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A few medical-related fixes.
- Fixed another problem related to the crit config - Recovering from shock won't take forever anymore - Reduced the max speed at which you suffocate, mainly to make crit slower. If this is found to affect normal suffocation too much, increase HUMAN_MAX_OXYLOSS again. - Open organs now add a lot of shock, as well. - Hitting 0 health or below will make you collapse immediately.
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@@ -336,12 +336,6 @@ proc/airborne_can_reach(turf/source, turf/target)
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.toxloss += (2*multiplier)
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/datum/disease2/effect/greater/scream
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name = "Random screaming syndrome"
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stage = 3
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activate(var/mob/living/carbon/mob,var/multiplier)
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mob.say("*scream")
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/datum/disease2/effect/greater/drowsness
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name = "Automated sleeping syndrome"
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stage = 3
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