L.on)
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return
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L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
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sleep(20)
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sleep(10)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(4, 1, L)
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s.start()
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sleep(10)
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for(var/mob/living/M in orange(4, L))
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if(M == user)
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return
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M.Beam(L,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
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M.electrocute_act(25, "[L.name]")
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var/datum/effect/effect/system/spark_spread/z = new /datum/effect/effect/system/spark_spread
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z.set_up(4, 1, M)
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z.start()
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playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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user.reveal(50, 1)
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user.reveal(80)
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//Defile: Corrupts nearby stuff, unblesses floor tiles.
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/obj/effect/proc_holder/spell/aoe_turf/revenantDefile
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name = "Defile (30E)"
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/obj/effect/proc_holder/spell/aoe_turf/revenant_defile
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name = "Defile (40E)"
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desc = "Twists and corrupts certain nearby objects. Also dispels holy auras on floors, but not salt lines."
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||||
panel = "Revenant Abilities (Locked)"
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||||
charge_max = 300
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||||
charge_max = 200
|
||||
clothes_req = 0
|
||||
range = 1
|
||||
var/locked = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenantDefile/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(!user.castcheck(-30))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_defile/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(locked)
|
||||
if(!user.castcheck(-40))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
user << "<span class='info'>You have unlocked Defile!</span>"
|
||||
name = "Defile (20E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
range = 4
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!user.castcheck(-20))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
if(T.flags & NOJAUNT)
|
||||
T.flags -= NOJAUNT
|
||||
for(var/obj/machinery/bot/secbot/secbot in T.contents) //Not including ED-209
|
||||
secbot.emagged = 2
|
||||
secbot.Emag(null)
|
||||
for(var/obj/machinery/bot/cleanbot/cleanbot in T.contents)
|
||||
cleanbot.emagged = 2
|
||||
cleanbot.Emag(null)
|
||||
for(var/obj/machinery/bot/bot in T.contents)
|
||||
bot.locked = 0
|
||||
bot.open = 1
|
||||
bot.emagged = 2
|
||||
bot.Emag(null)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You suddenly feel tired.</span>"
|
||||
human.adjustStaminaLoss(25)
|
||||
human.adjustStaminaLoss(50)
|
||||
for(var/mob/living/silicon/robot/robot in T.contents)
|
||||
robot.visible_message("<span class='warning'>[robot] lets out an alarm!</span>", \
|
||||
"<span class='boldannounce'>01001111 01010110 01000101 01010010 01001100 01001111 01000001 01000100</span>") //Translates to "OVERLOAD"
|
||||
robot << 'sound/misc/interference.ogg'
|
||||
robot.emp_act(2)
|
||||
playsound(robot, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
for(var/obj/structure/window/window in T.contents)
|
||||
window.hit(rand(10,50))
|
||||
window.hit(rand(50,200))
|
||||
for(var/obj/machinery/light/light in T.contents)
|
||||
light.flicker() //spooky
|
||||
user.reveal(30, 1)
|
||||
user.reveal(100)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
var/max_co2 = 5
|
||||
var/min_n2 = 0
|
||||
var/max_n2 = 0
|
||||
var/unsuitable_atoms_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above
|
||||
var/unsuitable_atmos_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above
|
||||
|
||||
|
||||
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
|
||||
@@ -218,7 +218,7 @@
|
||||
fire_alert = 0
|
||||
|
||||
if(!atmos_suitable)
|
||||
adjustBruteLoss(unsuitable_atoms_damage)
|
||||
adjustBruteLoss(unsuitable_atmos_damage)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/Bumped(AM as mob|obj)
|
||||
|
||||
Reference in New Issue
Block a user