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Merge pull request #16672 from botka4aet/BoneItems
New tribal craft items(pickaxe and scythe)
This commit is contained in:
@@ -510,6 +510,22 @@
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonepickaxe
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name = "Bone Pickaxe"
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result = list(/obj/item/pickaxe/bone)
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time = 40
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reqs = list(/obj/item/stack/sheet/bone = 4,
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/obj/item/stack/sheet/sinew = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonescythe
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name = "Bone Scythe"
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result = list(/obj/item/scythe/bone)
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time = 40
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reqs = list(/obj/item/stack/sheet/bone = 5,
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/obj/item/stack/sheet/sinew = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/boneaxe
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name = "Bone Axe"
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result = list(/obj/item/twohanded/fireaxe/boneaxe)
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@@ -8,7 +8,7 @@
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w_class = WEIGHT_CLASS_TINY
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slot_flags = SLOT_BELT
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origin_tech = "magnets=2;biotech=2"
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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materials = list(MAT_METAL = 30, MAT_GLASS = 20)
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// *************************************
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// Hydroponics Tools
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@@ -111,9 +111,9 @@
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flags = NONE
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/obj/item/scythe
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icon_state = "scythe0"
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name = "scythe"
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desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
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icon_state = "scythe0"
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force = 13
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throwforce = 5
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throw_speed = 2
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@@ -129,6 +129,14 @@
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var/extend = 1
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var/swiping = FALSE
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/obj/item/scythe/bone
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name = "bone scythe"
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desc = "Perfect for harvesting. And it's not about plants."
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icon_state = "bone_scythe"
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force = 14
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throw_range = 4
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origin_tech = "materials=1;combat=2"
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/obj/item/scythe/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beheading [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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if(ishuman(user))
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@@ -155,10 +163,10 @@
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swiping = FALSE
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/obj/item/scythe/tele
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icon_state = "tscythe0"
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item_state = null //no sprite for folded version, like a tele-baton
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name = "telescopic scythe"
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desc = "A sharp and curved blade on a collapsable fibre metal handle, this tool is the pinnacle of covert reaping technology."
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icon_state = "tscythe0"
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item_state = null //no sprite for folded version, like a tele-baton
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force = 3
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sharp = 0
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w_class = WEIGHT_CLASS_SMALL
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@@ -9,7 +9,7 @@
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throwforce = 10
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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materials = list(MAT_METAL = 2000) //one sheet, but where can you make them?
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origin_tech = "materials=2;engineering=3"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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@@ -42,35 +42,49 @@
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 1000)
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/obj/item/pickaxe/bone
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name = "bone pickaxe"
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desc = "Do it yourself pickaxe."
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icon_state = "bone_pickaxe"
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item_state = "bone_pickaxe"
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origin_tech = "materials=1;engineering=2"
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toolspeed = 0.7
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force = 16
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materials = list()
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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icon_state = "spickaxe"
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item_state = "spickaxe"
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origin_tech = "materials=3;engineering=4"
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_METAL = 1900, MAT_SILVER = 100)
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/obj/item/pickaxe/gold
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name = "golden pickaxe"
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desc = "A gold-plated pickaxe that mines faster than standard-issue."
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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origin_tech = "materials=4;engineering=4"
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toolspeed = 0.4
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desc = "A gold-plated pickaxe that mines faster than standard-issue."
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force = 18
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materials = list(MAT_METAL = 1900, MAT_GOLD = 100)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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origin_tech = "materials=5;engineering=4"
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_METAL = 1900, MAT_DIAMOND = 100)
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/obj/item/pickaxe/drill
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name = "mining drill"
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desc = "An electric mining drill for the especially scrawny."
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icon_state = "handdrill"
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item_state = "jackhammer"
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digsound = list('sound/weapons/drill.ogg')
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@@ -78,7 +92,6 @@
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hitsound = 'sound/weapons/drill.ogg'
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usesound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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@@ -87,9 +100,9 @@
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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desc = "Yours is the drill that will pierce the heavens!"
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icon_state = "diamonddrill"
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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desc = "Yours is the drill that will pierce the heavens!"
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toolspeed = 0.2
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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@@ -99,13 +112,13 @@
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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icon_state = "jackhammer"
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item_state = "jackhammer"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
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/obj/item/shovel
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@@ -119,7 +132,7 @@
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL = 50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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usesound = 'sound/effects/shovel_dig.ogg'
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