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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Cult construct abilities fix
This commit is contained in:
@@ -1,13 +1,13 @@
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/mob/living/simple_animal/construct
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name = "Construct"
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real_name = "Contruct"
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real_name = "Construct"
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desc = ""
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speak_emote = list("hisses")
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emote_hear = list("wails","screeches")
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response_help = "thinks better of touching"
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response_disarm = "flails at"
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response_harm = "punches the"
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response_harm = "punches"
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icon_dead = "shade_dead"
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speed = -1
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a_intent = "harm"
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@@ -24,18 +24,24 @@
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max_n2 = 0
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minbodytemp = 0
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faction = "cult"
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var/list/construct_spells = list()
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/mob/living/simple_animal/construct/Life()
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/mob/living/simple_animal/construct/New()
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..()
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if(stat == 2)
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new /obj/item/weapon/ectoplasm (src.loc)
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for(var/mob/M in viewers(src, null))
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if((M.client && !( M.blinded )))
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M.show_message("\red [src] collapses in a shattered heap ")
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ghostize()
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del src
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return
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name = text("[initial(name)] ([rand(1, 1000)])")
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real_name = name
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for(var/spell in construct_spells)
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spell_list += new spell(src)
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/mob/living/simple_animal/construct/Die()
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..()
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new /obj/item/weapon/ectoplasm (src.loc)
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for(var/mob/M in viewers(src, null))
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if((M.client && !( M.blinded )))
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M.show_message("\red [src] collapses in a shattered heap. ")
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ghostize()
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del src
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return
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/mob/living/simple_animal/construct/examine()
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set src in oview()
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@@ -54,45 +60,37 @@
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return
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/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
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if(prob(5))
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src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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return
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if(!(tmob.status_flags & CANPUSH))
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now_pushing = 0
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return
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tmob.LAssailant = src
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now_pushing = 0
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..()
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if (!( istype(AM, /atom/movable) ))
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return
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if (!( now_pushing ))
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now_pushing = 1
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if (!( AM.anchored ))
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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if ((!( yes ) || now_pushing))
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return
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(!(tmob.status_flags & CANPUSH))
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now_pushing = 0
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return
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tmob.LAssailant = src
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now_pushing = 0
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..()
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if (!istype(AM, /atom/movable))
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return
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if (!( now_pushing ))
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now_pushing = 1
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if (!( AM.anchored ))
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
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if(istype(M, /mob/living/simple_animal/construct/builder))
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health += 5
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M.emote("mends some of \the <EM>[src]'s</EM> wounds")
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M.emote("mends some of \the <EM>[src]'s</EM> wounds.")
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else
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if(M.melee_damage_upper <= 0)
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M.emote("[M.friendly] \the <EM>[src]</EM>")
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@@ -101,25 +99,24 @@
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playsound(loc, M.attack_sound, 50, 1, 1)
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for(var/mob/O in viewers(src, null))
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O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
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add_logs(M, src, "attacked", admin=0)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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health -= damage
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adjustBruteLoss(damage)
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/mob/living/simple_animal/construct/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.force)
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var/damage = O.force
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if (O.damtype == HALLOSS)
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damage = 0
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health -= damage
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
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else
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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M.show_message("\red [user] gently taps [src] with [O]. ")
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@@ -136,7 +133,7 @@
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icon_living = "behemoth"
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maxHealth = 250
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health = 250
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response_harm = "harmlessly punches the"
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response_harm = "harmlessly punches"
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harm_intent_damage = 0
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melee_damage_lower = 30
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melee_damage_upper = 30
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@@ -145,6 +142,7 @@
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wall_smash = 1
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attack_sound = 'sound/weapons/punch3.ogg'
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status_flags = 0
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construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
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/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.force)
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@@ -152,22 +150,46 @@
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var/damage = O.force
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if (O.damtype == HALLOSS)
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damage = 0
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health -= damage
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
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else
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
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M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
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else
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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M.show_message("\red [user] gently taps [src] with [O]. ")
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/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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var/reflectchance = 80 - round(P.damage/3)
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if(prob(reflectchance))
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adjustBruteLoss(P.damage * 0.5)
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visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
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"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
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// Find a turf near or on the original location to bounce to
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if(P.starting)
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var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
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var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
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var/turf/curloc = get_turf(src)
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// redirect the projectile
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P.original = locate(new_x, new_y, P.z)
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P.starting = curloc
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P.current = curloc
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P.firer = src
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P.yo = new_y - curloc.y
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P.xo = new_x - curloc.x
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return -1 // complete projectile permutation
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return (..(P))
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@@ -190,6 +212,7 @@
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speed = -1
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see_in_dark = 7
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attack_sound = 'sound/weapons/bladeslice.ogg'
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construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
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@@ -214,6 +237,11 @@
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speed = 0
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wall_smash = 1
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attack_sound = 'sound/weapons/punch2.ogg'
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construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
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/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
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/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
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/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
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/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
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/////////////////////////////Behemoth/////////////////////////
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@@ -229,7 +257,7 @@
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maxHealth = 750
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health = 750
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speak_emote = list("rumbles")
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response_harm = "harmlessly punches the"
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response_harm = "harmlessly punches"
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harm_intent_damage = 0
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melee_damage_lower = 50
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melee_damage_upper = 50
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@@ -240,25 +268,25 @@
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var/energy = 0
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var/max_energy = 1000
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/mob/living/simple_animal/constructbehemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
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/mob/living/simple_animal/construct/behemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.force)
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if(O.force >= 11)
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var/damage = O.force
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if (O.damtype == HALLOSS)
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damage = 0
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health -= damage
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
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M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
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else
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
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M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
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else
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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M.show_message("\red [user] gently taps [src] with [O]. ")
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@@ -290,4 +318,4 @@
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if (cultist == usr) //just to be sure.
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return
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cultist.loc = usr.loc
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usr.visible_message("\red [cultist] appears in a flash of red light as [usr] glows with power")*/
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usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
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