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Removed zombies, added Skellingtons for halloween. Some bug fixes
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@@ -380,48 +380,3 @@
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return 1 // ZOMG PONIES WHEEE
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//Not in here? Must be untested!
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return 0
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/*
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//////////////////////Grutor:
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/////////////////////Zombie tranformation into NPC type zombie//////////////
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////////////////////I'm very certain we can just remove player key//////////
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////////////////move it to AI control instead and change body icon//////////
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////////////////////////to zombie. But o'well lol//////////////////////////
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/mob/living/carbon/human/proc/Turnundead()
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if (monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_inventory(W) //should be replace with look for something that can transfer items
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regenerate_icons()
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs) //this really should not be necessary
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del(t)
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var/mob/living/simple_animal/hostile/new_zombie = new /mob/living/simple_animal/hostile/zombie (src.loc)
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new_zombie.name = "Zombie \red[name]"
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new_zombie.desc = "A person that has fallen victim to cannibles."
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new_zombie.loc = loc
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//If you wish everything from here to there can be edited out...
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new_zombie.dna = dna //Don't know why I did this, you can't prick em with a needle
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if(src.viruses) //Checks and see if the source has any viruses
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for(var/datum/disease/tempvirus in new_zombie.viruses) //retrieves anything of disease type
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tempvirus.cure(0) //For each virus found cure it
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//One day we will need this...
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for(var/datum/disease/cv in src.viruses)
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new_zombie.viruses += cv //Add/assign the list to the zombie
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cv.affected_mob = new_zombie //Change the copy's var to zombie
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cv.strain_data = cv.strain_data.Copy() //what? line 520 does this already....
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cv.holder = new_zombie //new_zombie is holder of the virus
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cv.carrier = 1
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//Edit from there to hear if you wish.
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spawn(0)//To prevent the proc from returning null.
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del(src)
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return
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*/
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