itMerge branch 'master' of https://github.com/ParadiseSS13/Paradise into CultPassBug

This commit is contained in:
Aurorablade
2018-03-01 19:51:05 -05:00
176 changed files with 1917 additions and 465 deletions
+19
View File
@@ -26,3 +26,22 @@
//plastic flaps construction states
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
//Material defines, for determining how much of a given material an item contains
#define MAT_METAL "$metal"
#define MAT_GLASS "$glass"
#define MAT_SILVER "$silver"
#define MAT_GOLD "$gold"
#define MAT_DIAMOND "$diamond"
#define MAT_URANIUM "$uranium"
#define MAT_PLASMA "$plasma"
#define MAT_BANANIUM "$bananium"
#define MAT_TRANQUILLITE "$tranquillite"
#define MAT_TITANIUM "$titanium"
#define MAT_BIOMASS "$biomass"
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
#define MAX_STACK_SIZE 50
//maximum amount of cable in a coil
#define MAXCOIL 30
+1 -1
View File
@@ -3,7 +3,7 @@
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
#define LIGHTING_ICON 'icons/effects/lighting_overlay.png' // icon used for lighting shading effects
#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects
#define LIGHTING_ROUND_VALUE (1 / 128) //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
-2
View File
@@ -15,8 +15,6 @@
#define FILE_DRM 16 // Some files want to not be copied/moved. This is them complaining that you tried.
#define NETWORK_FAILURE 32
#define MINERAL_MATERIAL_AMOUNT 2000 //The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
#define AUTOLATHE 4 //Uses glass/metal only.
-14
View File
@@ -162,20 +162,6 @@
#define MIN_SUPPLIED_LAW_NUMBER 15
#define MAX_SUPPLIED_LAW_NUMBER 50
//Material defines
#define MAT_METAL "$metal"
#define MAT_GLASS "$glass"
#define MAT_SILVER "$silver"
#define MAT_GOLD "$gold"
#define MAT_DIAMOND "$diamond"
#define MAT_URANIUM "$uranium"
#define MAT_PLASMA "$plasma"
#define MAT_BANANIUM "$bananium"
#define MAT_TRANQUILLITE "$tranquillite"
#define MAT_BIOMASS "$biomass"
#define MAX_STACK_SIZE 50
//check_target_facings() return defines
#define FACING_FAILED 0
#define FACING_SAME_DIR 1
+5 -4
View File
@@ -2,14 +2,15 @@
#define CHANNEL_LOBBYMUSIC 1024
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
#define CHANNEL_HEARTBEAT 1021 //sound channel for heartbeats
#define CHANNEL_BUZZ 1020
#define CHANNEL_AMBIENCE 1019
#define CHANNEL_JUKEBOX 1021
#define CHANNEL_HEARTBEAT 1020 //sound channel for heartbeats
#define CHANNEL_BUZZ 1019
#define CHANNEL_AMBIENCE 1018
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1018
#define CHANNEL_HIGHEST_AVAILABLE 1017
#define SOUND_MINIMUM_PRESSURE 10