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Dangercon 2011 update:
- I agree that setting up as engineer is a pain, so engineers will now start out with a utility belt with everything from a mechanical toolbox in it (except for the analyzer) and a piece of wire in it. For the moment this spawns in their hand due to traitor assignment requiring the PDA to be in the belt slot. - Engineers now also spawn with a hardhat on - Hardhats removed from engineers lockers - A hardhat has been placed on the rack with the fire suit for a HoP-assigned engineers. - Utility belts on the racks reduced from 6 to 2 - Placed two empty syringes in hydroponics - Deleted all blob spawns and placed them again in hopes that they actually cause some damage now... git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1492 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -17,6 +17,16 @@
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"/obj/item/device/analyzer")
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flags = FPRINT | TABLEPASS | ONBELT
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/obj/item/weapon/storage/utilitybelt/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/weapon/cable_coil(src)
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/obj/item/weapon/storage/utilitybelt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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