diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index ddda6482227..4725565e171 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -604,6 +604,7 @@ shardtype = /obj/item/shard/plasma glass_type = /obj/item/stack/sheet/plasmarglass reinf = TRUE + heat_resistance = 32000 max_integrity = 500 explosion_block = 2 armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100) @@ -658,6 +659,7 @@ shardtype = /obj/item/shard/plasma glass_type = /obj/item/stack/sheet/plasmarglass reinf = TRUE + heat_resistance = 32000 max_integrity = 1000 explosion_block = 2 armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100) @@ -706,7 +708,7 @@ icon = 'icons/obj/smooth_structures/shuttle_window.dmi' icon_state = "shuttle_window-0" base_icon_state = "shuttle_window" - max_integrity = 100 + max_integrity = 200 reinf = TRUE heat_resistance = 1600 explosion_block = 3 @@ -727,11 +729,11 @@ icon = 'icons/obj/smooth_structures/plastitanium_window.dmi' icon_state = "plastitanium_window-0" base_icon_state = "plastitanium_window" - max_integrity = 100 + max_integrity = 1200 reinf = TRUE - heat_resistance = 1600 - armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100) - rad_insulation = RAD_HEAVY_INSULATION + heat_resistance = 32000 + armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100) + rad_insulation = RAD_NO_INSULATION explosion_block = 3 glass_type = /obj/item/stack/sheet/plastitaniumglass smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_PLASTITANIUM_WALLS)