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Flash refactor and rebalance (#25852)
* Flash refactor and rebalance * Maps * Update code/game/objects/items/devices/flash.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/game/objects/items/devices/flash.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Contra review * Update code/game/objects/items/devices/flash.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Lewc Review --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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Contrabang
Luc
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@@ -1255,14 +1255,14 @@
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category = list("Misc")
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/datum/design/synthetic_flash
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name = "Synthetic Flash"
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desc = "A synthetic flash used mostly in borg construction."
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id = "sflash"
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name = "Flash"
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desc = "A flash used mostly in borg construction."
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id = "sflash" // Keeping this ID as is because we might have something tracking it
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req_tech = list("magnets" = 3, "combat" = 2)
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build_type = MECHFAB
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materials = list(MAT_METAL = 750, MAT_GLASS = 750)
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construction_time = 10 SECONDS
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build_path = /obj/item/flash/synthetic
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build_path = /obj/item/flash
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category = list("Misc")
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/datum/design/voice_standard
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