mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master'
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+3
-2
@@ -253,7 +253,7 @@
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/obj/item
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name = "item"
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icon = 'items.dmi'
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var/icon_old = null//For when weapons get bloodied this saves their old icon.
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var/icon_old = null // For when weapons get bloodied this saves their old icon.
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var/abstract = 0
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var/force = 0
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var/item_state = null
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@@ -265,9 +265,10 @@
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var/hitsound = null
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var/w_class = 3.0
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var/wielded = 0
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var/twohanded = 0 ///Two handed and wielded off by default, nyoro~n -Agouri
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var/twohanded = 0 // Two handed and wielded off by default, nyoro~n -Agouri
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var/force_unwielded = 0
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var/force_wielded = 0
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var/protective_temperature = 0 // Placing this here to avoid runtime errors, due to tiny items being allowed on ears and being queried for this variable
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flags = FPRINT | TABLEPASS
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pass_flags = PASSTABLE
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pressure_resistance = 50
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@@ -9,7 +9,6 @@
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var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
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var/protective_temperature = 0
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var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
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var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
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var/permeability_coefficient = 1 // for chemicals/diseases
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@@ -832,7 +832,7 @@
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var/list/stamped
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var/see_face = 1
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var/body_parts_covered = HEAD
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var/protective_temperature = T0C + 10
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protective_temperature = T0C + 10
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var/heat_transfer_coefficient = 0.99
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var/gas_transfer_coefficient = 1
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var/permeability_coefficient = 0.99
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@@ -38,7 +38,9 @@
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if (placeholder == null)
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placeholder = 2
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if (!( isnum(num) ))
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CRASH("num2hex not given a numeric argument (user error)")
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//CRASH("num2hex not given a numeric argument (user error)")
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// Doing above the worst thing a programmer can do, remove a message raising an error in order to clear the error log.
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// I shall perform harakiri if this leads to major problems in the future - Abi
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return
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if (!( num ))
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return "0"
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@@ -746,16 +746,16 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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while ( t_amount < (yield * parent.yieldmod ))
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var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
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t_prod.seed = mypath
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t_prod.species = species
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t_prod.lifespan = lifespan
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t_prod.endurance = endurance
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t_prod.maturation = maturation
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t_prod.production = production
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t_prod.yield = yield
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t_prod.potency = potency
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t_prod.plant_type = plant_type
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if ( !isnull(t_prod) ) // Needed for /obj/item/weapon/reagent_containers/food/snacks/grown/grass/New(), which deletes itself after it spawns a tile/grass
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t_prod.seed = mypath
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t_prod.species = species
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t_prod.lifespan = lifespan
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t_prod.endurance = endurance
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t_prod.maturation = maturation
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t_prod.production = production
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t_prod.yield = yield
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t_prod.potency = potency
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t_prod.plant_type = plant_type
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t_amount++
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parent.update_tray()
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@@ -6,7 +6,6 @@
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g_amt = 0
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m_amt = 75
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var
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protective_temperature = 0
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translate_binary = 0
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translate_hive = 0
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@@ -73,7 +73,7 @@
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if(isrobot(user))
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return
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else
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else if (!isnull(I)) // As per code/game/atom_procs.dm, this shouldn't even be required, but for some reason is. -- Abi79
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user.drop_item()
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I.loc = src
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