Dangercon 2011 update:

- I agree that setting up as engineer is a pain, so engineers will now start out with a utility belt with everything from a mechanical toolbox in it (except for the analyzer) and a piece of wire in it. For the moment this spawns in their hand due to traitor assignment requiring the PDA to be in the belt slot.
- Engineers now also spawn with a hardhat on
- Hardhats removed from engineers lockers
- A hardhat has been placed on the rack with the fire suit for a HoP-assigned engineers.
- Utility belts on the racks reduced from 6 to 2
- Placed two empty syringes in hydroponics
- Deleted all blob spawns and placed them again in hopes that they actually cause some damage now...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1492 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-04-23 19:08:19 +00:00
parent 5b5d717443
commit a1cfe1bd7b
4 changed files with 4630 additions and 4619 deletions
@@ -53,7 +53,7 @@
new /obj/item/clothing/shoes/orange( src )
new /obj/item/clothing/suit/hazardvest( src )
new /obj/item/clothing/mask/gas( src )
new /obj/item/clothing/head/helmet/hardhat( src )
//new /obj/item/clothing/ears/earmuffs( src ) useless --errorage
//new /obj/item/clothing/head/helmet/hardhat( src ) engineers now spawn with them --Errorage
//new /obj/item/clothing/ears/earmuffs( src ) useless --Errorage
new /obj/item/clothing/glasses/meson( src )
return