- Ported some stuff from baystation 12. Mostly sprites.

- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-07-30 06:50:26 +00:00
parent 9c45c95a47
commit a2d11cf5c7
23 changed files with 148 additions and 11 deletions
+17 -4
View File
@@ -3,19 +3,32 @@
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filing_cabinet0"
var/icon_closed = "filing_cabinet0"
var/icon_open = "filing_cabinet1"
density = 1
anchored = 1
var/list/items = new/list()
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
icon_state = "chestdrawer"
icon_closed = "chestdrawer"
icon_open = "chestdrawer-open"
/obj/structure/filingcabinet/filingcabinet
icon_state = "filingcabinet"
icon_closed = "filingcabinet"
icon_open = "filingcabinet-open"
/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder))
user << "You put the [P] in the [name]."
user.drop_item()
P.loc = src
spawn()
icon_state = "filing_cabinet1"
icon_state = icon_open
sleep(5)
icon_state = "filing_cabinet0"
icon_state = icon_closed
else if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'Ratchet.ogg', 50, 1)
anchored = !anchored
@@ -50,8 +63,8 @@
else
P.loc = get_turf_loc(src)
icon_state = "filing_cabinet1"
icon_state = icon_open
sleep(5)
icon_state = "filing_cabinet0"
icon_state = icon_closed