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Makes two fluff IPC screens public; deletes one fluff IPC screen (#23712)
* Makes two fluff IPC screens public; deletes one IPC screen
Hello yes I am the owner of these fluff IPC screens. Can be confirmed through discord or here if needed.
This PR removes one custom IPC screen ('eyes') and makes the remaining two ('music' and 'waiting') public for all players to use.
The code for custom IPC screens, added in PR 9390, has not been changed or removed.
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -96,6 +96,14 @@
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name = "Test IPC Screen"
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icon_state = "test"
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/datum/sprite_accessory/hair/ipc/ipc_screen_music
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name = "Music IPC screen"
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icon_state = "music"
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/datum/sprite_accessory/hair/ipc/ipc_screen_waiting
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name = "Waiting IPC screen"
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icon_state = "waiting"
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/datum/sprite_accessory/hair/ipc/hesphiastos_alt_off
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name = "Dark Hesphiastos Screen"
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icon_state = "off"
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@@ -131,17 +139,3 @@
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icon_state = "rainbow_hesp_alt"
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models_allowed = list("Hesphiastos Industries alt.")
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/datum/sprite_accessory/hair/ipc/fluff
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fluff = 1
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/datum/sprite_accessory/hair/ipc/fluff/lumi_eyes //Lumi Fluff hair
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name = "Lumi Eyes"
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icon_state = "lumi_eyes"
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/datum/sprite_accessory/hair/ipc/fluff/lumi_music //Lumi Fluff hair
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name = "Lumi Music"
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icon_state = "lumi_music"
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/datum/sprite_accessory/hair/ipc/fluff/lumi_waiting //Lumi Fluff hair
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name = "Lumi Waiting"
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icon_state = "lumi_waiting"
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