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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/gun
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name = "energy gun"
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desc = "A basic energy-based gun with two settings: Stun and disable."
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desc = "A basic energy-based gun with two settings: kill and disable."
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icon_state = "energystun100"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser2.ogg'
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