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https://github.com/ParadiseSS13/Paradise.git
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Complete Blob UI, Blob mobs now use complementary colors, special blob tiles refund, node requirement verb, minor refactors, remove shortcut improvement, dark matter removed from blob reagents, custom icons
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@@ -4,6 +4,7 @@
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icon_state = "blank_blob"
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health = 200
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fire_resist = 2
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point_return = -1
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var/mob/camera/blob/overmind = null // the blob core's overmind
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var/overmind_get_delay = 0 // we don't want to constantly try to find an overmind, do it every 5 minutes
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var/resource_delay = 0
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@@ -120,7 +121,8 @@
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B.mind.special_role = SPECIAL_ROLE_BLOB_OVERMIND
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spawn(0)
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if(is_offspring)
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B.verbs -= /mob/camera/blob/verb/split_consciousness
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B.is_offspring = TRUE
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/obj/structure/blob/core/proc/lateblobtimer()
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addtimer(CALLBACK(src, .proc/lateblobcheck), 50)
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