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TG: Changed the way facial scarring works. Instead of setting your real_name to
"Unknown" it uses the disfigured variable of a human's head organ to dictate the human's name variable. This means real_name is now somewhat back to being a reliable source of the mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs. It also means I could simplify that god-awful name updating stuff into a nice and simple helper proc. Some original_name stuff was added here and there, mainly during cloning. A lot of the "getting random ghost names" should be fixed now. Still loads to do though, particularly with transforms and such. >_> Fixed a runtime with Tajarans trying to use a variable that doesn't exist for PDAs. Removed that variable from IDs as it's only used by furries. Revision: r3546 Author: elly1...@rocketmail.com
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@@ -417,6 +417,7 @@ client
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M.real_name = new_name
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M.name = new_name
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M.original_name = new_name
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M.original_name = new_name
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href_list["datumrefresh"] = href_list["rename"]
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else if (href_list["varnameedit"])
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