Merge pull request #5209 from Krausus/OnceYouLeaveYouCannotComeBack

Changes to Player Respawnability
This commit is contained in:
Fox McCloud
2016-08-03 19:12:04 -04:00
committed by GitHub
13 changed files with 81 additions and 15 deletions
+1
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@@ -1252,6 +1252,7 @@
message_admins("[key_name_admin(usr)] has sent [key_name_admin(M)] back to the Lobby.")
var/mob/new_player/NP = new()
non_respawnable_keys -= M.ckey
NP.ckey = M.ckey
qdel(M)
+4
View File
@@ -3,5 +3,9 @@
if(ghostimage)
ghostimage.icon_state = src.icon_state
updateghostimages()
if(non_respawnable_keys[ckey])
can_reenter_corpse = 0
respawnable_list -= src
update_interface()
+24 -5
View File
@@ -129,11 +129,15 @@ Works together with spawning an observer, noted above.
/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
if(key)
if(non_respawnable_keys[ckey])
flags &= ~GHOST_CAN_REENTER
var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc.
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
respawnable_list -= src
if(ghost.can_reenter_corpse)
respawnable_list += ghost
else
non_respawnable_keys[ckey] = 1
ghost.key = key
if(!(ghost.client && ghost.client.holder) && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
@@ -148,12 +152,28 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set desc = "Relinquish your life and enter the land of the dead."
var/mob/M = src
var/warningmsg = null
var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc
if(stat == DEAD)
if(P)
if(TOO_EARLY_TO_GHOST)
warningmsg = "It's too early in the shift to enter cryo"
// If it's not too early, we'll skip straight to ghosting out without penalty
else if(suiciding && TOO_EARLY_TO_GHOST)
warningmsg = "You have committed suicide too early in the round"
else if(stat != DEAD)
warningmsg = "You are alive"
else if(non_respawnable_keys[ckey])
warningmsg = "You have lost your right to respawn"
if(!warningmsg)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost") return //didn't want to ghost after-all
var/response
var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
response = alert(src, alertmsg,"Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return //didn't want to ghost after-all
resting = 1
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
@@ -162,8 +182,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
Morgue = M.loc
if(Morgue)
Morgue.update()
if(istype(M.loc, /obj/machinery/cryopod))
var/obj/machinery/cryopod/P = M.loc
if(P)
if(!P.control_computer)
P.find_control_computer(urgent=1)
if(P.control_computer)
@@ -13,6 +13,7 @@
req_access = list(access_robotics)
mecha = null//This does not appear to be used outside of reference in mecha.dm.
var/silenced = 0 //if set to 1, they can't talk.
var/next_ping_at = 0
/obj/item/device/mmi/posibrain/attack_self(mob/user as mob)
@@ -53,6 +54,8 @@
return 0
if(jobban_isbanned(O, "Cyborg") || jobban_isbanned(O,"nonhumandept"))
return 0
if(!O.can_reenter_corpse)
return 0
if(O.client)
return 1
return 0
@@ -190,7 +193,11 @@
/obj/item/device/mmi/posibrain/attack_ghost(var/mob/dead/observer/O)
if(searching)
volunteer(O)
else
return
if(brainmob && brainmob.key)
return // No point pinging a posibrain with a player already inside
if(check_observer(O) && (world.time >= next_ping_at))
next_ping_at = world.time + (20 SECONDS)
var/turf/T = get_turf_or_move(src.loc)
for(var/mob/M in viewers(T))
M.show_message("\blue The positronic brain pings softly.")
@@ -113,7 +113,7 @@
if(istype(src,/mob/dead/observer))
var/mob/dead/observer/G = src
if(G.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
to_chat(usr, "\blue <B>Upon using the antagHUD you forfeited the ability to join the round.</B>")
to_chat(usr, "<span class='warning'>Upon using the antagHUD you forfeited the ability to join the round.</span>")
return
if(G.started_as_observer == 1)
joinedasobserver = 1
@@ -133,6 +133,9 @@
to_chat(usr, "<span class='warning'>You must wait 10 minutes to respawn as a drone!</span>")
return
if(alert("Are you sure you want to respawn as a drone?", "Are you sure?", "Yes", "No") != "Yes")
return
for(var/obj/machinery/drone_fabricator/DF in world)
if(DF.stat & NOPOWER || !DF.produce_drones)
continue
@@ -403,6 +403,8 @@
return 0
if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
return 0
if(!O.can_reenter_corpse)
return 0
if(O.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
return 0
return 1