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Totally refactors and updates the ruins code
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@@ -45,7 +45,7 @@ datum/controller/game_controller/proc/setup()
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if(!config.disable_away_missions)
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createRandomZlevel()
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if(!config.disable_space_ruins)
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seedRuins(7, 1, /area/space, potentialSpaceRuins)
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seedRuins(7, rand(0, 5), /area/space, space_ruins_templates)
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setup_objects()
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setupgenetics()
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