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PR - Gender Update (#14406)
* PR - Gender Update Gives Gender three states instead of two. This allows clones of tri-gendered species to properly carry their genders over to new bodies (e.g. Greys, Drask, etc.). Tristate Gender Set Proc Tristate Gender Get Proc Fixes where Binary State was needed. * Update update_icons.dm Yeah, let's _not_ have Genderless folks get inconsistently gendered body part sprites (e.g. head, groin, torso mismatch). * Update dna2.dm * Update dna2.dm * Update organ_icon.dm * Update update_icons.dm * Update dna2_helpers.dm * Update organ_icon.dm Readability (spacing) * Update dna_injector.dm * Update dna2.dm * Changes made per Affected's requests. Changes made per Affected's feedback. * Update dna2.dm Got our heads too deep in using this just for DNA_UI_GENDERr - returning the Set and Get procs to 0, 1, 2 as per Affected's request. While in there, noticed some housekeeping items: - reorganized the ranges so they flow numerically now - changed the ranges so they don't overlap (line 205 having been the worst) - removed the "else" statement from line 222 since we're using ASSERTS. There shouldn't be a value outside the range of 0 to 2 for this.
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@@ -162,10 +162,13 @@ GLOBAL_LIST_EMPTY(limb_icon_cache)
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new_icon_state = "[icon_name][gendered_icon ? "_f" : ""]"
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else
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if(gendered_icon)
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if(dna.GetUIState(DNA_UI_GENDER))
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gender = "f"
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else
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gender = "m"
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switch(dna.GetUITriState(DNA_UI_GENDER))
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if(DNA_GENDER_FEMALE)
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gender = "f"
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if(DNA_GENDER_MALE)
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gender = "m"
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else
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gender = "f" //Default to "f" (per line 162). Using a pick("m", "f") will make different body parts different genders for the same character.
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if(limb_name == "head")
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var/obj/item/organ/external/head/head_organ = src
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head_organ.handle_alt_icon()
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