Adds a New Ruin - Abandoned Clockwork Monastery (#27636)

* Construction

* tick

* tock

* ting

* Update clockwork_cult_site.dmm

* Update clockwork_cult_site.dmm

* clockwork construct

* Update paradise.dme

* Update clockwork_constructs

* continuation

* Update clockwork_cult_site.dmm

* finalization phase

* Update clockwork_constructs.dm

* update

* Update config.toml

* Send the dmm to prison for being illegal

* Update space_ruins.dm

* Update space_ruins.dm

* Update space_ruins.dm

* Update code/modules/mob/living/simple_animal/clockwork_constructs.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/clockwork_constructs.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update based on code review

* Update config.toml

* Coggers

* New shiny lava

* Update clockwork_monastery.dmm

* Update lights.dm

* Update clockwork_monastery.dmm

* Update clockwork_monastery.dmm

* Update clockwork_monastery.dmm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
This commit is contained in:
CRUNCH
2025-01-06 17:45:08 +00:00
committed by GitHub
parent 1277a01baa
commit a387c18e16
28 changed files with 3916 additions and 7 deletions
@@ -210,12 +210,15 @@
//Components: Used in scripture.
/obj/item/clockwork/component
name = "arbitrary clockwork component"
desc = "A strange artifact and powerful of Ratvar that should not exist. Make an issue report to GitHub if you see this."
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "dread_ipad" // So it's visible.
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clockwork/component/belligerent_eye
name = "belligerent eye"
desc = "A brass construct with a rotating red center. It's as though it's looking for something to hurt."
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "belligerent_eye"
/obj/item/clockwork/component/belligerent_eye/blind_eye
@@ -224,13 +227,70 @@
icon_state = "blind_eye"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clockwork/component/belligerent_eye/lens_gem
name = "lens gem"
desc = "A tiny pinkish gem. It catches the light oddly, almost glowing."
icon_state = "lens_gem"
w_class = WEIGHT_CLASS_TINY
light_range = 1.4
light_power = 0.4
light_color = "#F42B9D"
/obj/item/clockwork/component/vanguard_cogwheel
name = "vanguard_cogwheel"
desc = "A sturdy brass cog with a faintly glowing blue gem in its center."
icon_state = "vanguard_cogwheel"
/obj/item/clockwork/component/vanguard_cogwheel/onyx_prism
name = "onyx prism"
desc = "An onyx prism with a small aperture. It's very heavy."
icon_state = "onyx_prism"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clockwork/component/geis_capacitor
name = "geis capacitor"
desc = "A curiously cold brass doodad. It seems as though it really doesn't appreciate being held."
icon_state = "geis_capacitor"
/obj/item/clockwork/component/geis_capacitor/fallen_armor
name = "fallen armor"
desc = "Lifeless chunks of armor. They're designed in a strange way and won't fit on you."
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "fallen_armor"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clockwork/component/geis_capacitor/antennae
name = "mania motor antennae"
desc = "A pair of dented and bent antennae. They constantly emit a static hiss."
icon_state = "mania_motor_antennae"
/obj/item/clockwork/component/replicant_alloy
name = "replicant alloy"
desc = "A seemingly strong but very malleable chunk of metal. It seems as though it wants to be molded into something greater."
icon_state = "replicant_alloy"
/obj/item/clockwork/component/replicant_alloy/smashed_anima_fragment
name = "smashed anima fragment"
desc = "Shattered chunks of metal. Damaged beyond repair and completely unusable."
icon_state = "smashed_anime_fragment"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clockwork/component/replicant_alloy/replication_plate
name = "replication plate"
desc = "A flat, heavy disc of metal with a triangular formation on its surface."
icon_state = "replication_plate"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clockwork/component/hierophant_ansible
name = "hierophant ansible"
desc = "Some sort of transmitter? It seems as though it's trying to say something."
icon_state = "hierophant_ansible"
/obj/item/clockwork/component/hierophant_ansible/obelisk
name = "obelisk prism"
desc = "A prism that occasionally glows brightly. It seems not-quite there."
icon_state = "obelisk_prism"
w_class = WEIGHT_CLASS_NORMAL
//Ratvarian spear
/obj/item/clockwork/weapon/ratvarian_spear
name = "ratvarian spear"