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itMerge branch 'master' of https://github.com/ParadiseSS13/Paradise into CultPassBug
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@@ -26,3 +26,22 @@
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//plastic flaps construction states
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#define PLASTIC_FLAPS_NORMAL 0
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#define PLASTIC_FLAPS_DETACHED 1
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//Material defines, for determining how much of a given material an item contains
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#define MAT_METAL "$metal"
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#define MAT_GLASS "$glass"
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#define MAT_SILVER "$silver"
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#define MAT_GOLD "$gold"
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#define MAT_DIAMOND "$diamond"
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#define MAT_URANIUM "$uranium"
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#define MAT_PLASMA "$plasma"
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#define MAT_BANANIUM "$bananium"
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#define MAT_TRANQUILLITE "$tranquillite"
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#define MAT_TITANIUM "$titanium"
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#define MAT_BIOMASS "$biomass"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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#define MAX_STACK_SIZE 50
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//maximum amount of cable in a coil
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#define MAXCOIL 30
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@@ -3,7 +3,7 @@
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#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
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#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
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#define LIGHTING_ICON 'icons/effects/lighting_overlay.png' // icon used for lighting shading effects
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#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
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#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
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@@ -15,8 +15,6 @@
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#define FILE_DRM 16 // Some files want to not be copied/moved. This is them complaining that you tried.
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#define NETWORK_FAILURE 32
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#define MINERAL_MATERIAL_AMOUNT 2000 //The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE 4 //Uses glass/metal only.
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@@ -162,20 +162,6 @@
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#define MIN_SUPPLIED_LAW_NUMBER 15
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#define MAX_SUPPLIED_LAW_NUMBER 50
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//Material defines
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#define MAT_METAL "$metal"
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#define MAT_GLASS "$glass"
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#define MAT_SILVER "$silver"
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#define MAT_GOLD "$gold"
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#define MAT_DIAMOND "$diamond"
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#define MAT_URANIUM "$uranium"
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#define MAT_PLASMA "$plasma"
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#define MAT_BANANIUM "$bananium"
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#define MAT_TRANQUILLITE "$tranquillite"
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#define MAT_BIOMASS "$biomass"
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#define MAX_STACK_SIZE 50
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//check_target_facings() return defines
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#define FACING_FAILED 0
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#define FACING_SAME_DIR 1
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@@ -2,14 +2,15 @@
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#define CHANNEL_LOBBYMUSIC 1024
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_HEARTBEAT 1021 //sound channel for heartbeats
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#define CHANNEL_BUZZ 1020
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#define CHANNEL_AMBIENCE 1019
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#define CHANNEL_JUKEBOX 1021
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#define CHANNEL_HEARTBEAT 1020 //sound channel for heartbeats
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#define CHANNEL_BUZZ 1019
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#define CHANNEL_AMBIENCE 1018
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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#define CHANNEL_HIGHEST_AVAILABLE 1018
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#define CHANNEL_HIGHEST_AVAILABLE 1017
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#define SOUND_MINIMUM_PRESSURE 10
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