A few medical-related fixes.

- Fixed another problem related to the crit config
- Recovering from shock won't take forever anymore
- Reduced the max speed at which you suffocate, mainly to make crit slower. If this is found to affect normal suffocation too much, increase HUMAN_MAX_OXYLOSS again.
- Open organs now add a lot of shock, as well.
- Hitting 0 health or below will make you collapse immediately.
This commit is contained in:
cib
2012-01-09 06:00:33 -08:00
parent c8173f5a88
commit a36aebb512
4 changed files with 8 additions and 9 deletions
-6
View File
@@ -336,12 +336,6 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.toxloss += (2*multiplier)
/datum/disease2/effect/greater/scream
name = "Random screaming syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*scream")
/datum/disease2/effect/greater/drowsness
name = "Automated sleeping syndrome"
stage = 3