mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Adds Custom Strip Delays
This commit is contained in:
@@ -124,7 +124,8 @@
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icon_state = "earmuffs"
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item_state = "earmuffs"
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flags = EARBANGPROTECT
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strip_delay = 15
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put_on_delay = 25
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//Glasses
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/obj/item/clothing/glasses
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@@ -139,7 +140,8 @@
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var/invisa_view = 0
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var/flash_protect = 0 //Mal: What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
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var/tint = 0 //Mal: Sets the item's level of visual impairment tint, normally set to the same as flash_protect
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// but seperated to allow items to protect but not impair vision, like space helmets
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strip_delay = 20 // but seperated to allow items to protect but not impair vision, like space helmets
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put_on_delay = 25
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species_restricted = list("exclude","Kidan")
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/*
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SEE_SELF // can see self, no matter what
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@@ -165,6 +167,8 @@ BLIND // can't see anything
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var/transfer_prints = FALSE
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var/pickpocket = 0 //Master pickpocket?
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var/clipped = 0
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strip_delay = 20
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put_on_delay = 40
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species_restricted = list("exclude","Unathi","Tajaran","Wryn")
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -264,6 +268,8 @@ BLIND // can't see anything
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var/adjusted_flags = null
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var/flash_protect = 0
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var/tint = 0
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strip_delay = 40
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put_on_delay = 40
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//Proc that moves gas/breath masks out of the way
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/obj/item/clothing/mask/proc/adjustmask(var/mob/user)
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@@ -347,6 +353,8 @@ BLIND // can't see anything
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox","Wryn")
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flash_protect = 2
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strip_delay = 50
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put_on_delay = 50
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/obj/item/clothing/suit/space
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name = "Space suit"
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@@ -366,6 +374,8 @@ BLIND // can't see anything
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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strip_delay = 80
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put_on_delay = 80
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siemens_coefficient = 0.9
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species_restricted = list("exclude","Diona","Vox","Wryn")
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@@ -3,6 +3,7 @@
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desc = "Because you really needed another excuse to punch your crewmates."
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icon_state = "boxing"
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item_state = "boxing"
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put_on_delay = 60
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species_restricted = null
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/obj/item/clothing/gloves/boxing/green
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@@ -166,4 +166,5 @@
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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strip_delay = 60
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@@ -8,6 +8,8 @@
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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species_restricted = null
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strip_delay = 40
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put_on_delay = 20
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/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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@@ -23,6 +25,7 @@
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item_state = "swat_gl"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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strip_delay = 80
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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@@ -10,6 +10,7 @@
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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siemens_coefficient = 0.7
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -65,6 +66,7 @@
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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strip_delay = 80
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/obj/item/clothing/head/helmet/swat
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name = "\improper SWAT helmet"
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@@ -79,6 +81,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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siemens_coefficient = 0.5
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strip_delay = 80
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi'
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@@ -102,6 +105,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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siemens_coefficient = 1
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strip_delay = 80
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/obj/item/clothing/head/helmet/roman
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name = "roman helmet"
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@@ -110,6 +114,7 @@
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "roman"
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item_state = "roman"
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strip_delay = 100
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/obj/item/clothing/head/helmet/roman/legionaire
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name = "roman legionaire helmet"
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@@ -7,6 +7,8 @@
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item_state = "chef"
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desc = "The commander in chef's head wear."
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siemens_coefficient = 0.9
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strip_delay = 10
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put_on_delay = 10
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//Captain
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/obj/item/clothing/head/caphat
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@@ -16,6 +18,7 @@
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item_state = "caphat"
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siemens_coefficient = 0.9
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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strip_delay = 60
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//Captain: no longer space-worthy
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/obj/item/clothing/head/caphat/parade
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@@ -75,6 +78,7 @@
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
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strip_delay = 80
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/obj/item/clothing/head/HoS/beret
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name = "head of security beret"
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@@ -86,6 +90,7 @@
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehelm"
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armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/head/customs
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name = "customs officer's hat"
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@@ -99,6 +104,7 @@
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_badge"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec/warden
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name = "warden's beret"
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@@ -7,6 +7,7 @@
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item_state = "centhat"
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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strip_delay = 80
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/obj/item/clothing/head/hairflower
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name = "hair flower pin"
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@@ -92,6 +92,7 @@
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icon_state = "secsoft"
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item_color = "sec"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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strip_delay = 60
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/obj/item/clothing/head/soft/sec/corp
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name = "corporate security cap"
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@@ -25,6 +25,7 @@
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icon_state = "medical"
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item_state = "medical"
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permeability_coefficient = 0.01
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put_on_delay = 10
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species_fit = list("Vox")
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/obj/item/clothing/mask/breath/vox
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@@ -92,6 +92,7 @@
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desc = "A close-fitting tactical mask that can be connected to an air supply."
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icon_state = "swat"
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siemens_coefficient = 0.7
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strip_delay = 60
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species_fit = list("Vox")
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/obj/item/clothing/mask/gas/clown_hat
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@@ -219,7 +220,7 @@
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icon_state = "officermask"
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aggressiveness = 3
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ignore_maskadjust = 1
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/obj/item/clothing/mask/gas/sechailer/blue
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name = "\improper blue SWAT mask"
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desc = "A neon blue swat mask, used for demoralizing Greytide in the wild."
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@@ -6,6 +6,7 @@
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flags = MASKCOVERSMOUTH
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w_class = 2
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gas_transfer_coefficient = 0.90
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put_on_delay = 20
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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@@ -6,6 +6,8 @@
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var/magpulse = 0
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var/slowdown_active = 2
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action_button_name = "Toggle Magboots"
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strip_delay = 70
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put_on_delay = 70
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species_restricted = null
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/obj/item/clothing/shoes/magboots/attack_self(mob/user)
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@@ -25,6 +25,7 @@
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0)
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species_restricted = null //Syndicate tech means even Tajarans can kick ass with these
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siemens_coefficient = 0.6
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strip_delay = 70
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/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
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name = "\improper SWAT shoes"
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@@ -37,6 +38,8 @@
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desc = "A pair of rather plain, wooden sandals."
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name = "sandals"
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icon_state = "wizard"
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strip_delay = 50
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put_on_delay = 50
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species_restricted = null
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/obj/item/clothing/shoes/sandal/marisa
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@@ -51,6 +54,8 @@
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permeability_coefficient = 0.05
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flags = NOSLIP
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slowdown = SHOES_SLOWDOWN+1
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strip_delay = 50
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put_on_delay = 50
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species_restricted = null
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/obj/item/clothing/shoes/clown_shoes
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@@ -82,6 +87,8 @@
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item_state = "jackboots"
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item_color = "hosred"
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siemens_coefficient = 0.7
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strip_delay = 50
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put_on_delay = 50
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var/footstep = 1
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/obj/item/clothing/shoes/jackboots/step_action(var/mob/living/carbon/human/H)
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@@ -139,12 +146,15 @@
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name = "laceup shoes"
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desc = "The height of fashion, and they're pre-polished!"
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icon_state = "laceups"
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put_on_delay = 50
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/obj/item/clothing/shoes/roman
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name = "roman sandals"
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desc = "Sandals with buckled leather straps on it."
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icon_state = "roman"
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item_state = "roman"
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strip_delay = 100
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put_on_delay = 100
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species_restricted = null
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/obj/item/clothing/shoes/centcom
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@@ -8,6 +8,7 @@
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siemens_coefficient = 0.6
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rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will.
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var/obj/machinery/camera/camera
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strip_delay = 130
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/obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user)
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if(camera)
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@@ -37,6 +38,7 @@
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/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \
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/obj/item/weapon/gun/energy/advtaser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun)
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siemens_coefficient = 0.6
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strip_delay = 130
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//Commander
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/obj/item/clothing/head/helmet/space/rig/ert/commander
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@@ -48,6 +48,7 @@
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vision_flags = SEE_MOBS
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see_darkness = 0
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HUDType = MEDHUD
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strip_delay = 130
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/obj/item/clothing/suit/space/deathsquad
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name = "deathsquad suit"
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@@ -59,6 +60,7 @@
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slowdown = 1
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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unacidable = 1
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strip_delay = 130
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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@@ -103,6 +105,8 @@
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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siemens_coefficient = 0.9
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strip_delay = 40
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put_on_delay = 20
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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@@ -114,7 +118,8 @@
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.9
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strip_delay = 40
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put_on_delay = 20
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//Paramedic EVA suit
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/obj/item/clothing/head/helmet/space/eva/paramedic
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@@ -174,7 +179,7 @@
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desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
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icon_state = "spaceclown_suit"
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item_state = "spaceclown_items"
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/obj/item/clothing/head/helmet/space/freedom
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name = "eagle helmet"
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desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
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@@ -183,6 +188,7 @@
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armor = list(melee = 40, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100)
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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strip_delay = 130
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/obj/item/clothing/suit/space/freedom
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name = "eagle suit"
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@@ -194,3 +200,4 @@
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slowdown = 1
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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unacidable = 1
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strip_delay = 130
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||||
@@ -7,6 +7,8 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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siemens_coefficient = 0.6
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strip_delay = 60
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||||
put_on_delay = 40
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||||
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||||
/obj/item/clothing/suit/armor/vest
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name = "armor"
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||||
@@ -38,13 +40,13 @@
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desc = "An armored vest that protects against some damage. This one has Nanotrasen corporate badge."
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icon_state = "armorsec"
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item_state = "armor"
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||||
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/obj/item/clothing/suit/armor/vest/blueshield
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name = "blueshield security armor"
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desc = "An armored vest with the badge of a Blueshield Lieutenant."
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icon_state = "blueshield"
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item_state = "blueshield"
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||||
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/obj/item/clothing/suit/armor/vest/bloody
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name = "bloodied security armor"
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||||
desc = "A vest drenched in the blood of Greytide. It has seen better days."
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||||
@@ -62,6 +64,7 @@
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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siemens_coefficient = 0.6
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||||
strip_delay = 80
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||||
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||||
/obj/item/clothing/suit/armor/hos/alt
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||||
name = "armored trenchoat"
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||||
@@ -103,6 +106,7 @@
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||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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||||
cold_protection = UPPER_TORSO|LOWER_TORSO|HANDS
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||||
heat_protection = UPPER_TORSO|LOWER_TORSO|HANDS
|
||||
strip_delay = 70
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||||
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||||
/obj/item/clothing/suit/armor/vest/warden/alt
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||||
name = "warden's jacket"
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@@ -129,7 +133,8 @@
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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||||
flags_inv = HIDEJUMPSUIT
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||||
siemens_coefficient = 0.5
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||||
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||||
strip_delay = 80
|
||||
put_on_delay = 60
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||||
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||||
/obj/item/clothing/suit/armor/bulletproof
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||||
name = "Bulletproof Vest"
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||||
@@ -139,6 +144,8 @@
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||||
blood_overlay_type = "armor"
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||||
armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0)
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||||
siemens_coefficient = 0.7
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||||
strip_delay = 70
|
||||
put_on_delay = 50
|
||||
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||||
/obj/item/clothing/suit/armor/laserproof
|
||||
name = "Ablative Armor Vest"
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||||
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||||
@@ -24,7 +24,8 @@
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||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
@@ -80,3 +81,5 @@
|
||||
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "bio_suit"
|
||||
strip_delay = 40
|
||||
put_on_delay = 20
|
||||
@@ -241,6 +241,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = ONESIZEFITSALL
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/suit/ianshirt
|
||||
name = "worn shirt"
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
strip_delay = 60
|
||||
put_on_delay = 60
|
||||
|
||||
/obj/item/clothing/suit/fire/firefighter
|
||||
icon_state = "firesuit"
|
||||
@@ -63,7 +64,8 @@
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
siemens_coefficient = 0
|
||||
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
name = "bomb suit"
|
||||
@@ -83,7 +85,8 @@
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
siemens_coefficient = 0
|
||||
|
||||
strip_delay = 70
|
||||
put_on_delay = 70
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
icon_state = "bombsuitsec"
|
||||
@@ -104,6 +107,8 @@
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
strip_delay = 60
|
||||
put_on_delay = 60
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
name = "Radiation suit"
|
||||
@@ -119,3 +124,5 @@
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
strip_delay = 60
|
||||
put_on_delay = 60
|
||||
@@ -8,6 +8,8 @@
|
||||
unacidable = 1
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.8
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
|
||||
/obj/item/clothing/head/wizard/red
|
||||
name = "red wizard hat"
|
||||
@@ -62,6 +64,8 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
unacidable = 1
|
||||
siemens_coefficient = 0.8
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
name = "red wizard robe"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
@@ -28,6 +29,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 50
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
name = "dispatcher's uniform"
|
||||
@@ -71,6 +73,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
strip_delay = 50
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -88,6 +91,7 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.8
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
icon_state = "hos_corporate"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon_state = "blue_pyjamas"
|
||||
item_color = "blue_pyjamas"
|
||||
item_state = "w_suit"
|
||||
|
||||
|
||||
/obj/item/clothing/under/patriotsuit
|
||||
name = "Patriotic Suit"
|
||||
desc = "Motorcycle not included."
|
||||
@@ -466,6 +466,7 @@
|
||||
icon_state = "roman"
|
||||
item_color = "roman"
|
||||
item_state = "armor"
|
||||
strip_delay = 100
|
||||
|
||||
/obj/item/clothing/under/maid
|
||||
name = "maid costume"
|
||||
|
||||
Reference in New Issue
Block a user