Merge branch 'master' into hook-kill-v10-final-ultimate-final

This commit is contained in:
AffectedArc07
2020-06-26 12:30:43 +01:00
committed by GitHub
617 changed files with 7362 additions and 10731 deletions
+32 -20
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@@ -1,5 +1,6 @@
#define AFK_WARNED 1
#define AFK_CRYOD 2
#define AFK_WARNED 1
#define AFK_CRYOD 2
#define AFK_ADMINS_WARNED 3
SUBSYSTEM_DEF(afk)
name = "AFK Watcher"
@@ -7,24 +8,28 @@ SUBSYSTEM_DEF(afk)
flags = SS_BACKGROUND
offline_implications = "Players will no longer be marked as AFK. No immediate action is needed."
var/list/afk_players = list() // Associative list. ckey as key and AFK state as value
var/list/non_cryo_antags
/datum/controller/subsystem/afk/Initialize()
if(config.warn_afk_minimum <= 0 || config.auto_cryo_afk <= 0 || config.auto_despawn_afk <= 0)
flags |= SS_NO_FIRE
if(config.warn_afk_minimum <= 0 || config.auto_cryo_afk <= 0 || config.auto_despawn_afk <= 0)
flags |= SS_NO_FIRE
else
non_cryo_antags = list(SPECIAL_ROLE_ABDUCTOR_AGENT, SPECIAL_ROLE_ABDUCTOR_SCIENTIST, \
SPECIAL_ROLE_SHADOWLING, SPECIAL_ROLE_WIZARD, SPECIAL_ROLE_WIZARD_APPRENTICE, SPECIAL_ROLE_NUKEOPS)
return ..()
/datum/controller/subsystem/afk/fire()
var/list/toRemove = list()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(!H.ckey) // Useless non ckey creatures
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(!H?.ckey) // Useless non ckey creatures
continue
var/turf/T
// Only players and players with the AFK watch enabled
// No dead, unconcious, restrained, people without jobs, people on other Z levels than the station or antags
// No dead, unconcious, restrained, people without jobs or people on other Z levels than the station
if(!H.client || !H.client.prefs.afk_watch || !H.mind || \
H.stat || H.restrained() || !H.job || H.mind.special_role || \
!is_station_level((T = get_turf(H)).z)) // Assign the turf as last. Small optimization
H.stat || H.restrained() || !H.job || !is_station_level((T = get_turf(H)).z)) // Assign the turf as last. Small optimization
if(afk_players[H.ckey])
toRemove += H.ckey
continue
@@ -45,19 +50,26 @@ SUBSYSTEM_DEF(afk)
if(A.fast_despawn)
toRemove += H.ckey
warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes. You have been despawned instantly due to you being in a secure area.</span>")
msg_admins(H, mins_afk, T, "forcefully despawned", "AFK in a fast despawn area")
log_afk_action(H, mins_afk, T, "despawned", "AFK in a fast despawn area")
force_cryo_human(H)
else if(cryo_ssd(H))
afk_players[H.ckey] = AFK_CRYOD
msg_admins(H, mins_afk, T, "put into cryostorage")
warn(H, "<span class='danger'>You are AFK for [mins_afk] minutes and have been moved to cryostorage. After being AFK for [config.auto_despawn_afk] total minutes you will be fully despawned. Please eject yourself (right click, eject) out of the cryostorage if you want to avoid being despawned.</span>")
else
if(!(H.mind.special_role in non_cryo_antags))
if(cryo_ssd(H))
H.create_log(MISC_LOG, "Put into cryostorage by the AFK subsystem")
afk_players[H.ckey] = AFK_CRYOD
log_afk_action(H, mins_afk, T, "put into cryostorage")
warn(H, "<span class='danger'>You are AFK for [mins_afk] minutes and have been moved to cryostorage. \
After being AFK for another [config.auto_despawn_afk] minutes you will be fully despawned. \
Please eject yourself (right click, eject) out of the cryostorage if you want to avoid being despawned.</span>")
else
message_admins("[key_name_admin(H)] at ([get_area(T).name] [ADMIN_JMP(T)]) is AFK for [mins_afk] and can't be automatically cryod due to it's antag status: ([H.mind.special_role]).")
afk_players[H.ckey] = AFK_ADMINS_WARNED
else if(mins_afk >= config.auto_despawn_afk)
var/obj/machinery/cryopod/P = H.loc
msg_admins(H, mins_afk, T, "forcefully despawned")
else if(afk_players[H.ckey] != AFK_ADMINS_WARNED && mins_afk >= config.auto_despawn_afk)
log_afk_action(H, mins_afk, T, "despawned")
warn(H, "<span class='danger'>You are have been despawned after being AFK for [mins_afk] minutes.</span>")
toRemove += H.ckey
P.despawn_occupant()
force_cryo_human(H)
removeFromWatchList(toRemove)
@@ -67,9 +79,8 @@ SUBSYSTEM_DEF(afk)
if(H.client)
window_flash(H.client)
/datum/controller/subsystem/afk/proc/msg_admins(mob/living/carbon/human/H, mins_afk, turf/location, action, info)
/datum/controller/subsystem/afk/proc/log_afk_action(mob/living/carbon/human/H, mins_afk, turf/location, action, info)
log_admin("[key_name(H)] has been [action] by the AFK Watcher subsystem after being AFK for [mins_afk] minutes.[info ? " Extra info:" + info : ""]")
message_admins("[key_name_admin(H)] at ([get_area(location).name] [ADMIN_JMP(location)]) has been [action] by the AFK Watcher subsystem after being AFK for [mins_afk] minutes.[info ? " Extra info:" + info : ""]")
/datum/controller/subsystem/afk/proc/removeFromWatchList(list/toRemove)
for(var/C in toRemove)
@@ -80,3 +91,4 @@ SUBSYSTEM_DEF(afk)
#undef AFK_WARNED
#undef AFK_CRYOD
#undef AFK_ADMINS_WARNED
+53
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@@ -0,0 +1,53 @@
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(list/arguments)
var/datum/element/eletype = arguments[1]
var/element_id = eletype
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
element_id = GetIdFromArguments(arguments)
. = elements_by_type[element_id]
if(.)
return
. = elements_by_type[element_id] = new eletype
/****
* Generates an id for bespoke elements when given the argument list
* Generating the id here is a bit complex because we need to support named arguments
* Named arguments can appear in any order and we need them to appear after ordered arguments
* We assume that no one will pass in a named argument with a value of null
**/
/datum/controller/subsystem/processing/dcs/proc/GetIdFromArguments(list/arguments)
var/datum/element/eletype = arguments[1]
var/list/fullid = list("[eletype]")
var/list/named_arguments = list()
for(var/i in initial(eletype.id_arg_index) to length(arguments))
var/key = arguments[i]
var/value
if(istext(key))
value = arguments[key]
if(!(istext(key) || isnum(key)))
key = "\ref[key]"
key = "[key]" // Key is stringified so numbers dont break things
if(!isnull(value))
if(!(istext(value) || isnum(value)))
value = "\ref[value]"
named_arguments["[key]"] = value
else
fullid += "[key]"
if(length(named_arguments))
named_arguments = sortList(named_arguments)
fullid += named_arguments
return list2params(fullid)
+5
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@@ -121,3 +121,8 @@ SUBSYSTEM_DEF(input)
for(var/i in 1 to clients.len)
var/client/C = clients[i]
C.keyLoop()
/datum/controller/subsystem/input/Recover()
macro_sets = SSinput.macro_sets
movement_keys = SSinput.movement_keys
alt_movement_keys = SSinput.alt_movement_keys
+3 -2
View File
@@ -497,13 +497,14 @@ SUBSYSTEM_DEF(jobs)
job.after_spawn(H)
//Gives glasses to the vision impaired
if(H.disabilities & DISABILITY_FLAG_NEARSIGHTED)
if(NEARSIGHTED in H.mutations)
var/equipped = H.equip_to_slot_or_del(new /obj/item/clothing/glasses/regular(H), slot_glasses)
if(equipped != 1)
var/obj/item/clothing/glasses/G = H.glasses
if(istype(G) && !G.prescription)
G.prescription = 1
G.prescription = TRUE
G.name = "prescription [G.name]"
H.update_nearsighted_effects()
return H
+16 -14
View File
@@ -1,16 +1,15 @@
GLOBAL_LIST_EMPTY(lighting_update_lights) // List of lighting sources queued for update.
GLOBAL_LIST_EMPTY(lighting_update_corners) // List of lighting corners queued for update.
GLOBAL_LIST_EMPTY(lighting_update_objects) // List of lighting objects queued for update.
SUBSYSTEM_DEF(lighting)
name = "Lighting"
wait = 2
init_order = INIT_ORDER_LIGHTING
flags = SS_TICKER
offline_implications = "Lighting will no longer update. Shuttle call recommended."
var/static/list/sources_queue = list() // List of lighting sources queued for update.
var/static/list/corners_queue = list() // List of lighting corners queued for update.
var/static/list/objects_queue = list() // List of lighting objects queued for update.
/datum/controller/subsystem/lighting/stat_entry()
..("L:[GLOB.lighting_update_lights.len]|C:[GLOB.lighting_update_corners.len]|O:[GLOB.lighting_update_objects.len]")
..("L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]")
/datum/controller/subsystem/lighting/Initialize(timeofday)
if(!initialized)
@@ -31,9 +30,10 @@ SUBSYSTEM_DEF(lighting)
MC_SPLIT_TICK_INIT(3)
if(!init_tick_checks)
MC_SPLIT_TICK
var/list/queue = sources_queue
var/i = 0
for(i in 1 to GLOB.lighting_update_lights.len)
var/datum/light_source/L = GLOB.lighting_update_lights[i]
for(i in 1 to length(queue))
var/datum/light_source/L = queue[i]
L.update_corners()
@@ -44,14 +44,15 @@ SUBSYSTEM_DEF(lighting)
else if(MC_TICK_CHECK)
break
if(i)
GLOB.lighting_update_lights.Cut(1, i+1)
queue.Cut(1, i + 1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
for (i in 1 to GLOB.lighting_update_corners.len)
var/datum/lighting_corner/C = GLOB.lighting_update_corners[i]
queue = corners_queue
for(i in 1 to length(queue))
var/datum/lighting_corner/C = queue[i]
C.update_objects()
C.needs_update = FALSE
@@ -60,15 +61,16 @@ SUBSYSTEM_DEF(lighting)
else if(MC_TICK_CHECK)
break
if(i)
GLOB.lighting_update_corners.Cut(1, i+1)
queue.Cut(1, i + 1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
for (i in 1 to GLOB.lighting_update_objects.len)
var/atom/movable/lighting_object/O = GLOB.lighting_update_objects[i]
queue = objects_queue
for(i in 1 to length(queue))
var/atom/movable/lighting_object/O = queue[i]
if(QDELETED(O))
continue
@@ -80,7 +82,7 @@ SUBSYSTEM_DEF(lighting)
else if(MC_TICK_CHECK)
break
if(i)
GLOB.lighting_update_objects.Cut(1, i+1)
queue.Cut(1, i + 1)
/datum/controller/subsystem/lighting/Recover()
+6 -6
View File
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(mobs)
var/static/list/cubemonkeys = list()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[GLOB.mob_list.len]")
..("P:[GLOB.mob_living_list.len]")
/datum/controller/subsystem/mobs/Initialize(start_timeofday)
clients_by_zlevel = new /list(world.maxz,0)
@@ -21,17 +21,17 @@ SUBSYSTEM_DEF(mobs)
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if(!resumed)
src.currentrun = GLOB.mob_list.Copy()
src.currentrun = GLOB.mob_living_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/mob/M = currentrun[currentrun.len]
var/mob/living/L = currentrun[currentrun.len]
currentrun.len--
if(M)
M.Life(seconds, times_fired)
if(L)
L.Life(seconds, times_fired)
else
GLOB.mob_list.Remove(M)
GLOB.mob_living_list.Remove(L)
if(MC_TICK_CHECK)
return
+28
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@@ -0,0 +1,28 @@
SUBSYSTEM_DEF(statistics)
name = "Statistics"
wait = 6000 // 10 minute delay between fires
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME // Only count time actually ingame to avoid logging pre-round dips
offline_implications = "Player count and admin count statistics will no longer be logged to the database. No immediate action is needed."
/datum/controller/subsystem/statistics/Initialize(start_timeofday)
if(!config.sql_enabled)
flags |= SS_NO_FIRE // Disable firing if SQL is disabled
return ..()
/datum/controller/subsystem/statistics/fire(resumed = 0)
sql_poll_players()
/datum/controller/subsystem/statistics/proc/sql_poll_players()
if(!config.sql_enabled)
return
var/playercount = GLOB.clients.len
var/admincount = GLOB.admins.len
if(!GLOB.dbcon.IsConnected())
log_game("SQL ERROR during player polling. Failed to connect.")
else
var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")
var/DBQuery/query = GLOB.dbcon.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time) VALUES ([playercount], [admincount], '[sqltime]')")
if(!query.Execute())
var/err = query.ErrorMsg()
log_game("SQL ERROR during playercount polling. Error: \[[err]\]\n")
+8 -19
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@@ -29,7 +29,7 @@ SUBSYSTEM_DEF(ticker)
var/pregame_timeleft // This is used for calculations
var/delay_end = 0 //if set to nonzero, the round will not restart on it's own
var/triai = 0//Global holder for Triumvirate
var/initialtpass = 0 //holder for inital autotransfer vote timer
var/next_autotransfer = 0 //holder for inital autotransfer vote timer
var/obj/screen/cinematic = null //used for station explosion cinematic
var/round_end_announced = 0 // Spam Prevention. Announce round end only once.
var/ticker_going = TRUE // This used to be in the unused globals, but it turns out its actually used in a load of places. Its now a ticker var because its related to round stuff, -aa
@@ -90,6 +90,11 @@ SUBSYSTEM_DEF(ticker)
delay_end = 0 // reset this in case round start was delayed
mode.process()
mode.process_job_tasks()
if(world.time > next_autotransfer)
SSvote.autotransfer()
next_autotransfer = world.time + config.vote_autotransfer_interval
var/game_finished = SSshuttle.emergency.mode >= SHUTTLE_ENDGAME || mode.station_was_nuked
if(config.continuous_rounds)
mode.check_finished() // some modes contain var-changing code in here, so call even if we don't uses result
@@ -111,19 +116,6 @@ SUBSYSTEM_DEF(ticker)
else
world.Reboot("Round ended.", "end_proper", "proper completion")
/datum/controller/subsystem/ticker/proc/votetimer()
var/timerbuffer = 0
if(initialtpass == 0)
timerbuffer = config.vote_autotransfer_initial
else
timerbuffer = config.vote_autotransfer_interval
spawn(timerbuffer)
SSvote.autotransfer()
initialtpass = 1
votetimer()
/datum/controller/subsystem/ticker/proc/setup()
cultdat = setupcult()
//Create and announce mode
@@ -288,11 +280,8 @@ SUBSYSTEM_DEF(ticker)
auto_toggle_ooc(0) // Turn it off
round_start_time = world.time
if(config.sql_enabled)
spawn(3000)
statistic_cycle() // Polls population totals regularly and stores them in an SQL DB
votetimer()
// Sets the auto shuttle vote to happen after the config duration
next_autotransfer = world.time + config.vote_autotransfer_initial
for(var/mob/new_player/N in GLOB.mob_list)
if(N.client)
+2 -2
View File
@@ -160,7 +160,7 @@ SUBSYSTEM_DEF(timer)
if(timer.timeToRun < head_offset)
bucket_resolution = null //force bucket recreation
CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if(timer.callBack && !timer.spent)
timer.callBack.InvokeAsync()
@@ -172,7 +172,7 @@ SUBSYSTEM_DEF(timer)
if(timer.timeToRun < head_offset + TICKS2DS(practical_offset-1))
bucket_resolution = null //force bucket recreation
CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if(timer.callBack && !timer.spent)
timer.callBack.InvokeAsync()
spent += timer
+1 -3
View File
@@ -20,7 +20,7 @@ SUBSYSTEM_DEF(weather)
var/datum/weather/W = V
if(W.aesthetic || W.stage != MAIN_STAGE)
continue
for(var/i in GLOB.living_mob_list)
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(W.can_weather_act(L))
W.weather_act(L)
@@ -57,7 +57,6 @@ SUBSYSTEM_DEF(weather)
break
if(!ispath(weather_datum_type, /datum/weather))
CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
return
if(isnull(z_levels))
z_levels = levels_by_trait(initial(weather_datum_type.target_trait))
@@ -65,7 +64,6 @@ SUBSYSTEM_DEF(weather)
z_levels = list(z_levels)
else if(!islist(z_levels))
CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
return
var/datum/weather/W = new weather_datum_type(z_levels)
W.telegraph()