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Adds a New Ruin - Abandoned Clockwork Monastery (#27636)
* Construction * tick * tock * ting * Update clockwork_cult_site.dmm * Update clockwork_cult_site.dmm * clockwork construct * Update paradise.dme * Update clockwork_constructs * continuation * Update clockwork_cult_site.dmm * finalization phase * Update clockwork_constructs.dm * update * Update config.toml * Send the dmm to prison for being illegal * Update space_ruins.dm * Update space_ruins.dm * Update space_ruins.dm * Update code/modules/mob/living/simple_animal/clockwork_constructs.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/clockwork_constructs.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * update based on code review * Update config.toml * Coggers * New shiny lava * Update clockwork_monastery.dmm * Update lights.dm * Update clockwork_monastery.dmm * Update clockwork_monastery.dmm * Update clockwork_monastery.dmm --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
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@@ -210,12 +210,15 @@
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//Components: Used in scripture.
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/obj/item/clockwork/component
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name = "arbitrary clockwork component"
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desc = "A strange artifact and powerful of Ratvar that should not exist. Make an issue report to GitHub if you see this."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "dread_ipad" // So it's visible.
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/clockwork/component/belligerent_eye
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name = "belligerent eye"
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desc = "A brass construct with a rotating red center. It's as though it's looking for something to hurt."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "belligerent_eye"
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/obj/item/clockwork/component/belligerent_eye/blind_eye
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@@ -224,13 +227,70 @@
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icon_state = "blind_eye"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clockwork/component/belligerent_eye/lens_gem
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name = "lens gem"
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desc = "A tiny pinkish gem. It catches the light oddly, almost glowing."
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icon_state = "lens_gem"
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w_class = WEIGHT_CLASS_TINY
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light_range = 1.4
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light_power = 0.4
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light_color = "#F42B9D"
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/obj/item/clockwork/component/vanguard_cogwheel
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name = "vanguard_cogwheel"
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desc = "A sturdy brass cog with a faintly glowing blue gem in its center."
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icon_state = "vanguard_cogwheel"
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/obj/item/clockwork/component/vanguard_cogwheel/onyx_prism
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name = "onyx prism"
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desc = "An onyx prism with a small aperture. It's very heavy."
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icon_state = "onyx_prism"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clockwork/component/geis_capacitor
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name = "geis capacitor"
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desc = "A curiously cold brass doodad. It seems as though it really doesn't appreciate being held."
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icon_state = "geis_capacitor"
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/obj/item/clockwork/component/geis_capacitor/fallen_armor
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name = "fallen armor"
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desc = "Lifeless chunks of armor. They're designed in a strange way and won't fit on you."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "fallen_armor"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clockwork/component/geis_capacitor/antennae
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name = "mania motor antennae"
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desc = "A pair of dented and bent antennae. They constantly emit a static hiss."
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icon_state = "mania_motor_antennae"
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/obj/item/clockwork/component/replicant_alloy
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name = "replicant alloy"
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desc = "A seemingly strong but very malleable chunk of metal. It seems as though it wants to be molded into something greater."
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icon_state = "replicant_alloy"
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/obj/item/clockwork/component/replicant_alloy/smashed_anima_fragment
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name = "smashed anima fragment"
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desc = "Shattered chunks of metal. Damaged beyond repair and completely unusable."
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icon_state = "smashed_anime_fragment"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clockwork/component/replicant_alloy/replication_plate
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name = "replication plate"
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desc = "A flat, heavy disc of metal with a triangular formation on its surface."
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icon_state = "replication_plate"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clockwork/component/hierophant_ansible
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name = "hierophant ansible"
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desc = "Some sort of transmitter? It seems as though it's trying to say something."
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icon_state = "hierophant_ansible"
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/obj/item/clockwork/component/hierophant_ansible/obelisk
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name = "obelisk prism"
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desc = "A prism that occasionally glows brightly. It seems not-quite there."
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icon_state = "obelisk_prism"
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w_class = WEIGHT_CLASS_NORMAL
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//Ratvarian spear
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/obj/item/clockwork/weapon/ratvarian_spear
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name = "ratvarian spear"
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