From a1dcd3ed52a0b7d5b11a4a7aa134b7c4df4dc1d2 Mon Sep 17 00:00:00 2001 From: "johnsonmt88@gmail.com" Date: Mon, 8 Oct 2012 13:35:31 +0000 Subject: [PATCH] Apparently I was using emote() incorrectly in parrot stuff. That should now be fixed. Thanks Giacom for pointing this out. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4834 316c924e-a436-60f5-8080-3fe189b3f50e --- code/modules/mob/living/simple_animal/parrot.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index c521ea937de..4aec7d481ce 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -354,7 +354,7 @@ //Search for item to steal parrot_interest = search_for_item() if(parrot_interest) - emote("[src] looks in [parrot_interest]'s direction and takes flight.") + emote("looks in [parrot_interest]'s direction and takes flight") parrot_state = PARROT_SWOOP | PARROT_STEAL icon_state = "parrot_fly" return @@ -376,7 +376,7 @@ if(AM) if(istype(AM, /obj/item) || isliving(AM)) //If stealable item parrot_interest = AM - emote("[src] turns and flies towards [parrot_interest].") + emote("turns and flies towards [parrot_interest]") parrot_state = PARROT_SWOOP | PARROT_STEAL return else //Else it's a perch