mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 08:34:16 +01:00
itMerge branch 'master' of https://github.com/ParadiseSS13/Paradise into CultPassBug
This commit is contained in:
@@ -16,7 +16,7 @@
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/datum/crafting_recipe/IED
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name = "IED"
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result = /obj/item/weapon/grenade/iedcasing/filled
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result = /obj/item/weapon/grenade/iedcasing
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reqs = list(/datum/reagent/fuel = 50,
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/obj/item/stack/cable_coil = 1,
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/obj/item/device/assembly/igniter = 1,
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@@ -43,6 +43,9 @@
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/obj/item/weapon/reagent_containers/food/drinks/MouseDrop(atom/over_object) //CHUG! CHUG! CHUG!
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var/mob/living/carbon/chugger = over_object
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if (!(flags & OPENCONTAINER))
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to_chat(chugger, "<span class='notice'>You need to open [src] first!</span>")
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return
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if(istype(chugger) && loc == chugger && src == chugger.get_active_hand() && reagents.total_volume)
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chugger.visible_message("<span class='notice'>[chugger] raises the [src] to their mouth and starts [pick("chugging","gulping")] it down like [pick("a savage","a mad beast","it's going out of style","there's no tomorrow")]!</span>", "<span class='notice'>You start chugging \the [src].</span>", "<span class='notice'>You hear what sounds like gulping.</span>")
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while(do_mob(chugger, chugger, 40)) //Between the default time for do_mob and the time it takes for a vampire to suck blood.
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@@ -349,10 +349,8 @@
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holiday_master.holidays = list()
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holiday_master.holidays[H.name] = H
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station_name = null
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station_name()
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//update our hub status
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world.update_status()
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message_admins("<span class='notice'>ADMIN: Event: [key_name_admin(src)] force-set Holiday to \"[H]\"</span>")
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log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
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log_admin("[key_name(src)] force-set Holiday to \"[H]\"")
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@@ -19,7 +19,7 @@
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var/ore_pickup_rate = 15
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var/sheet_per_ore = 1
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var/point_upgrade = 1
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
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var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
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speed_process = 1
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@@ -175,17 +175,28 @@
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dat += "<br>" //just looks nicer
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dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[UID()];release=[s.type]'>Release</A><br>")
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if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
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var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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if(min(metalstack.amount, plasmastack.amount))
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dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];plasteel=1'>Smelt</A><BR>")
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if((/obj/item/stack/sheet/glass in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
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var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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if(min(glassstack.amount, plasmastack.amount))
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dat += "Plasma Glass (Glass + Plasma): <A href='?src=[UID()];plasglass=1'>Smelt</A><BR>"
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var/obj/item/stack/sheet/metalstack
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if(/obj/item/stack/sheet/metal in stack_list)
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metalstack = stack_list[/obj/item/stack/sheet/metal]
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var/obj/item/stack/sheet/glass/glassstack
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if(/obj/item/stack/sheet/glass in stack_list)
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glassstack = stack_list[/obj/item/stack/sheet/glass]
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var/obj/item/stack/sheet/plasmastack
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if((/obj/item/stack/sheet/mineral/plasma in stack_list))
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plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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var/obj/item/stack/sheet/mineral/titaniumstack
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if((/obj/item/stack/sheet/mineral/titanium in stack_list))
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titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
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if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
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dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
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if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
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dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
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if(glassstack && plasmastack && min(glassstack.amount, plasmastack.amount))
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dat += text("Plasma Glass (Glass + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/glass;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasmaglass'>Smelt</A><BR>")
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dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
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var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
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@@ -242,37 +253,24 @@
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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if(href_list["plasteel"])
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if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
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var/alloytype1 = text2path(href_list["alloytype1"])
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var/alloytype2 = text2path(href_list["alloytype2"])
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var/alloytypeout = text2path(href_list["alloytypeout"])
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if(check_access(inserted_id) || allowed(usr))
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if(!(/obj/item/stack/sheet/metal in stack_list)) return
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if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
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var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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if(!(alloytype1 in stack_list))
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return
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if(!(alloytype2 in stack_list))
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return
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var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
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var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
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var/desired = input("How much?", "How much would you like to smelt?", 1) as num
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var/obj/item/stack/sheet/plasteel/plasteelout = new
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plasteelout.amount = round(min(desired,50,metalstack.amount,plasmastack.amount))
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if(plasteelout.amount >= 1)
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metalstack.amount -= plasteelout.amount
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plasmastack.amount -= plasteelout.amount
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unload_mineral(plasteelout)
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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if(href_list["plasglass"])
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if(check_access(inserted_id) || allowed(usr))
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if(!(/obj/item/stack/sheet/glass in stack_list)) return
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if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
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var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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var/desired = input("How much?", "How much would you like to smelt?", 1) as num
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var/obj/item/stack/sheet/plasmaglass/plasglassout = new
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plasglassout.amount = round(min(desired, 50, glassstack.amount, plasmastack.amount))
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if(plasglassout.amount >= 1)
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glassstack.amount -= plasglassout.amount
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plasmastack.amount -= plasglassout.amount
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unload_mineral(plasglassout)
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var/obj/item/stack/sheet/alloyout = new alloytypeout
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alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
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if(alloyout.amount >= 1)
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stack1.amount -= alloyout.amount
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stack2.amount -= alloyout.amount
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unload_mineral(alloyout)
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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updateUsrDialog()
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@@ -25,93 +25,102 @@
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
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if(machine.ore_iron)
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if(machine.selected_iron==1)
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dat += text("<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Iron: [machine.ore_iron]<br>")
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dat += "<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> "
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dat += "Iron: [machine.ore_iron]<br>"
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else
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machine.selected_iron = 0
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//sand - glass
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if(machine.ore_glass)
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if(machine.selected_glass==1)
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dat += text("<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Sand: [machine.ore_glass]<br>")
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dat += "<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> "
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dat += "Sand: [machine.ore_glass]<br>"
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else
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machine.selected_glass = 0
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//plasma
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if(machine.ore_plasma)
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if(machine.selected_plasma==1)
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dat += text("<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Plasma: [machine.ore_plasma]<br>")
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dat += "<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
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dat += "Plasma: [machine.ore_plasma]<br>"
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else
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machine.selected_plasma = 0
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//uranium
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if(machine.ore_uranium)
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if(machine.selected_uranium==1)
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dat += text("<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Uranium: [machine.ore_uranium]<br>")
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dat += "<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
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dat += "Uranium: [machine.ore_uranium]<br>"
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else
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machine.selected_uranium = 0
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//gold
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if(machine.ore_gold)
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if(machine.selected_gold==1)
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dat += text("<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Gold: [machine.ore_gold]<br>")
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dat += "<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> "
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dat += "Gold: [machine.ore_gold]<br>"
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else
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machine.selected_gold = 0
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//silver
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if(machine.ore_silver)
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if(machine.selected_silver==1)
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dat += text("<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> "
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||||
else
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dat += text("<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Silver: [machine.ore_silver]<br>")
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||||
dat += "<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> "
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dat += "Silver: [machine.ore_silver]<br>"
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||||
else
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||||
machine.selected_silver = 0
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||||
|
||||
//diamond
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||||
if(machine.ore_diamond)
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||||
if(machine.selected_diamond==1)
|
||||
dat += text("<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Diamond: [machine.ore_diamond]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Diamond: [machine.ore_diamond]<br>"
|
||||
else
|
||||
machine.selected_diamond = 0
|
||||
|
||||
//bananium
|
||||
if(machine.ore_clown)
|
||||
if(machine.selected_clown==1)
|
||||
dat += text("<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Bananium: [machine.ore_clown]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Bananium: [machine.ore_clown]<br>"
|
||||
else
|
||||
machine.selected_clown = 0
|
||||
|
||||
//tranquillite
|
||||
if(machine.ore_mime)
|
||||
if(machine.selected_mime==1)
|
||||
dat += text("<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> ")
|
||||
dat += "<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += text("<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
|
||||
dat += text("Tranquillite: [machine.ore_mime]<br>")
|
||||
dat += "<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Tranquillite: [machine.ore_mime]<br>"
|
||||
else
|
||||
machine.selected_mime = 0
|
||||
|
||||
//titanium
|
||||
if(machine.ore_titanium)
|
||||
if (machine.selected_titanium==1)
|
||||
dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
|
||||
dat += "Titanium: [machine.ore_titanium]<br>"
|
||||
else
|
||||
machine.selected_titanium = 0
|
||||
|
||||
//On or off
|
||||
dat += text("Machine is currently ")
|
||||
@@ -175,6 +184,11 @@
|
||||
machine.selected_mime = 1
|
||||
else
|
||||
machine.selected_mime = 0
|
||||
if(href_list["sel_titanium"])
|
||||
if (href_list["sel_titanium"] == "yes")
|
||||
machine.selected_titanium = 1
|
||||
else
|
||||
machine.selected_titanium = 0
|
||||
if(href_list["set_on"])
|
||||
if(href_list["set_on"] == "on")
|
||||
machine.on = 1
|
||||
@@ -203,6 +217,7 @@
|
||||
var/ore_clown = 0
|
||||
var/ore_mime = 0
|
||||
var/ore_adamantine = 0
|
||||
var/ore_titanium = 0
|
||||
var/selected_gold = 0
|
||||
var/selected_silver = 0
|
||||
var/selected_diamond = 0
|
||||
@@ -212,92 +227,106 @@
|
||||
var/selected_iron = 0
|
||||
var/selected_clown = 0
|
||||
var/selected_mime = 0
|
||||
var/selected_titanium = 0
|
||||
var/on = 0 //0 = off, 1 =... oh you know!
|
||||
|
||||
/obj/machinery/mineral/processing_unit/process()
|
||||
var/i
|
||||
for(i = 0; i < 10; i++)
|
||||
for(var/i in 1 to 10)
|
||||
if(on)
|
||||
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_glass > 0)
|
||||
ore_glass--;
|
||||
ore_glass--
|
||||
generate_mineral(/obj/item/stack/sheet/glass)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_glass > 0 && ore_iron > 0)
|
||||
ore_glass--;
|
||||
ore_iron--;
|
||||
ore_glass--
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/rglass)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_gold > 0)
|
||||
ore_gold--;
|
||||
ore_gold--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/gold)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_silver > 0)
|
||||
ore_silver--;
|
||||
ore_silver--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/silver)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_diamond > 0)
|
||||
ore_diamond--;
|
||||
ore_diamond--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_plasma > 0)
|
||||
ore_plasma--;
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_uranium > 0)
|
||||
ore_uranium--;
|
||||
ore_uranium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0)
|
||||
ore_iron--;
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/metal)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0 && ore_plasma > 0)
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
ore_iron--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/plasteel)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_mime)
|
||||
if(ore_clown > 0)
|
||||
ore_clown--;
|
||||
ore_clown--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_mime)
|
||||
if(ore_mime > 0)
|
||||
ore_mime--;
|
||||
ore_mime--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/titanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
//if a non valid combination is selected
|
||||
|
||||
@@ -333,6 +362,9 @@
|
||||
if(selected_mime == 1)
|
||||
if(ore_mime <= 0)
|
||||
b = 0
|
||||
if(selected_titanium == 1)
|
||||
if(ore_titanium <= 0)
|
||||
b = 0
|
||||
|
||||
if(b) //if they are, deduct one from each, produce slag and shut the machine off
|
||||
if(selected_gold == 1)
|
||||
@@ -351,6 +383,8 @@
|
||||
ore_clown--
|
||||
if(selected_mime == 1)
|
||||
ore_mime--
|
||||
if(selected_titanium == 1)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/weapon/ore/slag)
|
||||
on = 0
|
||||
else
|
||||
@@ -402,6 +436,10 @@
|
||||
ore_mime++
|
||||
O.loc = null
|
||||
continue
|
||||
if(istype(O,/obj/item/weapon/ore/titanium))
|
||||
ore_titanium++
|
||||
O.loc = null
|
||||
continue
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
|
||||
|
||||
@@ -362,15 +362,6 @@
|
||||
icon_regular_floor = "podfloor"
|
||||
floor_tile = /obj/item/stack/tile/pod
|
||||
|
||||
//Walls
|
||||
/turf/simulated/wall/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
|
||||
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
|
||||
@@ -110,8 +110,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
|
||||
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
|
||||
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
|
||||
/*, "Adamantine" =5*/)
|
||||
//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
"Titanium" = 11)
|
||||
var/mineralChance = 13
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
@@ -142,6 +141,8 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
M = new/turf/simulated/mineral/clown(src)
|
||||
if("Tranquillite")
|
||||
M = new/turf/simulated/mineral/mime(src)
|
||||
if("Titanium")
|
||||
M = new/turf/simulated/mineral/titanium(src)
|
||||
if("BScrystal")
|
||||
M = new/turf/simulated/mineral/bscrystal(src)
|
||||
if(M)
|
||||
@@ -155,9 +156,9 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 30,
|
||||
"Gold" = 45, "Silver" = 50, "Plasma" = 50,
|
||||
"BScrystal" = 20)
|
||||
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
|
||||
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
|
||||
"Titanium" = 45)
|
||||
|
||||
|
||||
/turf/simulated/mineral/random/high_chance_clown
|
||||
@@ -177,7 +178,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
|
||||
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
|
||||
"Gibtonite" = 2, "BScrystal" = 1)
|
||||
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
|
||||
|
||||
/turf/simulated/mineral/random/low_chance/New()
|
||||
icon_state = "rock"
|
||||
@@ -228,6 +229,14 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
hidden = 1
|
||||
scan_state = "rock_Silver"
|
||||
|
||||
/turf/simulated/mineral/titanium
|
||||
name = "titanium deposit"
|
||||
mineralType = /obj/item/weapon/ore/titanium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Titanium"
|
||||
|
||||
/turf/simulated/mineral/plasma
|
||||
name = "plasma deposit"
|
||||
icon_state = "rock_Plasma"
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
speak_emote = list("states")
|
||||
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
|
||||
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/titanium)
|
||||
healable = 0
|
||||
var/mode = MINEDRONE_COLLECT
|
||||
var/light_on = 0
|
||||
|
||||
@@ -142,6 +142,13 @@
|
||||
refined_type = /obj/item/stack/sheet/mineral/tranquillite
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/weapon/ore/titanium
|
||||
name = "titanium ore"
|
||||
icon_state = "Titanium ore"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
var/amt_iron = 0
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_titanium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_bluespace = 0
|
||||
@@ -56,6 +57,8 @@
|
||||
amt_clown++
|
||||
if(istype(C,/obj/item/weapon/ore/tranquillite))
|
||||
amt_mime++
|
||||
if(istype(C, /obj/item/weapon/ore/titanium))
|
||||
amt_titanium++
|
||||
if(istype(C,/obj/item/weapon/ore/bluespace_crystal))
|
||||
amt_bluespace++
|
||||
|
||||
@@ -74,6 +77,8 @@
|
||||
dat += text("Plasma ore: [amt_plasma]<br>")
|
||||
if(amt_uranium)
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if(amt_titanium)
|
||||
dat += text("Titanium ore: [amt_titanium]<br>")
|
||||
if(amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if(amt_mime)
|
||||
|
||||
@@ -1800,7 +1800,10 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/canBeHandcuffed()
|
||||
return 1
|
||||
if(get_num_arms() >= 2)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/InCritical()
|
||||
return (health <= config.health_threshold_crit && stat == UNCONSCIOUS)
|
||||
|
||||
@@ -287,6 +287,7 @@
|
||||
|
||||
// Do species-specific reagent handling here
|
||||
// Return 1 if it should do normal processing too
|
||||
// Return the parent value if processing does not explicitly stop
|
||||
// Return 0 if it shouldn't deplete and do its normal effect
|
||||
// Other return values will cause weird badness
|
||||
/datum/species/proc/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
|
||||
|
||||
@@ -744,6 +744,12 @@
|
||||
if(speech_pref)
|
||||
H.mind.speech_span = "wingdings"
|
||||
|
||||
/datum/species/grey/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
|
||||
if(R.id == "sacid")
|
||||
H.reagents.del_reagent(R.id)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
name_plural = "Dionaea"
|
||||
@@ -963,10 +969,10 @@
|
||||
speech_chance = 20
|
||||
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
|
||||
male_cough_sounds = null //whale cough when
|
||||
female_cough_sounds = null
|
||||
male_sneeze_sound = null
|
||||
female_sneeze_sound = null
|
||||
male_cough_sounds = 'sound/voice/DraskCough.ogg'
|
||||
female_cough_sounds = 'sound/voice/DraskCough.ogg'
|
||||
male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
|
||||
female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
|
||||
|
||||
burn_mod = 2
|
||||
//exotic_blood = "cryoxadone"
|
||||
|
||||
@@ -490,6 +490,10 @@ Difficulty: Hard
|
||||
icon_state = "hierophant_telegraph_teleport"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/hierophant/telegraph/edge
|
||||
icon_state = "hierophant_telegraph_edge"
|
||||
duration = 40
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "hierophant_blast"
|
||||
|
||||
@@ -108,18 +108,6 @@
|
||||
health = Clamp(health, 0, maxHealth)
|
||||
med_hud_set_status()
|
||||
|
||||
/mob/living/simple_animal/handle_hud_icons_health()
|
||||
..()
|
||||
if(healths && maxHealth > 0)
|
||||
switch(health / maxHealth * 30)
|
||||
if(30 to INFINITY) healths.icon_state = "health0"
|
||||
if(26 to 29) healths.icon_state = "health1"
|
||||
if(21 to 25) healths.icon_state = "health2"
|
||||
if(16 to 20) healths.icon_state = "health3"
|
||||
if(11 to 15) healths.icon_state = "health4"
|
||||
if(6 to 10) healths.icon_state = "health5"
|
||||
if(1 to 5) healths.icon_state = "health6"
|
||||
if(0) healths.icon_state = "health7"
|
||||
|
||||
/mob/living/simple_animal/proc/process_ai()
|
||||
handle_automated_movement()
|
||||
|
||||
@@ -17,26 +17,29 @@
|
||||
|
||||
//The byond version of these verbs wait for the next tick before acting.
|
||||
// instant verbs however can run mid tick or even during the time between ticks.
|
||||
#define DO_MOVE(this_dir) var/final_dir = turn(this_dir, -dir2angle(dir)); Move(get_step(mob, final_dir), final_dir);
|
||||
|
||||
/client/verb/moveup()
|
||||
set name = ".moveup"
|
||||
set instant = 1
|
||||
Move(get_step(mob, NORTH), NORTH)
|
||||
DO_MOVE(NORTH)
|
||||
|
||||
/client/verb/movedown()
|
||||
set name = ".movedown"
|
||||
set instant = 1
|
||||
Move(get_step(mob, SOUTH), SOUTH)
|
||||
DO_MOVE(SOUTH)
|
||||
|
||||
/client/verb/moveright()
|
||||
set name = ".moveright"
|
||||
set instant = 1
|
||||
Move(get_step(mob, EAST), EAST)
|
||||
DO_MOVE(EAST)
|
||||
|
||||
/client/verb/moveleft()
|
||||
set name = ".moveleft"
|
||||
set instant = 1
|
||||
Move(get_step(mob, WEST), WEST)
|
||||
DO_MOVE(WEST)
|
||||
|
||||
#undef DO_MOVE
|
||||
|
||||
/client/Northeast()
|
||||
swap_hand()
|
||||
|
||||
@@ -982,6 +982,14 @@
|
||||
icon_state = "skrell_hair_f"
|
||||
gender = FEMALE
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_tentacleslong
|
||||
name = "Long Skrell Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_tentaclesshort
|
||||
name = "Short Skrell Tentacles"
|
||||
icon_state = "skrell_hair_veryshort"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_gold_m
|
||||
name = "Gold plated Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
@@ -1008,6 +1016,117 @@
|
||||
gender = FEMALE
|
||||
secondary_theme = "cloth"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_gclothtentacle_m
|
||||
name = "Ombre Dye, Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
gender = MALE
|
||||
secondary_theme = "gradient"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_gclothtentacle_f
|
||||
name = "Ombre Dye, Skrell Female Tentacles"
|
||||
icon_state = "skrell_hair_f"
|
||||
gender = FEMALE
|
||||
secondary_theme = "gradient"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_gclothtentacleslong
|
||||
name = "Ombre Dye, Long Skrell Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
secondary_theme = "gradient"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_gclothtentaclesshort
|
||||
name = "Ombre Dye, Short Skrell Tentacles"
|
||||
icon_state = "skrell_hair_veryshort"
|
||||
secondary_theme = "gradient"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diablacktentacle_m
|
||||
name = "Black headress Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
gender = MALE
|
||||
secondary_theme = "blackdia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diablacktentacle_f
|
||||
name = "Black headress Skrell Female Tentacles"
|
||||
icon_state = "skrell_hair_f"
|
||||
gender = FEMALE
|
||||
secondary_theme = "blackdia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diablacktentacleslong
|
||||
name = "Black headress Long Skrell Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
secondary_theme = "blackdia"
|
||||
no_sec_colour = 1
|
||||
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diagoldtentacle_m
|
||||
name = "Gold headress Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
gender = MALE
|
||||
secondary_theme = "golddia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diagoldtentacle_f
|
||||
name = "Gold headress Skrell Female Tentacles"
|
||||
icon_state = "skrell_hair_f"
|
||||
gender = FEMALE
|
||||
secondary_theme = "golddia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diagoldtentacleslong
|
||||
name = "Gold headress Long Skrell Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
secondary_theme = "golddia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diasilvertentacle_m
|
||||
name = "Silver headress Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
gender = MALE
|
||||
secondary_theme = "silvdia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diasilvertentacle_f
|
||||
name = "Silver headress Skrell Female Tentacles"
|
||||
icon_state = "skrell_hair_f"
|
||||
gender = FEMALE
|
||||
secondary_theme = "silvdia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_diasilvertentacleslong
|
||||
name = "Silver headress Long Skrell Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
secondary_theme = "silvdia"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_festivetentacle_m
|
||||
name = "Festive headress Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
gender = MALE
|
||||
secondary_theme = "fest"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_festivetentacle_f
|
||||
name = "Festive headress Skrell Female Tentacles"
|
||||
icon_state = "skrell_hair_f"
|
||||
gender = FEMALE
|
||||
secondary_theme = "fest"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_festivetentacleslong
|
||||
name = "Festive headress Long Skrell Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
secondary_theme = "fest"
|
||||
no_sec_colour = 1
|
||||
|
||||
/datum/sprite_accessory/hair/skrell/skr_festivetentaclesshort
|
||||
name = "Festive headress Short Skrell Tentacles"
|
||||
icon_state = "skrell_hair_veryshort"
|
||||
secondary_theme = "fest"
|
||||
no_sec_colour = 1
|
||||
|
||||
//Tajaran styles
|
||||
|
||||
/datum/sprite_accessory/hair/tajara
|
||||
species_allowed = list("Tajaran")
|
||||
glasses_over = 1
|
||||
@@ -1064,6 +1183,11 @@
|
||||
icon_state = "hair_curly"
|
||||
glasses_over = null
|
||||
|
||||
/datum/sprite_accessory/hair/tajara/taj_hair_bedhead
|
||||
name = "Tajara bedhead"
|
||||
icon_state = "hair_tbedhead"
|
||||
glasses_over = null
|
||||
|
||||
/datum/sprite_accessory/hair/tajara/taj_hair_retro
|
||||
name = "Tajaran Ladies' Retro"
|
||||
icon_state = "hair_ladies_retro"
|
||||
|
||||
@@ -239,6 +239,7 @@
|
||||
\[list\] - \[/list\] : A list.<br>
|
||||
\[*\] : A dot used for lists.<br>
|
||||
\[hr\] : Adds a horizontal rule.
|
||||
\[time\] : Inserts the current station time in HH:MM:SS.<br>
|
||||
</BODY></HTML>"}, "window=paper_help")
|
||||
|
||||
/obj/item/weapon/paper/Topic(href, href_list)
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
// Ported from TG
|
||||
/obj/item/weapon/paperplane
|
||||
name = "paper plane"
|
||||
desc = "Paper, folded in the shape of a plane."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "paperplane"
|
||||
throw_range = 7
|
||||
throw_speed = 1
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 5
|
||||
no_spin = TRUE
|
||||
|
||||
var/obj/item/weapon/paper/internal_paper
|
||||
|
||||
/obj/item/weapon/paperplane/New(loc, obj/item/weapon/paper/new_paper)
|
||||
..()
|
||||
pixel_y = rand(-8, 8)
|
||||
pixel_x = rand(-9, 9)
|
||||
if(new_paper)
|
||||
internal_paper = new_paper
|
||||
flags = new_paper.flags
|
||||
color = new_paper.color
|
||||
new_paper.forceMove(src)
|
||||
else
|
||||
internal_paper = new /obj/item/weapon/paper(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/paperplane/Destroy()
|
||||
QDEL_NULL(internal_paper)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/paperplane/suicide_act(mob/living/user)
|
||||
user.Stun(10)
|
||||
user.visible_message("<span class='suicide'>[user] jams [name] in \his nose. It looks like \he's trying to commit suicide!</span>")
|
||||
user.EyeBlurry(6)
|
||||
var/obj/item/organ/internal/eyes/E = user.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(E)
|
||||
E.take_damage(8, 1)
|
||||
sleep(10)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/weapon/paperplane/update_icon()
|
||||
overlays.Cut()
|
||||
var/list/stamped = internal_paper.stamped
|
||||
if(!stamped)
|
||||
stamped = new
|
||||
else if(stamped)
|
||||
for(var/S in stamped)
|
||||
var/obj/item/weapon/stamp = S
|
||||
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[initial(stamp.icon_state)]")
|
||||
overlays += stampoverlay
|
||||
|
||||
/obj/item/weapon/paperplane/attack_self(mob/user) // Unfold the paper plane
|
||||
to_chat(user, "<span class='notice'>You unfold [src].</span>")
|
||||
if(internal_paper)
|
||||
internal_paper.forceMove(get_turf(src))
|
||||
user.put_in_hands(internal_paper)
|
||||
internal_paper = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/paperplane/attackby(obj/item/P, mob/living/carbon/human/user, params)
|
||||
..()
|
||||
|
||||
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
|
||||
to_chat(user, "<span class='notice'>You should unfold [src] before changing it.</span>")
|
||||
return
|
||||
|
||||
else if(istype(P, /obj/item/weapon/stamp)) //we don't randomize stamps on a paperplane
|
||||
internal_paper.attackby(P, user) //spoofed attack to update internal paper.
|
||||
update_icon()
|
||||
|
||||
else if(is_hot(P))
|
||||
if(user.disabilities & CLUMSY && prob(10))
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
|
||||
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
|
||||
user.unEquip(P)
|
||||
user.adjust_fire_stacks(1)
|
||||
user.IgniteMob()
|
||||
return
|
||||
|
||||
if(!in_range(user, src)) //to prevent issues as a result of telepathically lighting a paper
|
||||
return
|
||||
user.unEquip(src)
|
||||
user.visible_message("<span class='danger'>[user] lights [src] on fire with [P]!</span>", "<span class='danger'>You lights [src] on fire!</span>")
|
||||
fire_act()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/weapon/paperplane/throw_impact(atom/hit_atom)
|
||||
if(..())
|
||||
return
|
||||
if(!ishuman(hit_atom))
|
||||
return
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
if(prob(2))
|
||||
if(H.head && H.head.flags_cover & HEADCOVERSEYES)
|
||||
return
|
||||
if(H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES)
|
||||
return
|
||||
if(H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)
|
||||
return
|
||||
visible_message("<span class='danger'>[src] hits [H] in the eye!</span>")
|
||||
H.EyeBlurry(6)
|
||||
H.Weaken(2)
|
||||
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(E)
|
||||
E.take_damage(8, 1)
|
||||
H.emote("scream")
|
||||
|
||||
/obj/item/weapon/paper/AltClick(mob/user, obj/item/I)
|
||||
var/mob/living/carbon/human/H = user
|
||||
I = H.is_in_hands(/obj/item/weapon/paper)
|
||||
if(I)
|
||||
ProcFoldPlane(H, I)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/paper/proc/ProcFoldPlane(mob/living/carbon/user, obj/item/I)
|
||||
if(istype(user))
|
||||
if((!in_range(src, user)) || user.stat || user.restrained())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You fold [src] into the shape of a plane!</span>")
|
||||
user.unEquip(src)
|
||||
I = new /obj/item/weapon/paperplane(user, src)
|
||||
user.put_in_hands(I)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You lack the dexterity to fold [src].</span>")
|
||||
@@ -149,6 +149,8 @@
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
var/on = 0
|
||||
var/brightness_on = 2
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/weapon/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
@@ -162,6 +164,7 @@
|
||||
throwforce = initial(throwforce)
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
||||
set_light(0)
|
||||
else
|
||||
on = 1
|
||||
force = 18
|
||||
@@ -173,6 +176,7 @@
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
set_light(brightness_on, 1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/pen/edagger/update_icon()
|
||||
|
||||
@@ -467,8 +467,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
// Definitions
|
||||
////////////////////////////////
|
||||
|
||||
#define MAXCOIL 30
|
||||
|
||||
var/global/list/datum/stack_recipe/cable_coil_recipes = list(
|
||||
new /datum/stack_recipe/cable_restraints("cable restraints", /obj/item/weapon/restraints/handcuffs/cable, 15),
|
||||
)
|
||||
|
||||
@@ -263,6 +263,22 @@
|
||||
build_path = /obj/item/weapon/kitchen/utensil/fork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/spoon
|
||||
name = "Spoon"
|
||||
id = "spoon"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
build_path = /obj/item/weapon/kitchen/utensil/spoon
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/spork
|
||||
name = "Spork"
|
||||
id = "spork"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
build_path = /obj/item/weapon/kitchen/utensil/spork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/tray
|
||||
name = "Tray"
|
||||
id = "tray"
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
id = "handdrill"
|
||||
req_tech = list("materials" = 4, "engineering" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_GOLD = 1000)
|
||||
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
|
||||
build_path = /obj/item/weapon/screwdriver/power
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
|
||||
build_path = /obj/item/weapon/crowbar/power
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_DIAMOND = 1000)
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienwrench
|
||||
@@ -207,7 +207,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/wrench/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienwirecutters
|
||||
@@ -217,7 +217,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/wirecutters/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienscrewdriver
|
||||
@@ -227,7 +227,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/screwdriver/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/aliencrowbar
|
||||
@@ -237,7 +237,7 @@
|
||||
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/crowbar/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienwelder
|
||||
@@ -247,7 +247,7 @@
|
||||
req_tech = list("engineering" = 5, "plasmatech" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/weapon/weldingtool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
/datum/design/alienmultitool
|
||||
@@ -257,5 +257,5 @@
|
||||
req_tech = list("engineering" = 5, "programming" = 5, "abductor" = 4)
|
||||
build_path = /obj/item/device/multitool/abductor
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
|
||||
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
|
||||
category = list("Equipment")
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
id = "gygax_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_armour
|
||||
materials = list(MAT_METAL=25000,MAT_DIAMOND=10000)
|
||||
materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
|
||||
construction_time = 600
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -391,7 +391,7 @@
|
||||
id = "durand_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_armor
|
||||
materials = list(MAT_METAL=50000,MAT_URANIUM=30000)
|
||||
materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
|
||||
construction_time = 600
|
||||
category = list("Durand")
|
||||
|
||||
@@ -592,7 +592,7 @@
|
||||
id = "phazon_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_armor
|
||||
materials = list(MAT_METAL=45000,MAT_PLASMA=30000)
|
||||
materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
|
||||
construction_time = 300
|
||||
category = list("Phazon")
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/scalpel/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/alienhemostat
|
||||
@@ -202,7 +202,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/hemostat/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/alienretractor
|
||||
@@ -212,7 +212,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/retractor/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/aliensaw
|
||||
@@ -222,7 +222,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/circular_saw/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_GOLD = 1000, MAT_PLASMA = 1000)
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/aliendrill
|
||||
@@ -232,7 +232,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/surgicaldrill/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_GOLD = 1000, MAT_PLASMA = 1000)
|
||||
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/datum/design/aliencautery
|
||||
@@ -242,7 +242,7 @@
|
||||
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
|
||||
build_path = /obj/item/weapon/cautery/alien
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
|
||||
category = list("Medical")
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
id = "bluespace_cell"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_SILVER = 150, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300)
|
||||
construction_time=100
|
||||
build_path = /obj/item/weapon/stock_parts/cell/bluespace
|
||||
category = list("Misc","Power")
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
id = "femto_mani"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/femto
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
id = "nuclear_gun"
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -116,7 +116,7 @@
|
||||
id = "tele_shield"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
|
||||
build_path = /obj/item/weapon/shield/riot/tele
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
id = "xray"
|
||||
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 8000, MAT_METAL = 5000, MAT_TITANIUM = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -42,7 +42,7 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1))
|
||||
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1, MAT_TITANIUM=1))
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
@@ -98,6 +98,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
return_name = "Bananium"
|
||||
if("mime")
|
||||
return_name = "Tranquillite"
|
||||
if("titanium")
|
||||
return_name = "Titanium"
|
||||
return return_name
|
||||
else
|
||||
for(var/R in subtypesof(/datum/reagent))
|
||||
@@ -808,6 +810,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
materials_list[++materials_list.len] = list("name" = "Diamond", "id" = MAT_DIAMOND, "amount" = linked_lathe.materials.amount(MAT_DIAMOND))
|
||||
materials_list[++materials_list.len] = list("name" = "Bananium", "id" = MAT_BANANIUM, "amount" = linked_lathe.materials.amount(MAT_BANANIUM))
|
||||
materials_list[++materials_list.len] = list("name" = "Tranquillite", "id" = MAT_TRANQUILLITE, "amount" = linked_lathe.materials.amount(MAT_TRANQUILLITE))
|
||||
materials_list[++materials_list.len] = list("name" = "Titanium", "id" = MAT_TITANIUM, "amount" = linked_lathe.materials.amount(MAT_TITANIUM))
|
||||
if(submenu == 3)
|
||||
var/list/loaded_chemicals = list()
|
||||
data["loaded_chemicals"] = loaded_chemicals
|
||||
|
||||
@@ -297,7 +297,7 @@
|
||||
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(_loc)
|
||||
playsound(_loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
|
||||
reqform.name = "Requisition Form - [crates] '[object.name]' for [orderedby]"
|
||||
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "<h3>[station_name()] Supply Requisition Form</h3><hr>"
|
||||
reqform.info += "INDEX: #[shuttle_master.ordernum]<br>"
|
||||
reqform.info += "REQUESTED BY: [orderedby]<br>"
|
||||
reqform.info += "RANK: [orderedbyRank]<br>"
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
state_next = list(
|
||||
"key" = /obj/item/stack/sheet/metal,
|
||||
"amount" = 5,
|
||||
"vis_msg" = "{USER} frabricates a pressure bulkhead for the {HOLDER}.",
|
||||
"vis_msg" = "{USER} fabricates a pressure bulkhead for the {HOLDER}.",
|
||||
"self_msg" = "You frabricate a pressure bulkhead for the {HOLDER}."
|
||||
)
|
||||
),
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
"pod_black" = "#3B8FE5", \
|
||||
"pod_industrial" = "#CCCC00")
|
||||
|
||||
var/unlocked = 1
|
||||
var/unlocked = TRUE
|
||||
|
||||
var/move_delay = 2
|
||||
var/next_move = 0
|
||||
@@ -378,12 +378,17 @@
|
||||
"<span class='notice'>You start drilling through the [src]'s lock!</span>")
|
||||
if(do_after(user, 100 * W.toolspeed, target = src))
|
||||
QDEL_NULL(equipment_system.lock_system)
|
||||
unlocked = TRUE
|
||||
user.visible_message(user, "<span class='warning'>[user] has destroyed the [src]'s lock!</span>",
|
||||
"<span class='notice'>You destroy the [src]'s lock!</span>")
|
||||
else
|
||||
user.visible_message(user, "<span class='warning'>[user] fails to break through the [src]'s lock!</span>",
|
||||
"<span class='notice'>You were unable to break through the [src]'s lock!</span>")
|
||||
return
|
||||
if(L.on && unlocked == FALSE) //The buster is on, we don't have a lock system, and the pod is still somehow locked, unlocking.
|
||||
unlocked = TRUE
|
||||
user.visible_message(user, "<span class='notice'>[user] repairs [src]'s doors with [L].</span>",
|
||||
"<span class='notice'>You repair [src]'s doors with [L].</span>")
|
||||
to_chat(user, "<span class='notice'>Turn the [L] on first.</span>")
|
||||
return
|
||||
|
||||
@@ -606,7 +611,7 @@ obj/spacepod/proc/add_equipment(mob/user, var/obj/item/device/spacepod_equipment
|
||||
return
|
||||
|
||||
if(usr != src.pilot)
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair")
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair.</span>")
|
||||
return
|
||||
use_internal_tank = !use_internal_tank
|
||||
to_chat(usr, "<span class='notice'>Now taking air from [use_internal_tank?"internal airtank":"environment"].</span>")
|
||||
@@ -825,11 +830,15 @@ obj/spacepod/proc/add_equipment(mob/user, var/obj/item/device/spacepod_equipment
|
||||
return
|
||||
|
||||
if(usr in passengers && usr != src.pilot)
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair")
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair.</span>")
|
||||
return
|
||||
|
||||
unlocked = !unlocked
|
||||
to_chat(usr, "<span class='warning'>You [unlocked ? "unlock" : "lock"] the doors.</span>")
|
||||
if(!equipment_system.lock_system)
|
||||
to_chat(usr, "<span class='warning'>[src] has no locking mechanism.</span>")
|
||||
unlocked = TRUE //Should never be false without a lock, but if it somehow happens, that will force an unlock.
|
||||
else
|
||||
unlocked = !unlocked
|
||||
to_chat(usr, "<span class='warning'>You [unlocked ? "unlock" : "lock"] the doors.</span>")
|
||||
|
||||
|
||||
/obj/spacepod/verb/toggleDoors()
|
||||
@@ -841,7 +850,7 @@ obj/spacepod/proc/add_equipment(mob/user, var/obj/item/device/spacepod_equipment
|
||||
return
|
||||
|
||||
if(usr != src.pilot)
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair")
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair</span>")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/door/poddoor/multi_tile/P in orange(3,src))
|
||||
@@ -876,7 +885,7 @@ obj/spacepod/proc/add_equipment(mob/user, var/obj/item/device/spacepod_equipment
|
||||
return
|
||||
|
||||
if(usr != src.pilot)
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair")
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair.</span>")
|
||||
return
|
||||
if(!equipment_system.weapon_system)
|
||||
to_chat(usr, "<span class='warning'>[src] has no weapons!</span>")
|
||||
@@ -893,7 +902,7 @@ obj/spacepod/proc/add_equipment(mob/user, var/obj/item/device/spacepod_equipment
|
||||
return
|
||||
|
||||
if(usr != src.pilot)
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair")
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair.</span>")
|
||||
return
|
||||
if(!equipment_system.cargo_system)
|
||||
to_chat(usr, "<span class='warning'>[src] has no cargo system!</span>")
|
||||
@@ -909,7 +918,7 @@ obj/spacepod/proc/add_equipment(mob/user, var/obj/item/device/spacepod_equipment
|
||||
return
|
||||
|
||||
if(usr != src.pilot)
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair")
|
||||
to_chat(usr, "<span class='notice'>You can't reach the controls from your chair.</span>")
|
||||
return
|
||||
lightsToggle()
|
||||
|
||||
|
||||
@@ -44,3 +44,79 @@
|
||||
for(var/obj/item/organ/external/O in bodyparts)
|
||||
if(limb_name == O.limb_name)
|
||||
return O
|
||||
|
||||
|
||||
/mob/proc/has_left_hand()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/has_left_hand()
|
||||
if(has_organ("l_hand"))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/has_right_hand()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/has_right_hand()
|
||||
if(has_organ("r_hand"))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//Limb numbers
|
||||
/mob/proc/get_num_arms()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/human/get_num_arms()
|
||||
. = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/organ/external/affecting = X
|
||||
if(affecting.body_part == ARM_RIGHT)
|
||||
.++
|
||||
if(affecting.body_part == ARM_LEFT)
|
||||
.++
|
||||
|
||||
//sometimes we want to ignore that we don't have the required amount of arms.
|
||||
/mob/proc/get_arm_ignore()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/get_num_legs()
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/human/get_num_legs()
|
||||
. = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/organ/external/affecting = X
|
||||
if(affecting.body_part == LEG_RIGHT)
|
||||
.++
|
||||
if(affecting.body_part == LEG_LEFT)
|
||||
.++
|
||||
|
||||
//sometimes we want to ignore that we don't have the required amount of legs.
|
||||
/mob/proc/get_leg_ignore()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/carbon/human/get_leg_ignore()
|
||||
|
||||
if(flying == 1)
|
||||
return TRUE
|
||||
|
||||
var/obj/item/weapon/tank/jetpack/J
|
||||
if(istype(back,/obj/item/weapon/tank/jetpack))
|
||||
J = back
|
||||
if(J.on == 1)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/get_missing_limbs()
|
||||
return list()
|
||||
|
||||
/mob/living/carbon/human/get_missing_limbs()
|
||||
var/list/full = list("head", "chest", "r_arm", "l_arm", "r_leg", "l_leg")
|
||||
for(var/zone in full)
|
||||
if(has_organ(zone))
|
||||
full -= zone
|
||||
return full
|
||||
@@ -96,35 +96,6 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
switch(open)
|
||||
if(0)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
spread_germs_to_organ(src, user, W)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!</span>")
|
||||
open++
|
||||
return
|
||||
if(1)
|
||||
if(istype(W,/obj/item/weapon/retractor))
|
||||
spread_germs_to_organ(src, user, W)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!</span>")
|
||||
open++
|
||||
return
|
||||
if(2)
|
||||
if(istype(W,/obj/item/weapon/hemostat))
|
||||
spread_germs_to_organ(src, user, W)
|
||||
if(contents.len)
|
||||
var/obj/item/removing = pick(contents)
|
||||
var/obj/item/organ/internal/O = removing
|
||||
if(istype(O))
|
||||
spread_germs_to_organ(O, user, W) // This wouldn't be any cleaner than the actual surgery
|
||||
user.put_in_hands(removing)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
|
||||
/obj/item/organ/external/update_health()
|
||||
damage = min(max_damage, (brute_dam + burn_dam))
|
||||
@@ -552,6 +523,63 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
qdel(src) // If you flashed away to ashes, YOU FLASHED AWAY TO ASHES
|
||||
return null
|
||||
|
||||
/obj/item/organ/external/proc/disembowel(spillage_zone = "chest")
|
||||
if(!owner)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = owner
|
||||
|
||||
if(!hasorgans(C))
|
||||
return
|
||||
|
||||
var/organ_spilled = FALSE
|
||||
var/turf/T = get_turf(C)
|
||||
C.add_splatter_floor(T)
|
||||
playsound(get_turf(C), 'sound/effects/splat.ogg', 25, 1)
|
||||
for(var/X in C.internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
var/org_zone = check_zone(O.parent_organ)
|
||||
if(org_zone == spillage_zone)
|
||||
O.remove(C)
|
||||
O.forceMove(T)
|
||||
organ_spilled = TRUE
|
||||
|
||||
if(organ_spilled)
|
||||
C.visible_message("<span class='danger'><B>[C]'s internal organs spill out onto the floor!</B></span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/external/chest/droplimb()
|
||||
if(disembowel())
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/external/groin/droplimb()
|
||||
if(disembowel("groin"))
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/external/attackby(obj/item/I, mob/user, params)
|
||||
if(I.sharp)
|
||||
add_fingerprint(user)
|
||||
if(!contents.len)
|
||||
to_chat(user, "<span class='warning'>There is nothing left inside [src]!</span>")
|
||||
return
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='warning'>[user] begins to cut open [src].</span>",\
|
||||
"<span class='notice'>You begin to cut open [src]...</span>")
|
||||
if(do_after(user, 54, target = src))
|
||||
drop_organs(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//empties the bodypart from its organs and other things inside it
|
||||
/obj/item/organ/external/proc/drop_organs(mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(status != ORGAN_ROBOT)
|
||||
playsound(T, 'sound/effects/splat.ogg', 25, 1)
|
||||
for(var/obj/item/I in src)
|
||||
I.forceMove(T)
|
||||
|
||||
/****************************************************
|
||||
HELPERS
|
||||
****************************************************/
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
vital = 1
|
||||
amputation_point = "spine"
|
||||
gendered_icon = 1
|
||||
cannot_amputate = 1
|
||||
parent_organ = null
|
||||
encased = "ribcage"
|
||||
var/fat = FALSE
|
||||
@@ -46,7 +45,6 @@
|
||||
w_class = WEIGHT_CLASS_BULKY // if you know what I mean ;)
|
||||
body_part = LOWER_TORSO
|
||||
vital = 1
|
||||
cannot_amputate = TRUE
|
||||
parent_organ = "chest"
|
||||
amputation_point = "lumbar"
|
||||
gendered_icon = 1
|
||||
|
||||
Reference in New Issue
Block a user