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- Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12) - Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites. - Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~) - Added hazard doors, sprites by baystation 12. They're reskinned firedoors. - Added two more styles of filing cabinets, all sprites from baystation 12. - Changed the space law book's sprite to the one baystation 12 uses. - Added a few floor sprites from baystation 12 - Added critter crates, sprites from baystation 12 - Added some surgery sprites from baystation 12 - Added plant sprites from baystation 12 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -128,6 +128,17 @@
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new /obj/item/clothing/shoes/white(src)
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return
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/obj/structure/closet/wardrobe/pjs/New()
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new /obj/item/clothing/under/pj/red(src)
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new /obj/item/clothing/under/pj/red(src)
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new /obj/item/clothing/under/pj/blue(src)
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new /obj/item/clothing/under/pj/blue(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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return
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/obj/structure/closet/wardrobe/toxins_white/New()
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new /obj/item/clothing/under/rank/scientist(src)
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new /obj/item/clothing/under/rank/scientist(src)
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@@ -116,6 +116,21 @@ obj/structure/door_assembly
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glass = 1
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icon_state = "door_as_gres1"
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door_assembly_science
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name = "Science Airlock Assembly"
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icon_state = "door_as_sci1"
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glass_base_icon_state = "door_as_gsci"
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glass_type = /obj/machinery/door/airlock/glass_science
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airlock_type = /obj/machinery/door/airlock/science
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anchored = 1
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density = 1
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state = 1
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glass = 0
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glass
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glass = 1
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icon_state = "door_as_gsci1"
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door_assembly_med
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name = "Medical Airlock Assembly"
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icon_state = "door_as_med1"
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