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spessing
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@@ -99,11 +99,11 @@
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/mob/living/carbon/proc/bleed_internal(amt) // Return 1 if we've coughed blood up, 2 if we're vomited it.
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if(blood_volume)
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blood_volume = max(blood_volume - amt, 0)
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if (prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick.
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if(prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick.
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custom_emote(1, "coughs up blood!")
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add_splatter_floor(loc, 1)
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return 1
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else if (amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this.
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else if(amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this.
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vomit(0, 1)
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return 2
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return 0
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@@ -278,7 +278,7 @@
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B = locate() in bloods
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if(!B)
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B = new(T)
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if (B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
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if(B.bloodiness < MAX_SHOE_BLOODINESS) //add more blood, up to a limit
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B.bloodiness += BLOOD_AMOUNT_PER_DECAL
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B.transfer_mob_blood_dna(src) //give blood info to the blood decal.
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if(temp_blood_DNA)
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