Adds a bunch of buildable wood stuff, resprites planks (#28528)

* New wooden furniture

* Bonfire repath

* Wood retexture

* Wood Resprite

* Fixes

* Description fix

* Fixes

* Undo match changes

* Undo match icon changes

* Typepath script

* rackable spears

* bounding box adjustment

* Spear Rack

* Memorial tweaks

* Apply suggestions from code review

Co-authored-by: Toastical <vnndvp@gmail.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>

* More memorial tweaks

---------

Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <vnndvp@gmail.com>
This commit is contained in:
ExusA
2025-03-16 18:02:40 +00:00
committed by GitHub
co-authored by Toastical Toastical
parent 0ff8eec5ff
commit a1ff715bf1
26 changed files with 314 additions and 117 deletions
+1 -1
View File
@@ -669,7 +669,7 @@
M.matchignite()
playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
return
if(M.lit && !M.burnt)
if(M.lit && !M.burnt && M.w_class <= WEIGHT_CLASS_SMALL)
user.visible_message("<span class='warning'>[user] crushes [M] into the bottom of [src], extinguishing it.</span>","<span class='warning'>You crush [M] into the bottom of [src], extinguishing it.</span>")
M.dropped()
return
+1 -1
View File
@@ -842,7 +842,7 @@
name = "Bonfire"
time = 60
reqs = list(/obj/item/grown/log = 5)
result = list(/obj/structure/bonfire)
result = list(/obj/structure/lightable/bonfire)
category = CAT_PRIMAL
alert_admins_on_craft = TRUE
@@ -170,3 +170,9 @@
desc = "An inscription on the side reads \"Best Captain 2559\"... The last time the station had a worthy captain."
icon_state = "mug_cap"
preset = TRUE
/obj/item/reagent_containers/drinks/mug/wood
name = "wooden cup"
desc = "This is a tower-cap cup. All craftsdwarfship is... passable."
icon_state = "mug_wood"
preset = TRUE
+134 -95
View File
@@ -119,9 +119,112 @@
name = "wooden spikes"
icon_state = "woodspike"
/////////BONFIRES//////////
//MARK: Bonfires and torches
/obj/structure/bonfire
/obj/structure/lightable
name = "lightable fire"
var/burning = FALSE
var/lighter // Who lit the fucking thing
var/fire_stack_strength = 5
var/dangerous = TRUE // Does this burn things that cross it?
var/heat_factor = 1000 // How much does this heat up the air?
var/light_strength = 6
light_color = "#ED9200"
density = FALSE
anchored = TRUE
new_attack_chain = TRUE
/obj/structure/lightable/proc/CheckOxygen()
var/turf/T = get_turf(src)
var/datum/gas_mixture/G = T.get_readonly_air()
if(G.oxygen() > MIN_OXY_IGNITE)
return 1
return 0
/obj/structure/lightable/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/lightable/proc/on_atom_entered(datum/source, atom/movable/entered)
SIGNAL_HANDLER // COMSIG_ATOM_ENTERED
if(burning && dangerous)
Burn()
if(ishuman(entered))
var/mob/living/carbon/human/H = entered
add_attack_logs(src, H, "Burned by a bonfire (Lit by [lighter])", ATKLOG_ALMOSTALL)
/obj/structure/lightable/proc/StartBurning(mob/user)
if(burning)
return
if(!CheckOxygen())
to_chat(user, "<span class='warning'>You can't seem to ignite [src] in this environment!</span>")
return
icon_state = "[initial(icon_state)]_burning"
burning = TRUE
set_light(light_strength, l_color = light_color)
Burn()
START_PROCESSING(SSobj, src)
/obj/structure/lightable/bonfire/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
StartBurning()
/obj/structure/lightable/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(heat_factor, 10)
for(var/A in current_location)
if(A == src)
continue
if(isobj(A))
var/obj/O = A
if(dangerous)
O.fire_act(1000, 500)
else
O.temperature_expose(exposed_temperature = 400)
else if(isliving(A))
var/mob/living/L = A
if(dangerous)
L.adjust_fire_stacks(fire_stack_strength)
L.IgniteMob()
else
L.adjust_bodytemperature(10, 310)
/obj/structure/lightable/process()
if(!CheckOxygen())
extinguish()
return
Burn()
/obj/structure/lightable/extinguish()
if(burning)
icon_state = initial(icon_state)
burning = 0
set_light(0)
STOP_PROCESSING(SSobj, src)
/obj/structure/lightable/item_interaction(mob/living/user, obj/item/used, list/modifiers)
. = ..()
if(istype(used, /obj/item/stack/rods) && !can_buckle)
var/obj/item/stack/rods/R = used
R.use(1)
can_buckle = TRUE
buckle_requires_restraints = TRUE
to_chat(user, "<span class='italics'>You add a rod to [src].</span>")
var/image/U = image(icon='icons/obj/hydroponics/equipment.dmi',icon_state="bonfire_rod",pixel_y=16)
underlays += U
return ITEM_INTERACT_COMPLETE
if(used.get_heat())
lighter = user.ckey
user.create_log(MISC_LOG, "lit a bonfire", src)
StartBurning(user)
return ITEM_INTERACT_COMPLETE
/obj/structure/lightable/bonfire
name = "bonfire"
desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
icon = 'icons/obj/hydroponics/equipment.dmi'
@@ -129,45 +232,21 @@
density = FALSE
anchored = TRUE
buckle_lying = FALSE
var/burning = FALSE
var/lighter // Who lit the fucking thing
var/fire_stack_strength = 5
/obj/structure/bonfire/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/bonfire/dense
/obj/structure/lightable/bonfire/dense
density = TRUE
/// haha empty define
/obj/structure/bonfire/lit
/obj/structure/lightable/bonfire/lit
/obj/structure/bonfire/lit/dense
/obj/structure/lightable/bonfire/lit/dense
density = TRUE
/obj/structure/bonfire/lit/Initialize(mapload)
/obj/structure/lightable/bonfire/lit/Initialize(mapload)
. = ..()
StartBurning()
/obj/structure/bonfire/attackby__legacy__attackchain(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/rods) && !can_buckle)
var/obj/item/stack/rods/R = W
R.use(1)
can_buckle = TRUE
buckle_requires_restraints = TRUE
to_chat(user, "<span class='italics'>You add a rod to [src].</span>")
var/image/U = image(icon='icons/obj/hydroponics/equipment.dmi',icon_state="bonfire_rod",pixel_y=16)
underlays += U
if(W.get_heat())
lighter = user.ckey
user.create_log(MISC_LOG, "lit a bonfire", src)
StartBurning(user)
/obj/structure/bonfire/attack_hand(mob/user)
/obj/structure/lightable/bonfire/attack_hand(mob/user)
if(burning)
to_chat(user, "<span class='warning'>You need to extinguish [src] before removing the logs!</span>")
return
@@ -179,74 +258,34 @@
return
..()
/// Check if we're standing in an oxygenless environment
/obj/structure/bonfire/proc/CheckOxygen()
var/turf/T = get_turf(src)
var/datum/gas_mixture/G = T.get_readonly_air()
if(G.oxygen() > MIN_OXY_IGNITE)
return 1
return 0
/obj/structure/bonfire/proc/StartBurning(mob/user)
if(burning)
return
if(!CheckOxygen())
to_chat(user, "<span class='warning'>You can't seem to ignite [src] in this environment!</span>")
return
icon_state = "bonfire_on_fire"
burning = TRUE
set_light(6, l_color = "#ED9200")
Burn()
START_PROCESSING(SSobj, src)
/obj/structure/bonfire/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
StartBurning()
/obj/structure/bonfire/proc/on_atom_entered(datum/source, atom/movable/entered)
SIGNAL_HANDLER // COMSIG_ATOM_ENTERED
if(burning)
Burn()
if(ishuman(entered))
var/mob/living/carbon/human/H = entered
add_attack_logs(src, H, "Burned by a bonfire (Lit by [lighter])", ATKLOG_ALMOSTALL)
/obj/structure/bonfire/proc/Burn()
var/turf/current_location = get_turf(src)
current_location.hotspot_expose(1000, 10)
for(var/A in current_location)
if(A == src)
continue
if(isobj(A))
var/obj/O = A
O.fire_act(1000, 500)
else if(isliving(A))
var/mob/living/L = A
L.adjust_fire_stacks(fire_stack_strength)
L.IgniteMob()
/obj/structure/bonfire/process()
if(!CheckOxygen())
extinguish()
return
Burn()
/obj/structure/bonfire/extinguish()
if(burning)
icon_state = "bonfire"
burning = 0
set_light(0)
STOP_PROCESSING(SSobj, src)
/obj/structure/bonfire/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
/obj/structure/lightable/bonfire/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(..())
M.pixel_y += 13
/obj/structure/bonfire/unbuckle_mob(mob/living/buckled_mob, force = FALSE)
/obj/structure/lightable/bonfire/unbuckle_mob(mob/living/buckled_mob, force = FALSE)
if(..())
buckled_mob.pixel_y -= 13
/obj/structure/lightable/torch
icon = 'icons/obj/objects.dmi'
icon_state = "torch"
name = "torch sconce"
desc = "A standing torch sconce, made from towercap wood."
dangerous = FALSE
light_strength = 4
light_color = "#f5df15"
max_integrity = 100
/obj/structure/lightable/torch/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
deconstruct()
/obj/structure/lightable/torch/deconstruct()
density = FALSE
new /obj/item/stack/sheet/wood (get_turf(src), 5)
qdel(src)
..()
#undef MIN_OXY_IGNITE