mirror of
https://github.com/ParadiseSS13/Paradise.git
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- Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12) - Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites. - Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~) - Added hazard doors, sprites by baystation 12. They're reskinned firedoors. - Added two more styles of filing cabinets, all sprites from baystation 12. - Changed the space law book's sprite to the one baystation 12 uses. - Added a few floor sprites from baystation 12 - Added critter crates, sprites from baystation 12 - Added some surgery sprites from baystation 12 - Added plant sprites from baystation 12 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -139,4 +139,4 @@
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name = "darkred"
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desc = "darkred"
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icon_state = "darkred"
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color = "darkred"
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color = "darkred"
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@@ -59,4 +59,20 @@
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name = "medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
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icon_state = "scrubspurple"
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color = "scrubspurple"
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color = "scrubspurple"
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//pj's
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/obj/item/clothing/under/pj/red
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name = "red pj's"
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desc = "Sleepwear."
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icon_state = "red_pyjamas"
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color = "red_pyjamas"
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item_state = "w_suit"
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/obj/item/clothing/under/pj/blue
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name = "blue pj's"
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desc = "Sleepwear."
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icon_state = "blue_pyjamas"
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color = "blue_pyjamas"
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item_state = "w_suit"
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@@ -3,19 +3,32 @@
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desc = "A large cabinet with drawers."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "filing_cabinet0"
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var/icon_closed = "filing_cabinet0"
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var/icon_open = "filing_cabinet1"
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density = 1
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anchored = 1
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var/list/items = new/list()
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/obj/structure/filingcabinet/chestdrawer
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name = "chest drawer"
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icon_state = "chestdrawer"
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icon_closed = "chestdrawer"
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icon_open = "chestdrawer-open"
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/obj/structure/filingcabinet/filingcabinet
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icon_state = "filingcabinet"
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icon_closed = "filingcabinet"
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icon_open = "filingcabinet-open"
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/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
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if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder))
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user << "You put the [P] in the [name]."
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user.drop_item()
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P.loc = src
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spawn()
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icon_state = "filing_cabinet1"
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icon_state = icon_open
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sleep(5)
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icon_state = "filing_cabinet0"
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icon_state = icon_closed
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else if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'Ratchet.ogg', 50, 1)
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anchored = !anchored
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@@ -50,8 +63,8 @@
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else
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P.loc = get_turf_loc(src)
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icon_state = "filing_cabinet1"
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icon_state = icon_open
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sleep(5)
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icon_state = "filing_cabinet0"
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icon_state = icon_closed
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