mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #1025 from FalseIncarnate/master
[Fix][Feature?] Botany Fixes and Telescopic Scythes
This commit is contained in:
+70
-70
@@ -17,39 +17,39 @@ var/can_call_ert
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if(!check_rights(R_EVENT))
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return
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if(!ticker)
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usr << "\red The game hasn't started yet!"
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return
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if(ticker.current_state == 1)
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usr << "\red The round hasn't started yet!"
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return
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if(send_emergency_team)
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usr << "\red Central Command has already dispatched an emergency response team!"
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return
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if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes")
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return
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if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red
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switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No"))
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if("No")
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return
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if(send_emergency_team)
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usr << "\red Central Command has already dispatched an emergency response team!"
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return
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if(pick_ert_type())
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return
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message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1)
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log_admin("[key_name(usr)] used Dispatch Response Team.")
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trigger_armed_response_team(1)
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/client/proc/pick_ert_type()
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var/erttype = input("Which type of Emergency Response Team would you like to dispatch?","Emergency Response Team Type", "") as null|anything in response_team_types
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if(!erttype)
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@@ -68,15 +68,15 @@ var/can_call_ert
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if(!istype(usr,/mob/dead/observer) && !istype(usr,/mob/new_player))
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usr << "You need to be an observer or new player to use this."
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return
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if(!send_emergency_team)
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usr << "No emergency response team is currently being sent."
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return
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if(jobban_isbanned(usr, "Emergency Response Team"))
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usr << "<span class='warning'>You are jobbanned from the emergency reponse team!</span>"
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return
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var/player_age_check = check_client_age(usr.client, responseteam_age)
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if(player_age_check && config.use_age_restriction_for_antags)
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usr << "<span class='warning'>This role is not yet available to you. You need to wait another [player_age_check] days.</span>"
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@@ -86,11 +86,11 @@ var/can_call_ert
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usr << "\blue <B>Upon using the antagHUD you forfeited the ability to join the round.</B>"
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return
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if(response_team_members.len > 6)
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if(response_team_members.len > 6)
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usr << "The emergency response team is already full!"
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return
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for (var/obj/effect/landmark/L in landmarks_list)
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for (var/obj/effect/landmark/L in landmarks_list)
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if (L.name == "Response Team")
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L.name = null
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@@ -122,13 +122,13 @@ var/can_call_ert
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var/deadcount = 0
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for(var/mob/living/carbon/human/H in mob_list)
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if(H.client) // Monkeys and mice don't have a client, amirite?
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if(H.stat == 2)
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if(H.stat == 2)
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deadcount++
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total++
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if(total == 0)
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if(total == 0)
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return 0
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else
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else
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return round(100 * deadcount / total)
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// counts the number of antagonists in %
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@@ -140,9 +140,9 @@ var/can_call_ert
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antagonists++
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total++
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if(total == 0)
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if(total == 0)
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return 0
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else
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else
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return round(100 * antagonists / total)
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// Increments the ERT chance automatically, so that the later it is in the round,
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@@ -174,7 +174,7 @@ var/can_call_ert
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send_team_chance += percentage_antagonists() // the more antagonists, the higher the chance
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send_team_chance = min(send_team_chance, 100)
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if(force)
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if(force)
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send_team_chance = 100
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// there's only a certain chance a team will be sent
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@@ -190,7 +190,7 @@ var/can_call_ert
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sleep(600 * 5)
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send_emergency_team = 0 // Can no longer join the ERT.
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/*
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/*
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var/area/security/nuke_storage/nukeloc = locate() //To find the nuke in the vault
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var/obj/machinery/nuclearbomb/nuke = locate() in nukeloc
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if(!nuke)
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@@ -289,9 +289,9 @@ var/can_call_ert
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else
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del(H)
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//M.rebuild_appearance()
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//M.rebuild_appearance()
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*/
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var/new_gender = alert(usr, "Please select your gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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if(new_gender == "Male")
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@@ -347,7 +347,7 @@ var/can_call_ert
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equip_emergencyresponsesquad(M, "Commander", class)
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else
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equip_emergencyresponsesquad(M, class)
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return M
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/proc/equip_emergencyresponsesquad(var/mob/living/carbon/human/M, var/role, var/role2)
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@@ -364,13 +364,13 @@ var/can_call_ert
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(M), slot_shoes)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit)
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var/obj/item/clothing/suit/space/rig/R = M.wear_suit
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R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/commander(M)
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M.equip_to_slot_or_del(R.helmet, slot_head)
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R.helmet.flags |= NODROP
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
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@@ -389,8 +389,8 @@ var/can_call_ert
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M.equip_to_slot_or_del(pda, slot_wear_pda)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_in_backpack)
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switch(role2)
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@@ -398,62 +398,62 @@ var/can_call_ert
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/shield/riot/tele(M), slot_in_backpack)
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if("Medical")
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/combat/loaded(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/fire(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/toxin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_r_hand)
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if("Engineering")
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/inflatable(M), slot_r_hand)
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if("Janitorial")
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/purple(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/janitor, slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/janitor/full, slot_belt)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/lights/mixed(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/plantbgone(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/scythe/tele(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/glass/bucket(src), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand)
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M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand)
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new /obj/structure/mopbucket/full(get_turf(M))
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if("Security")
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/security(M), slot_wear_suit)
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var/obj/item/clothing/suit/space/rig/R = M.wear_suit
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R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/security(M)
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M.equip_to_slot_or_del(R.helmet, slot_head)
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R.helmet.flags |= NODROP
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
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@@ -472,11 +472,11 @@ var/can_call_ert
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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pda.icon_state = "pda-security"
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M.equip_to_slot_or_del(pda, slot_wear_pda)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs, slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs, slot_l_store)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_in_backpack)
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@@ -488,18 +488,18 @@ var/can_call_ert
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit)
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var/obj/item/clothing/suit/space/rig/R = M.wear_suit
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R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/medical(M)
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R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/medical(M)
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M.equip_to_slot_or_del(R.helmet, slot_head)
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R.helmet.flags |= NODROP
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/medical(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses)
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var/obj/item/weapon/card/id/W = new(src)
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W.assignment = "Emergency Response Team Member"
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W.assignment = "Emergency Response Team Member"
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W.registered_name = M.real_name
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W.name = "[M.real_name]'s ID Card (Emergency Response Team - Medic)"
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W.icon_state = "centcom"
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@@ -512,29 +512,29 @@ var/can_call_ert
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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pda.icon_state = "pda-medical"
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M.equip_to_slot_or_del(pda, slot_wear_pda)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/fire(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/toxin(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/combat/loaded(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_r_hand)
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if("Engineering")
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/engineer(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit)
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var/obj/item/clothing/suit/space/rig/R = M.wear_suit
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R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M)
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R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M)
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M.equip_to_slot_or_del(R.helmet, slot_head)
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R.helmet.flags |= NODROP
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses)
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@@ -553,29 +553,29 @@ var/can_call_ert
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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pda.icon_state = "pda-engineer"
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M.equip_to_slot_or_del(pda, slot_wear_pda)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
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||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
|
||||
|
||||
if("Janitorial")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/purple(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/janitor(M), slot_wear_suit)
|
||||
|
||||
|
||||
var/obj/item/clothing/suit/space/rig/R = M.wear_suit
|
||||
R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/janitor(M)
|
||||
R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/janitor(M)
|
||||
M.equip_to_slot_or_del(R.helmet, slot_head)
|
||||
R.helmet.flags |= NODROP
|
||||
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/janitor(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/janitor(M), slot_glasses)
|
||||
@@ -594,19 +594,19 @@ var/can_call_ert
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.icon_state = "pda-janitor"
|
||||
M.equip_to_slot_or_del(pda, slot_wear_pda)
|
||||
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(src), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/lights/mixed(src), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/plantbgone(src), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/scythe/tele(src), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/glass/bucket(src), slot_in_backpack)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/janitor/full, slot_belt)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand)
|
||||
|
||||
new /obj/structure/mopbucket/full(get_turf(M))
|
||||
|
||||
/*/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0) Old ERT equip verb.
|
||||
|
||||
@@ -54,9 +54,24 @@
|
||||
rtotal += round(potency/reagent_data[2])
|
||||
reagents.add_reagent(rid,max(1,rtotal))
|
||||
update_desc()
|
||||
update_trash()
|
||||
if(reagents.total_volume > 0)
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_trash()
|
||||
if(!seed)
|
||||
return
|
||||
trash = seed.trash_type
|
||||
if(seed.kitchen_tag)
|
||||
if(seed.kitchen_tag == "watermelon") // 15% chance to leave behind a pack of watermelon seeds
|
||||
if(prob(15))
|
||||
var/obj/item/seeds/seeds = new()
|
||||
seeds.seed = seed
|
||||
seeds.update_seed()
|
||||
trash = seeds
|
||||
else
|
||||
trash = null
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc()
|
||||
|
||||
if(!seed)
|
||||
|
||||
@@ -689,7 +689,8 @@
|
||||
else
|
||||
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
|
||||
if(get_trait(TRAIT_PRODUCT_COLOUR))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(!has_mob_product || (has_mob_product && has_mob_product != /mob/living/carbon/monkey/diona))
|
||||
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
||||
var/obj/item/weapon/reagent_containers/food/food = product
|
||||
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
spawn(75)
|
||||
if(!host.ckey && !host.client)
|
||||
host.death() // This seems redundant, but a lot of mobs don't
|
||||
host.stat = 2 // handle death() properly. Better safe than etc.
|
||||
host.stat = DEAD // handle death() properly. Better safe than etc.
|
||||
host.visible_message("<span class='danger'>[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.</span>")
|
||||
|
||||
var/total_yield = rand(1,3)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#define DEFAULT_SEED "glowshroom"
|
||||
#define VINE_GROWTH_STAGES 5
|
||||
|
||||
/proc/spacevine_infestation()
|
||||
/proc/spacevine_infestation(var/potency_min=70, var/potency_max=100, var/maturation_min=5, var/maturation_max=15)
|
||||
spawn() //to stop the secrets panel hanging
|
||||
var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
|
||||
for(var/areapath in typesof(/area/hallway))
|
||||
@@ -14,8 +14,15 @@
|
||||
var/turf/simulated/floor/T = pick(turfs)
|
||||
var/datum/seed/seed = plant_controller.create_random_seed(1)
|
||||
seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines.
|
||||
seed.set_trait(TRAIT_POTENCY,rand(70,100)) // Guarantee a wide spread and powerful effects.
|
||||
new /obj/effect/plant(T,seed)
|
||||
seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects.
|
||||
seed.set_trait(TRAIT_MATURATION,rand(maturation_min, maturation_max))
|
||||
|
||||
//make vine zero start off fully matured
|
||||
var/obj/effect/plant/vine = new(T,seed)
|
||||
vine.health = vine.max_health
|
||||
vine.mature_time = 0
|
||||
vine.process()
|
||||
|
||||
message_admins("<span class='notice'>Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])</span>")
|
||||
|
||||
/obj/effect/dead_plant
|
||||
@@ -56,6 +63,7 @@
|
||||
var/spread_chance = 40
|
||||
var/spread_distance = 3
|
||||
var/evolve_chance = 2
|
||||
var/mature_time
|
||||
var/last_tick = 0
|
||||
var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant
|
||||
|
||||
@@ -114,7 +122,8 @@
|
||||
if(max_growth > 2 && prob(50))
|
||||
max_growth-- //Ensure some variation in final sprite, makes the carpet of crap look less wonky.
|
||||
|
||||
spread_chance = seed.get_trait(TRAIT_POTENCY) * 4
|
||||
mature_time = world.time + seed.get_trait(TRAIT_MATURATION) + 15 //prevent vines from maturing until at least a few seconds after they've been created.
|
||||
spread_chance = seed.get_trait(TRAIT_POTENCY) * 3
|
||||
spread_distance = ((growth_type>0) ? round(spread_chance*0.6) : round(spread_chance*0.3))
|
||||
update_icon()
|
||||
|
||||
@@ -180,7 +189,8 @@
|
||||
|
||||
if(growth>2 && growth == max_growth)
|
||||
layer = 5
|
||||
opacity = 1
|
||||
if(seed.get_trait(TRAIT_SPREAD) == 2)
|
||||
opacity = 1
|
||||
if(!isnull(seed.chems["woodpulp"]))
|
||||
density = 1
|
||||
else
|
||||
@@ -257,4 +267,4 @@
|
||||
die_off()
|
||||
|
||||
/obj/effect/plant/proc/is_mature()
|
||||
return (health >= (max_health/3))
|
||||
return (health >= (max_health/3) && world.time > mature_time)
|
||||
@@ -72,7 +72,10 @@
|
||||
update_neighbors()
|
||||
|
||||
if(is_mature() && neighbors.len && prob(spread_chance))
|
||||
for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++)
|
||||
//spread to 1-3 adjacent turfs depending on yield trait.
|
||||
var/max_spread = between(1, round(seed.get_trait(TRAIT_YIELD)*3/14), 3)
|
||||
|
||||
for(var/i in 1 to max_spread)
|
||||
if(prob(spread_chance))
|
||||
sleep(rand(3,5))
|
||||
if(!neighbors.len)
|
||||
|
||||
@@ -7,8 +7,11 @@
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/2))))
|
||||
entangle(M)
|
||||
if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
|
||||
//wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation),
|
||||
//so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines.
|
||||
spawn(1)
|
||||
entangle(M)
|
||||
|
||||
/obj/effect/plant/attack_hand(mob/user as mob)
|
||||
// Todo, cause damage.
|
||||
@@ -60,13 +63,11 @@
|
||||
if(buckled_mob)
|
||||
return
|
||||
|
||||
if(!Adjacent(victim))
|
||||
if(victim.buckled)
|
||||
return
|
||||
|
||||
victim.buckled = src
|
||||
victim.update_canmove()
|
||||
buckled_mob = victim
|
||||
if(!victim.anchored && !victim.buckled && victim.loc != get_turf(src))
|
||||
//grabbing people
|
||||
if(!victim.anchored && Adjacent(victim) && victim.loc != get_turf(src))
|
||||
var/can_grab = 1
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
@@ -75,4 +76,10 @@
|
||||
if(can_grab)
|
||||
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
|
||||
victim.loc = src.loc
|
||||
victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"
|
||||
|
||||
//entangling people
|
||||
if(victim.loc == src.loc)
|
||||
victim.buckled = src
|
||||
victim.update_canmove()
|
||||
buckled_mob = victim
|
||||
victim << "<span class='danger'>Tendrils [pick("wind", "tangle", "tighten")] around you!</span>"
|
||||
|
||||
@@ -810,7 +810,7 @@
|
||||
var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
|
||||
var/light_available
|
||||
if(L)
|
||||
light_available = max(0,min(10,L.lum_r + L.lum_g + L.lum_b)-5)
|
||||
light_available = max(0,min(10,L.lum_r + L.lum_g + L.lum_b))
|
||||
else
|
||||
light_available = 5
|
||||
light_string = "a light level of [light_available] lumens"
|
||||
@@ -830,3 +830,21 @@
|
||||
closed_system = !closed_system
|
||||
user << "You [closed_system ? "close" : "open"] the tray's lid."
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/verb/eject_tank_verb()
|
||||
set name = "Eject Internal Tank"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
eject_tank(usr)
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/proc/eject_tank(var/mob/living/user)
|
||||
if(!user || user.stat || user.restrained())
|
||||
return
|
||||
|
||||
if(!holding)
|
||||
usr << "\red There is no tank loaded into [src] to eject."
|
||||
|
||||
if(istype(holding, /obj/item/weapon/tank))
|
||||
usr << "\blue You eject [holding.name] from [src]."
|
||||
holding.loc = loc
|
||||
holding = null
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
/obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O,/obj/item/weapon/tank))
|
||||
return
|
||||
else if(istype(O,/obj/item/weapon/crowbar))
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -17,6 +19,7 @@
|
||||
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb
|
||||
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/remove_label
|
||||
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/setlight
|
||||
verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/eject_tank_verb
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/soil/CanPass()
|
||||
return 1
|
||||
|
||||
@@ -301,6 +301,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = 4.0
|
||||
var/extend = 1
|
||||
flags = NOSHIELD
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=2;combat=2"
|
||||
@@ -309,12 +310,71 @@
|
||||
|
||||
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A, /obj/effect/plant))
|
||||
if(istype(A, /obj/effect/plant) && extend == 1)
|
||||
for(var/obj/effect/plant/B in orange(A,1))
|
||||
if(prob(80))
|
||||
B.die_off(1)
|
||||
qdel(A)
|
||||
|
||||
/obj/item/weapon/scythe/tele
|
||||
icon_state = "tscythe0"
|
||||
name = "telescopic scythe"
|
||||
desc = "A sharp and curved blade on a collapsable fibremetal handle, this tool is the pinnacle of covert reaping technology."
|
||||
force = 3.0
|
||||
sharp = 0
|
||||
edge = 0
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = 2.0
|
||||
extend = 0
|
||||
flags = NOSHIELD
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=3;combat=3"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = "swing_hit"
|
||||
|
||||
/obj/item/weapon/scythe/tele/attack_self(mob/user as mob)
|
||||
extend = !extend
|
||||
if(extend)
|
||||
user << "<span class ='warning'>With a flick of the wrist, you extend the scythe. It's reaping time!</span>"
|
||||
icon_state = "tscythe1"
|
||||
item_state = "scythe0"
|
||||
slot_flags &= ~SLOT_BELT
|
||||
w_class = 4 //doesnt fit in backpack when its on for balance
|
||||
force = 13 //normal scythe damage
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
//Extend sound (blade unsheath)
|
||||
playsound(src.loc, 'sound/weapons/blade_unsheath.ogg', 50, 1) //Sound credit to Qat of Freesound.org
|
||||
else
|
||||
user << "<span class ='notice'>You collapse the scythe, folding it for easy storage.</span>"
|
||||
icon_state = "tscythe0"
|
||||
item_state = "tscythe0" //no sprite in other words
|
||||
slot_flags |= SLOT_BELT
|
||||
w_class = 2
|
||||
force = 3 //not so robust now
|
||||
attack_verb = list("hit", "poked")
|
||||
hitsound = "swing_hit"
|
||||
//Collapse sound (blade sheath)
|
||||
playsound(src.loc, 'sound/weapons/blade_sheath.ogg', 50, 1) //Sound credit to Q.K. of Freesound.org
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
add_fingerprint(user)
|
||||
if (!blood_DNA) return
|
||||
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
|
||||
overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
|
||||
|
||||
var/icon/I = new /icon(src.icon, src.icon_state)
|
||||
I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
|
||||
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
|
||||
blood_overlay = I
|
||||
|
||||
overlays += blood_overlay
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/rsp
|
||||
name = "\improper Rapid-Seed-Producer (RSP)"
|
||||
desc = "A device used to rapidly deploy seeds."
|
||||
|
||||
Reference in New Issue
Block a user