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Makes code compile again
Fixing merge conflicts had the sideffect of adding one instance of canremove, and one of drop_from_inventory.
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@@ -402,7 +402,7 @@
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else
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user << "<span class='notice'>You need to target your patient's chest with [src].</span>"
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return
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/obj/item/weapon/borg_defib
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name = "defibrillator paddles"
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desc = "A pair of mounted paddles with flat metal surfaces that are used to deliver powerful electric shocks."
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@@ -411,10 +411,10 @@
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item_state = "defibpaddles0"
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force = 0
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w_class = 4
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canremove = 0
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var/revivecost = 1000
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var/cooldown = 0
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var/busy = 0
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flags = NODROP
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/obj/item/weapon/borg_defib/attack(mob/M, mob/user)
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var/tobehealed
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